The Devil's Dream
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Rinisa
redeagle321
Laughing_Man
Fishing4Infinity
TheDeceiverGod
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Interested?
The Devil's Dream
Ahem. First I would like to thank you for your attendance, second I would like to explain for those of you who do not know.
I’ll throw out three meeting grounds and ‘cannon’ characters just for the sake of well, because I want to ok?
Evil Team
The Eternal Night is a night club/crime den on the southern edge of the city. Its owner Dranis is a retired necromancer, and the club is often used as a meeting place and staging ground for those of demonic alignment. Dranis often offers these dark travelers words of advice as well as the occasional object of dark origins, it is these continued favors that keep him and his establishment under the direct protection of the infernal forces. The club’s basement is not open to the public though it is at the disposal of the owner’s ‘personal friends’ so long as they do nothing to endanger the establishment.
Good Team
The Chapel of the Holy Word was established in the heart of the city when it was just beginning by the ex-witch finder Roderick Degray, and one member of the Degray family has always maintained a post at the chapel to help those in need of guidance. The family itself has access to all manner of righteous artifacts and puts them readily at the disposal of those that need them. The current Father Degray is an accomplished acolyte and has placed many warding charms upon the already enchanted walls of the Chapel. The Chapel has long been used as a place of respite for those that fight against the dark forces with its walls near impenetrable by any demon brood.
Middle Ground
The Grey Shadow is a small bed and breakfast on the northern border of the city. It’s known for its unusual resident. The owner, a Mrs. Cornwall, is a lovely elderly lady of such sweet demeanor that even her demonic visitors cannot find a reason to dislike her, though her cheerful smile when addressing the dancers of the celestial stage often portrays she knows more than she lets on and though her history has been thoroughly examined by both sides neither can find any reason to distrust her. By all accounts she shouldn’t even know about them. The rooms are small, but cheep, and they are kept mysteriously spotless by a never sighted cleaning staff. All and all the Grey Shadow takes ‘no questions asked’ to a whole new level.
Angels- All Angels should be good, but Fallen Angels can range from good to neutral to bad. Their general power should match your average demon.
Fallen Angel
Demons-Most should be evil, but being how betrayal is a sin there can be those who seek to redeem themselves or just upset their bosses.
Magical Human
Physic Human
Human Human 100%
I am TheDeceiverGod. It was I who first brought true role playing to this forum, and I have yet to decide whether or not that was in fact a mistake. Regardless, as many of you may know, while I do organize Role Plays, I do not host them. This is because some time ago I put a great deal of work into a role play of this very name. I organized so much of it, and so little of my work was heeded. All the players seemed to recognize was Angels & Demons, and despite this being long before the origin of Twilight once vampires were introduced things took a turn ever further to the worse. Now I am just beginning to recover from the trauma this disaster left me with. However upon rediscovering all the work that went into organizing it the first time I decided that I had done a good job even back then as my younger self. So here I once again present to the fathoms of the internet.
The Devil's Dream
The idea is simple. Demons and angels walk among us, as do those that serve the various sides. The nature of those that serve is up to discussion, I’m thinking anything from old mythology is good, just with a twist on it to give them an alignment. Like Werewolves are actually created by demons, there is that old tale about the ‘mark of the wolf’ being demonic. But I wouldn’t mind it being just demons angels and humans working for one of the two sides, keep things simple.
And of course there will be angels who have fallen to the infernal side, and demons who’ve grown tired of being evil, people who want to be on the other side for their own reasons.
I’m thinking as for a time period, modern to near future. Cutting edge tech is ok but flying cars not so much. And rather than being a global thing probably have it be in a large somewhat grungy city, a place like New York or LA that has both fabulous ‘upper city’ and crime ridden ghettos.
Magic, sorcery and variously arcane powers litter the world, guns and firearms are easily available to those that know where to look. Due to the nature of the two forces swords and medieval weapons are also in ready use, though they tend to draw more attention when worn openly in public that is really considered acceptable for a warrior of either side.
The Devil's Dream
The idea is simple. Demons and angels walk among us, as do those that serve the various sides. The nature of those that serve is up to discussion, I’m thinking anything from old mythology is good, just with a twist on it to give them an alignment. Like Werewolves are actually created by demons, there is that old tale about the ‘mark of the wolf’ being demonic. But I wouldn’t mind it being just demons angels and humans working for one of the two sides, keep things simple.
And of course there will be angels who have fallen to the infernal side, and demons who’ve grown tired of being evil, people who want to be on the other side for their own reasons.
I’m thinking as for a time period, modern to near future. Cutting edge tech is ok but flying cars not so much. And rather than being a global thing probably have it be in a large somewhat grungy city, a place like New York or LA that has both fabulous ‘upper city’ and crime ridden ghettos.
Magic, sorcery and variously arcane powers litter the world, guns and firearms are easily available to those that know where to look. Due to the nature of the two forces swords and medieval weapons are also in ready use, though they tend to draw more attention when worn openly in public that is really considered acceptable for a warrior of either side.
I’ll throw out three meeting grounds and ‘cannon’ characters just for the sake of well, because I want to ok?
Evil Team
The Eternal Night is a night club/crime den on the southern edge of the city. Its owner Dranis is a retired necromancer, and the club is often used as a meeting place and staging ground for those of demonic alignment. Dranis often offers these dark travelers words of advice as well as the occasional object of dark origins, it is these continued favors that keep him and his establishment under the direct protection of the infernal forces. The club’s basement is not open to the public though it is at the disposal of the owner’s ‘personal friends’ so long as they do nothing to endanger the establishment.
Good Team
The Chapel of the Holy Word was established in the heart of the city when it was just beginning by the ex-witch finder Roderick Degray, and one member of the Degray family has always maintained a post at the chapel to help those in need of guidance. The family itself has access to all manner of righteous artifacts and puts them readily at the disposal of those that need them. The current Father Degray is an accomplished acolyte and has placed many warding charms upon the already enchanted walls of the Chapel. The Chapel has long been used as a place of respite for those that fight against the dark forces with its walls near impenetrable by any demon brood.
Middle Ground
The Grey Shadow is a small bed and breakfast on the northern border of the city. It’s known for its unusual resident. The owner, a Mrs. Cornwall, is a lovely elderly lady of such sweet demeanor that even her demonic visitors cannot find a reason to dislike her, though her cheerful smile when addressing the dancers of the celestial stage often portrays she knows more than she lets on and though her history has been thoroughly examined by both sides neither can find any reason to distrust her. By all accounts she shouldn’t even know about them. The rooms are small, but cheep, and they are kept mysteriously spotless by a never sighted cleaning staff. All and all the Grey Shadow takes ‘no questions asked’ to a whole new level.
Races
Strength Grade Relation Chart
None OR Feeble< Worthless < Pathetic < Subpar < Normal < Trained=(Amplified≅Enhanced) < Inhuman < Supernatural≡(Demonic≅Angelic≅Etc) < (Lupin≅Vampiric) < (Divine≡Diabolical) < (Supreme=Godly)
≅ means approximately equal to.None OR Feeble< Worthless < Pathetic < Subpar < Normal < Trained=(Amplified≅Enhanced) < Inhuman < Supernatural≡(Demonic≅Angelic≅Etc) < (Lupin≅Vampiric) < (Divine≡Diabolical) < (Supreme=Godly)
Angels- All Angels should be good, but Fallen Angels can range from good to neutral to bad. Their general power should match your average demon.
- Code:
[u][b]Angel Archetype Sheet[/u][/b]
[b]Name-[/b]Angelic Name EX: Gabriela Ex: The Metatron
[b]Age-[/b]Body Age/Actual Age (how old they appear/ how old they are)
[b]Alias-[/b]Human Name (Optional)
[b][u]Appearance[/u][/b] (One for each form/shape please) Ex: Angelic Form Ex: Human Form
[b]Hair-[/b]
[b]Height-[/b]
[b]Weight-[/b]
[b]Wingspan-[/b](optional)
[b]Dress[/b]-
[b]Formal-[/b](optional)
[b]Casual-[/b](optional)
[b]Eyes-[/b]
[b]Skin-[/b]
[b]Wings-[/b](optional)
[b]General-[/b]
[b][u]Abilities [/b][/u] Suggested
[b]Physical abilities[/b]Angelic Strength, Angelic Speed, Angelic Agility, Angelic Durability, Regeneration
[b]Mental abilities [/b]EX: Education, Telepathic, Bipolar, Insane, Stoic, Etc
[b]Metaphysical abilities [/b]Suggested
[b]Human Mask-[/b] In order to better blend with the mortal world {Angelic Name} has the ability to transform into a human, though while in human form he/she forfeits all physical abilities with the exception of Angelic Durability and Regeneration.
[b]Name-[/b]Description
[b][u]Weapons/Techniques[/b][/u]
[b]Name-[/b]
[b][u]Weaknesses[/b][/u]Suggested
[b]Black Fire-[/b]Unholy fire, Describe
[b]Demonic Relics-[/b]Describe
[b]Demonic Energy-[/b]Describe
[b]Defiled Ground-[/b]Describe
[b]Name-[/b]Description
[b]Likes-[/b]
[b]Dislikes-[/b]
Fallen Angel
- Code:
[u][b]Fallen Angel Archetype Sheet[/u][/b]
[b]Name-[/b]Angel Name Ex: Satail
[b]Age-[/b]Body Age/Actual Age
[b]Time Since Banishment-[/b]How long ago did you fall? AKA How long you’ve been in the human world.
[b]Alias-[/b]Human name/Alias Ex: Satail La Creed
[b]Alignment-[/b]Positive, Negative, Neutral
[b][u]Appearance[/u][/b] (one for each form, Fallen Angels suggested to only have one form)
[b]Hair-[/b]
[b]Height-[/b]
[b]Weight-[/b]
[b]WingspanORWingscars-[/b]
Wingscars=the wounds left by the incineration of one’s wings during banishment.
[b]Dress[/b]
[b]Formal-[/b](optional)
[b]Casual-[/b](optional)
[b]Eyes-[/b]
[b]Skin-[/b]
[b]Wings-[/b](optional)
[b]General-[/b]
[b][u]Abilities [/b][/u] Suggested
[b]Physical abilities[/b]Angelic Strength, Angelic Speed, Angelic Agility, Angelic Durability, Mild Regeneration, Angelic {Swordsmanship}
[b]Mental abilities [/b]Suggested: Judgmental, Self-loathing, Lightly Suicidal, Guardian complex,
[b]Metaphysical abilities [/b]Suggested
-none-
[b][u]Weapons/Techniques[/b][/u]
[b]Name-[/b]
Ex:[b]Suffering & Judgment-[/b] {Fallen Angel A} carries with her/him at all time two small steel short swords, generally concealed within leather sheaths attached to his forearms. These weapons are mortal forged, entirely destructible, and offer no bonuses against either demonic or angelic adversaries.
Ex#2:[b]Exile-[/b]{Fallen Angel B} carries with her/him a large seven foot broad sword constructed of angelic materials. Due to its size it is difficult to wield and conceal, however because it is constructed of angelic mater it is considerably heavier to demonic creatures, weighing in excess of two hundred pounds, while for angelic creatures it is a more manageable weight. It offers a slight bonus against demonic adversaries, and is indestructible; however it cannot harm angelic creatures.
[b][u]Weaknesses[/b][/u]Suggested
-none-
[b]Likes-[/b]
[b]Dislikes-[/b]
[b]Background-[/b] (optional but suggested)
[b]Reason for banishment/fall-[/b] (not optional, but can be included under background heading.)
Demons-Most should be evil, but being how betrayal is a sin there can be those who seek to redeem themselves or just upset their bosses.
- Code:
[u][b]Demon Archetype Sheet[/u][/b]
[b]Name-[/b]Demonic Name EX: Castile EX: Beelzebub
[b]Age-[/b] Body Age/Actual Age (how old they appear/ how old they are)
[b]Alias-[/b] Human Name (optional)
[b][u]Appearance[/u][/b] (one for each form/shape please) EX: Demonic Form Ex: Human Form
[b]Hair-[/b]
[b]Height-[/b]
[b]Height W/Horns-[/b] (optional)
[b]Weight-[/b]
[b]Dress[/b]
[b]Formal-[/b] (optional)
[b]Casual-[/b] (optional)
[b]Eyes-[/b]
[b]Skin-[/b]
[b]Horns-[/b](optional)
[b]General-[/b]
[b][u]Abilities [/b][/u]
[b]Physical abilities[/b] Demonic Strength, Demonic Speed, Demonic Agility, Demonic Durability, Regeneration
[b]Mental abilities [/b] EX: Education, Telepathic, Bipolar, Insane, Stoic, Etc
[b]Metaphysical abilities [/b]Suggested
[b]Human Mask-[/b] In order to better blend with the mortal world {Demonic Name} has the ability to transform into a human, though while in human form he/she forfeits all physical abilities with the exception of Demonic Durability and Regeneration.
[b]Name-[/b]Description
[b][u]Weapons/Techniques[/b][/u]
[b]Name-[/b]
[b][u]Weaknesses[/b][/u]Suggested
[b]Holy Water-[/b]Describe
[b]Holy Objects-[/b]Describe
[b]Holy Ground-[/b]Describe
[b]Holy Scripts-[/b]Describe
[b]Name-[/b]Description
[b]Likes-[/b]
[b]Dislikes-[/b]
- Code:
[u][b]Blood-Born Vampire Archetype Sheet[/u][/b]
[b]Name-[/b] First & Last (Middle Optional)
[b]Age-[/b] (Age Bitten)
[b]Alias-[/b](optional)
[b][u]Appearance[/u][/b]
[b]Hair-[/b]
[b]Height-[/b]
[b]Weight-[/b]
[b]Dress[/b]
[b]Formal-[/b](optional)
[b]Casual-[/b](optional)
[b]Eyes-[/b]
[b]Skin-[/b]
[b]Fangs-[/b](Noticeable or unnoticeable)
[b]General-[/b]
[b][u]Abilities [/b][/u] Suggested
[b]Physical abilities[/b] Inhuman Strength, Inhuman Speed, Inhuman Agility, Inhuman Durability, Regeneration.
[b]Vampirism-[/b] {Blood-Born Vampire} is a vampire and as such possesses dramatically improved physical abilities, and is incapable of being killed by means other than immolation, decapitation, or physical trauma directly to their heart, while they may starve doing so will just cause their body to decay.
[b]Mental abilities [/b] EX: High School Diploma, High School Dropout, Street Smarts, etc.
[b]Metaphysical abilities [/b]Suggested
-None-
[b]Weapons/Techniques[/b]
[b]Name-[/b](description)
Suggested
[b]Claws & Fangs-[/b]The natural weapon of all vampires, {Blood-Born Vampire} prefers to rend his/her enemies apart with nothing more than their bare hands, or gripping fangs.
[b][u]Weaknesses[/b][/u]
[b]Fire-[/b]Holy, Unholy, and Mortal Fire all posses great danger to vampires. Immolation is one of the few things that can kill them, and burns heal significantly slower than other wounds.
[b]Blood Thirst-[/b]All vampires thirst for blood, and when deprived of this sustenance, their bodies will slowly succumb to rot and decay, eventually becoming completely useless until the time which they acquire more blood.
[b]Sunlight-[/b]While vampires do not spontaneously combust in sunlight, they do sunburn extremely easily, as even exposure to direct sunlight limited to as short an amount of time as a half hour or less can cause a vampire’s skin to become irritated and red. Such rashes do heal quickly, but prolonged exposure can actually cause vampire flesh to evaporate.
(Personal Weaknesses) IE: Weaknesses specific to this character.
[b]Likes-[/b](Up to Player)
[b]Dislikes-[/b](Up to Player)
[b]Background-[/b] (optional but suggested) {Include how he/she was bitten}
- Code:
[u][b]Heart-Born Vampire Archetype Sheet[/u][/b]
[b]Name-[/b] First & Last
[b]Age-[/b](Human Age/Vampire Age)
[b]Alias-[/b](optional)
[b][u]Appearance[/u][/b]
[b]Age-[/b]
[b]Hair-[/b]
[b]Height-[/b]
[b]Weight-[/b]
[b]Dress[/b]
[b]Formal-[/b](optional)
[b]Casual-[/b](optional)
[b]Eyes-[/b]
[b]Skin-[/b]
[b]Fangs-[/b](Noticeable or unnoticeable)
[b]General-[/b]
[b][u]Abilities [/b][/u] Suggested
[b]Physical abilities[/b] Inhuman Strength, Inhuman Speed, Inhuman Agility, Inhuman Durability, Advanced Regeneration.
[b]Vampirism-[/b] {Heart-Born Vampire} is a vampire and as such possesses dramatically improved physical abilities, and is incapable of being killed by means other than immolation, decapitation, or physical trauma directly to their heart, while they may starve doing so will just cause their body to decay.
[b]Vampiric Aging-[/b] {Heart-Born Vampire} was born a vampire, and as such while significantly more powerful than Blood-Born Vampire, he/she does suffer from aging. While he/she ages significantly slower than humans, ten human years being roughly equivalent to one vampire year after the initial growth spurt from age one to ten.
(IE: Born, 10 years later, age 10, 10 years later, age 11)
[b]Mental abilities [/b] Ex: Historic knowledge, etc. (Spoken Languages in addition to English)
[b]Metaphysical abilities [/b]
-See reference character Count Dracula for ideas-
[b]Weapons/Techniques-[/b]
[b]Name-[/b]
Suggested
[b]Claws & Fangs-[/b]The natural weapon of all vampires, {Heart-Born Vampire} prefers to rend his/her enemies apart with nothing more than their bare hands, or gripping fangs.
[b][u]Weaknesses[/b][/u]
[b]Fire-[/b]Holy, Unholy, and Mortal Fire all posses great danger to vampires. Immolation is one of the few things that can kill them, and burns heal significantly slower than other wounds.
[b]Thresholds-[/b]{Heart-Born Vampire} is unable to cross the threshold of a home without the permission of its inhabitants, uninhabited homes pose no problems and the invitation only needs to be renewed when the residence changes owners.
[b]Blood Thirst-[/b]All vampires thirst for blood, and when deprived of this sustenance, their bodies will slowly succumb to rot and decay, eventually becoming completely useless until the time which they acquire more blood.
[b]Sunlight-[/b]While vampires do not spontaneously combust in sunlight, they do sunburn extremely easily, as even exposure to direct sunlight limited to as short an amount of time as a half hour or less can cause a vampire’s skin to become irritated and red. Such rashes do heal quickly, but prolonged exposure can actually cause vampire flesh to evaporate.
(Personal Weaknesses) IE: Weaknesses specific to this character.
[b]Likes-[/b](Up to Player)
[b]Dislikes-[/b](Up to Player)
[b]Background-[/b](optional but preferred, keep in mind born a vampire to vampires.)
- Code:
[u][b]Hell-Born Vampire Archetype Sheet[/u][/b]
[b]Name-[/b] First & Last (Middle Optional)
[b]Age-[/b] (Birth-Death)
[b]Alias-[/b](Optional)
[b][u]Appearance[/u][/b]
[b]Age-[/b]
[b]Hair-[/b]
[b]Height-[/b]
[b]Weight-[/b]
[b]Dress[/b]
[b]Formal-[/b](optional)
[b]Casual-[/b](optional)
[b]Eyes-[/b]
[b]Skin-[/b]
[b]Fangs-[/b](Noticeable or unnoticeable)
[b]General-[/b]
[b][u]Abilities [/b][/u] Suggested
[b]Physical abilities[/b] Supernatural Strength, Supernatural Speed, Supernatural Agility, Supernatural Durability, Advanced Regeneration.
[b]Vampirism-[/b] {Hell-Born Vampire} is a vampire and as such possesses dramatically improved physical abilities, and is incapable of being killed by means other than immolation, decapitation, or physical trauma directly to their heart, while they may starve doing so will just cause their body to decay.
[b]Mental abilities [/b] EX: Ancient Wisdom, Eternity Worn, etc. (Spoken Languages in addition to English)
[b]Metaphysical abilities [/b]
-See reference character Count Dracula for ideas.-
[b]Weapons/Techniques[/b]
[b]Name-[/b]
Suggested
[b]Claws & Fangs-[/b]The natural weapon of all vampires, {Hell-Born Vampire} prefers to rend his/her enemies apart with nothing more than their bare hands, or gripping fangs.
[b][u]Weaknesses[/b][/u]Suggested
[b]Fire-[/b]Holy, Unholy, and Mortal Fire all posses great danger to vampires. Immolation is one of the few things that can kill them, and burns heal significantly slower than other wounds.
[b]Holy Objects-[/b]Contact with Holy Objects shock and disorient Hell-Born Vampires.
[b]Running Water-[/b]Hell-Born Vampires are unable to cross a moving body of water under their own power. Attempts to do so will temporally paralyze them.
[b]Holy Ground-[/b] (Optional) Particularly powerful Hell-Born vampires are unable to step onto holy ground, and attempts to do so will result in great pain.
[b]Thresholds-[/b]Hell-Born Vampires are unable to cross the threshold of a home without the permission of its inhabitants, uninhabited homes pose no problems and the invitation only needs to be renewed when the residence changes owners.
[b]Blood Thirst-[/b]All vampires thirst for blood, and when deprived of this sustenance, their bodies will slowly succumb to rot and decay, eventually becoming completely useless until the time which they acquire more blood.
[b]Sunlight-[/b]While vampires do not spontaneously combust in sunlight, they do sunburn extremely easily, as even exposure to direct sunlight limited to as short an amount of time as a half hour or less can cause a vampire’s skin to become irritated and red. Such rashes do heal quickly, but prolonged exposure can actually cause vampire flesh to evaporate.
(Personal Weaknesses) IE: Weaknesses specific to this character.
[b]Likes-[/b](Up to Player)
[b]Dislikes-[/b](Up to Player)
[b]Background-[/b] (optional but suggested) {Human-Death-Hell-Escape/Rebirth}
Hell-Born vampires are thusly called because they are the souls of deceased humans who have exited hell either through their own power or the power of a demon, before they conscripted into Hell’s army and became demons. {Escape=Escaped Hell, Rebirth=Entered into the service of a celestial being and was removed from hell.}
- Code:
[u][b]Werewolf Archetype Sheet[/u][/b]
[b]Name-[/b] First & Last
[b]Age-[/b]
[b]Time a Werewolf-[/b]How long ago were you bitten?
[b]Alias-[/b](optional)
[b][u]Appearance[/u][/b] (Human Form)
[b]Hair-[/b]
[b]Height-[/b]
[b]Weight-[/b]
[b]Dress[/b]
[b]Formal-[/b](optional)
[b]Casual-[/b](optional)
[b]Eyes-[/b]
[b]Skin-[/b]
[b]General-[/b]
[b][u]Appearance[/u][/b] (Werewolf Form)
[b]Hair-[/b]
[b]Height-[/b]
[b]Weight-[/b]
[b]Body[/b]
[b]Dress[/b](optional)
[b]Eyes-[/b]
[b]Tail-[/b] (optional)
[b]General-[/b]
[b][u]Abilities [/b][/u] Suggested
[b]Physical abilities[/b] Lupin Strength, Lupin Agility, Lupin Speed, Lupin Scent, Lupin Physical Resistances, Lupin Hearing, Normal Strength, Normal Speed, Normal Agility, Normal Durability Regeneration.
[b]Mental abilities [/b] Ex: High School Junior, Clever, Clumsy, Etc
[b]Metaphysical abilities [/b]
[b]Mastered Lupin Transformation-[/b]{Werewolf A} has the ability to transform into her/his wolf form at any time she/he desires, however she/he is still strongest during a full moon she/he may access her/his form whenever she/he desires, as well as suppress the transformation during full moons. While within wolf form she/he gains access to all Lupin physical abilities, while in human form she/he removes all Lupin Weaknesses.
Suggested
[b]Adept Lupin Transformation-[/b]{Werewolf B} has the ability to transform into her/his wolf form during any night he/she desires, however he/she is still strongest during a full moon. He/she may access her/his form any night he/she desires, as well as suppress the transformations during full moons. While within wolf form she/he gains access to all Lupin physical abilities, while in human form she/he removes all Lupin Weaknesses
[b]Novice Lupin Transformation-[/b]{Werewolf C} is forcibly transformed into his/her wolf form during full moons. During the day he/she is a normal human being, however at night, depending on the stage of the moon he/she has mild to full access to Lupin abilities and Weaknesses.
[b][u]Weaknesses[/b][/u]
[b]Lupin Silver[/b]-The old werewolf weakness still stands true, anything made of pure or semi-pure silver cuts straight through the innate Lupin Physical Resistance.
[b]Lupin Hearing[/b]-Having the ears of a dog is not always a good thing, if a loud noise, or ultrasonic noise such as a dog whistle sounds she/he feels the full effects as if she/he were a normal canine and can be temporarily rendered deaf, or even forced out of her/his Lupin form.
[b]Likes-[/b]
[b]Dislikes-[/b]
[b]Background-[/b](optional but suggested)
[b]Werewolf encounter-[/b] Where when and how did you encounter the wolf/demon that made you? (can be included under Background header)
Magical Human
- Code:
[u][b]Magical Human Archetype Sheet[/u][/b]
[b]Name-[/b]First & Last
[b]Age-[/b]
[b]Occupation-[/b](if none list Unemployed)
[b]Alias-[/b](optional)
[b][u]Appearance[/u][/b]
[b]Hair-[/b]
[b]Height-[/b]
[b]Weight-[/b]
[b]Dress[/b]
[b]Formal-[/b](optional)
[b]Casual-[/b](optional)
[b]Eyes-[/b]
[b]Skin-[/b]
[b]General-[/b]
Additional
Ex[b]Necklace-[/b]{protagonist girl} is almost always seen wearing the necklace of her dead mother. It is a simple small silver chain with three small charms hanging from it, a sea otter, a chicken, and the crest of the witch god Hecate.
[b][u]Abilities [/b][/u] Suggested
[b]Physical abilities[/b]Normal Strength, Normal Speed, Normal Agility, Normal Durability, Normal Heal-Rate.
[b]Mental abilities [/b]Ex: Collage Educated, Traumatized, Hydrophobic, Etc
[b]Metaphysical abilities [/b]
Ex:[b]Arcane Lightning-[/b]{protagonist girl} possess the ability to channel small bursts of arcane energy from her hand, theses blasts varying in strength from powerful lightning bolts, to small static shocks. However the greater the blast the more difficult it is for {protagonist girl} to remain lucid.
[b][u]Weapons/Techniques[/b][/u]
[b]Name-[/b]Description
Ex:[b]Minerva-[/b]In addition to {protagonist girl’s} magical abilities, she carries with her at all times a small silver dagger given to her by {Ex: Father Degrey}. This dagger has the ability to purify anything it strikes, and is a Holy Object.(AKA demons with the Holy Object weakness would suffer around it.)
[b][u]Weaknesses[/b][/u]Suggested
[b]Human-[/b]{Protagonist girl} is entirely human, and as such is a good deal more fragile than most creatures she encounters. Unlike celestial beings {protagonist girl} requires significant time to heal from significant wounds, is capable of falling ill, and all the other short comings natural to humanity.
[b]Likes-[/b]
[b]Dislikes-[/b]
[b]Background-[/b](optional but preferred)
Ex: {protagonist girl’s} mother was murdered by a vile and malicious demon when she was six. {protagonist girl} witnessed her mother down while the demonic creature held her under, and ever since has both dedicated her life to hunting down the demonic water beast that killed her, and been deathly afraid of drowning.
It was only later when she was nine, and in foster care, that she discovered she could conjure arcane bursts of energy… blah blah blah she met {Father Degrey} at some point and got her dagger you get the idea.
Physic Human
- Code:
[u][b]Physic Human Archetype Sheet[/u][/b]
[b]Name-[/b]First & Last
[b]Age-[/b]
[b]Occupation-[/b](if none just list Unemployed)
[b]Alias-[/b](optional)
[b][u]Appearance[/u][/b]
[b]Hair-[/b]
[b]Height-[/b]
[b]Weight-[/b]
[b]Dress[/b]
[b]Formal-[/b](optional)
[b]Casual-[/b](optional)
[b]Eyes-[/b]
[b]Skin-[/b]
[b]General-[/b]
Additional
Ex[b]Suitcase-[/b]{antagonist boy} is unable to control his powers and as such requires a near constant treatment of {random drug #5}, and as such he keeps a small supply with him at all times in a small black suitcase which he carries with him everywhere.
[b][u]Abilities [/b][/u] Suggested
[b]Physical abilities[/b] Sub-par Strength, Sub-par Speed, Sub-par Agility, Normal Durability, Normal Heal-Rate.
[b]Mental abilities [/b]Ex: Collage Bachelorette Degree in {psychology}
Ex:[b]Uncontrolled Telepathy-[/b]{antagonist boy} was born with the ability to read the minds of those within a 500 meter distance of him. However he has absolutely no control over this ability, and before it was discovered that {random drug #5} suppressed his powers enough for him to control them he was institutionalized. Though now so long as he his medicated he is able to control his powers enough to read the minds of anyone within 300 meters of him. However reading the ageless minds of celestial beings remains difficult for him.
[b]Metaphysical abilities [/b]Suggested
-None-
[b][u]Weapons/Techniques[/b][/u]
[b]Name-[/b]
Ex[b]9mm Handgun-[/b]Being a practical man {antagonist boy} carries a licensed 9mm handgun with him wherever he goes.
[b][u]Weaknesses[/b][/u]Suggested
[b]Human-[/b]{Antagonist boy} is entirely human, and as such is a good deal more fragile than most creatures she encounters. Unlike celestial beings {antagonist boy} requires significant time to heal from significant wounds, is capable of falling ill, and all the other short comings natural to humanity.
[b]Feeble-[/b]Being institutionalized for the majority of his childhood, {antagonist boy} is not a very strong individual, almost all his physical abilities falling under par.
[b]Likes-[/b]
[b]Dislikes-[/b]
[b]Background-[/b](optional but preferred)
Ex: Due to his powers {antagonist boy} has been institutionalized for the majority of his life, spending his childhood in the {Yadayada asylum} on the edge of town. It wasn’t until he was {15} that it was discovered that {random drug #5} could suppress his powers enough for him to control them and he was eventually returned to the custody of his overjoyed parents.
However spending so much time institutionalized left him bitter, even more so as upon his return he discovered via his powers, that his parents’ apparent joy at his release was false. They felt distance from him and he subconsciously hated them.
Throughout his school life {antagonist boy} has excelled simply by reading the minds of the instructors and/or class, and he was quickly labeled a genius, as he graduated from college with a bachelorette degree in {psychology} when he was {19}
Human Human 100%
- Code:
[u][b]100% Human Archetype Sheet[/u][/b]
[b]Name-[/b] First & Last
[b]Age-[/b]
[b]Occupation-[/b] (if none just list Unemployed) Suggestion: Hunter
[b]Alias-[/b](optional)
[b][u]Appearance[/u][/b]
[b]Hair-[/b]
[b]Height-[/b]
[b]Weight-[/b]
[b]Dress[/b]
[b]Formal-[/b](optional)
[b]Casual-[/b](optional)
[b]Eyes-[/b]
[b]Skin-[/b]
[b]General-[/b]
Additional
Ex:[b]Overcoat-[/b]{Hunter Human} is almost always wearing his large brown overcoat, the contents of which include all variety of supernatural fighting tools, as well as the cloth itself bearing several warding runes to stave off the darker forces of the celestial stage.
[b][u]Abilities [/b][/u]Suggested
[b]Physical abilities[/b] Trained Strength, Normal Agility, Normal Speed, Trained Durability, Normal Heal-Rate.
[b]Mental abilities [/b] Suggested: Vengeful against {Demons}, Determined, Supernaturally Aware/Experienced {“Something doesn’t smell right”}
[b]Metaphysical abilities [/b]Suggested
-None-
[b]Weapons/Techniques-[/b]
[b]Name-[/b]
[b][u]Weaknesses[/b][/u]Suggested
[b]Human-[/b]{Hunter Human} is entirely human, and as such is a good deal more fragile than most creatures she encounters. Unlike celestial beings {Hunter Human} requires significant time to heal from significant wounds, is capable of falling ill, and all the other short comings natural to humanity.
[b]Likes-[/b]
[b]Dislikes-[/b]
[b]Background-[/b](Include why/how they got into the supernatural)
Last edited by TheDeceiverGod on 7/6/2010, 8:31 pm; edited 3 times in total
TheDeceiverGod- Admin
- Posts : 1875
Join date : 2009-06-29
Age : 35
Re: The Devil's Dream
'Canon' Characters
Chief Antagonist
- Spoiler:
The Lord of Flies
Name-Prince Beelzebub
Age-Appears to be around 20, real age 5997 next Thursday
Alias- Adam Schwartz
Appearance (Demon form)
Hair- Slicked back shoulder length silver-black straight
Height- 6’ 3’’ without horns, 6’ 6’’ with
Weight- 166.6lbs
Dress- Gold circular clasp fused to his chest between his collar bones, an cloud of ash for a cloak as formal wear toggles with a touch of the clasp, and short brown fur from his hips to his ankles.
Eyes- Auburn irises with apparent orange coals for pupils
Skin- A healthy and flawless tan covering amble muscles and a perfectly perfected form
Horns- A pair of gazelle horns rising only three inches from the top of his head but starting from his forehead and ending in dagger sharp points well past his skull w/ a pair of simple golden bands
General- Though the Prince is clearly a demon, he is not what one generally expects a demon to look like. He is perfectly trim, perfectly manicured, and perfectly perfect, and his pride would not have it any other way. Both his hands and feet possess rather aggressive claws.
Appearance (Human form)
Hair- Slicked back shoulder length silver-black straight with two golden bands just past his hairline tying back his bangs.
Height- 6’ 3’’
Weight- 165lbs
Dress
Casual- Black leather coat, a large immobile gold circle w/ matching chain necklace, and brown leather pants. No shoes.
Formal- Black business suit with matching tie and shades, laceless black shoes & grey socks
Eyes- Auburn
Skin- (see previous)
General- He appears as a rather intimidating man, either the type that might cut you apart for the fun of it or the type that will do the same to your business, he always maintains a potent aura of danger around him.
Abilities
Physical abilities- Demonic Strength, Demonic Speed, Demonic Agility, Demonic Durability, Demonic Dexterity, Regeneration, Clawed Hands & Feet.
Mental abilities- Ageless intellect
Metaphysical abilities
Servitor’s Mark- A pentagram forms on either of the Prince’s palms and is burned/tattooed into the flesh of anyone he touches. The mark conveys a fraction of Beelzebub’s power into the marked enhancing their natural abilities as well as enslaving their minds to the demon’s will, and the longer a single being possess a Mark the more powerful they become while the drain on Beelzebub lessens.
Ability note- The power conveyed through the mark as well as the mind control is of demonic origin, any innately virtuous creatures marked will have a toxic reaction & those marked willingly will have adverse reactions to holy objects.
Note-After a few days Beelzebub feels no drain from placing a new mark, while the marked will continue to gain power until they become as powerful as a demon themselves.
Note- The mark may be removed through exorcism, Beelzebub’s will, or by being cut from the marked’s flesh, if the mark is removed the marked losses all power transferred from it and the drain on Beelzebub is lifted.
Hell’s Favor- Conveying the influence of hell through a voodoo-like doll the Prince requires either the first and last name or an article of the target’s body, IE hair, teeth, nails, and/or blood. The spell may have varied effects, positive or negative depending on Beelzebub’s will.
Ability note- Though this might be obvious destroying the doll will eliminate the effects of the enchantment. However simply removing the doll from Beelzebub’s possession will not.
Prince’s call- The Prince of hell may call upon any of its denizens at will, though the more powerful the demon the more elaborate the summoning. Imp will require a wave of the hand; Elders will require a ceremonial ritual.
Mark of the Wolf- A variation of the Servitor’s Mark. The Mark of the Wolf must be placed on the target’s palm & will give them all the powers of a werewolf as well as complete control over both their transformations and were-form. It also instills a strong pack instinct with Beelzebub as the alpha male as insurance against rebellion.
Black Fire- Better known as Unholy Fire, Beelzebub has the ability to extrude the ebon flames from any part of his skin. Such flames with ignite any flammable objects though the moment they do they become mortal fire. Black Fire mixes with mortal fire however Beelzebub is not burned by Black Fire and thus while extruding Black Fire from his body the Prince is immune to mortal fire.
Human Mask- In order to better blend with the mortal world the Prince has the ability to transform into a human, though while in human form he forfeits all physical abilities with the exception of Demonic Durability and Regeneration. He also forfeits the metaphysical ability Black Fire.
Astral Form- Prince Beelzebub belongs to an elite class of demons that possess the ability to maintain an earthbound spirit even after their physical body has been destroyed. Within this form the Prince can see and hear all that is happening around him however he may not interact with the physical realm in any way, this includes being seen & heard. He may reenter his physical body after the wounds that ejected him have regenerated.
Ability note- While in astral form the Prince may be seen by those with the ability to see spirits & his weaknesses to Holy Objects, Water, & Scripts is amplified to banishment AKA being sent back to hell.
Ability origins- All physical abilities arise from the nature of being the second highest ranking demon in hell. All Metaphysical abilities arise from things the Prince has learned to perform during his long lifetime. Ageless intellect arises from the time the Prince has spent alive and the knowledge he has acquired over the years.OOC: I would like to take this point to encourage readers to take a breath and remember the Beelzebub is intended as an ultimate adversary, and as such will not be engaging in a large number of direct confrontations with heroes or any positively aligned players. Though he may socially deal with negatively aligned players.
Weapons
The Devil’s Fangs- Two large bone swords wider at the hilt and pointed at the top to form seven foot fangs with a two foot span at the hilt. They are indestructible and of demonic origins.
Weapon notes- They can be used individually or together & despite being very heavy Beelzebub’s Demonic Strength allows him to wield them with one hand easily. The twin swords maybe conjured by their owner at any time however no more than one copy of each may exist at a time and if a copy is bound by blessed objects it becomes inaccessible to the Prince.
Weaknesses
Pride- Pride is one of the cardinal sins of hell and as such the Prince of hell is quite full of it. While he traditionally manages to keep it under control consecutive shots at it may serve to anger him. He also has a tendency to pause and readjust himself when the opportunity presents it. He may be momentarily distracted by mirrors when dealing with non crucial actions.
Holy Objects- Holy objects emit a static like field for the Prince & contact with them will serve to shock and disorient Beelzebub.
Holy Water- Holy water acts as a replacement for fire for the Prince, being splashed with it or stepping it in will inflict light to moderate burns.
Holy Scripts- Latin scripts or sacred spells disorient & pain the Prince to hear.
Holy Ground- Beelzebub is forbid from setting foot on holy ground, and there is a metaphysical barrier between the gates of any house of worship, and such structures are immune to the Prince’s personal actions.
His Last Virtue- Beelzebub has one last virtue remaining; he will always keep a promise. Whether it is to personally kill someone, or to extend the protection of his name to someone he will keep it.
Weakness note- Beelzebub is very broad in how he interprets his promises, and will never try to weasel out of promise. However this does mean he is very delicate in how he words things that he can avoid promising anything if he can. Look for “I give my word” or “I promise” as conformation of his promises.
Music- Beelzebub has one interest from the mortal world, classical music & while he doesn’t care much for fighting, he simply adores music; particularly the violin & he will gladly forfeit a fight to chase down the source for his personal enjoyment.
Weakness note- Beelzebub will often kidnap the musician, especially if they happen to play the violin.
Likes- Full and new moons, tricking people, using complex language to confuse people during conversations, debating, ballroom dancing particularly the waltz, thorny roses, gardening, the violin, the organ, the piano, sushi, red wine, buttered squash, and women.
Dislikes- Blind loyalty, angels in general, religion, daylight, guns, drugs, alcohol, weeds, perfume, onions, garlic, processed foods, blonds, and vain men.OOC: I would like to again point out that Beelzebub is intended as an ultimate adversary, and will not be engaging in a large number of direct confrontations with heroes or other positively aligned players. Ergo the majority of interaction between him and said positively aligned players will be minions, which in the absences of proper negatively aligned players will be the creatures listed below.
Minions
Creatures that shall be under the direct control of Beelzebub, they’re under his control, but are not part of his consciousness. [ooc]AKA his they are his Minions, they do what he tells them to, but he only finds out about what happened if one of them makes it back, or if he’s watching. Ya dig? I’m figuring brought into existence exclusively by Beelzebub, but once set up for conflict treated as NPCs. [/ooc]
Primary-Secondary-Tertiary=most used-to-least used
Creatures that shall be under the direct control of Beelzebub, they’re under his control, but are not part of his consciousness. [ooc]AKA his they are his Minions, they do what he tells them to, but he only finds out about what happened if one of them makes it back, or if he’s watching. Ya dig? I’m figuring brought into existence exclusively by Beelzebub, but once set up for conflict treated as NPCs. [/ooc]
Primary-Secondary-Tertiary=most used-to-least used
- Spoiler:
- Primary Minions- Imps, Red, Green, Blue & Servitors
Imps
Role- Reds: attack squads, Greens: slave labor, Blues: infiltration, All: general attacks.
Species- Demon
Summoning Requirement-None
Appearance
Hair- Bald or w/ small black oily clumps
Height- 2’ 4’’
Weight- 17lbs
Dress- Small brown scraps, that cover little more than their crotches
Skin- Red Imps possess a somewhat orangey skin color, Green Imps are more of a swamp yellow-green color, & Blue Imps are a somewhat oily aqua. Green & Blue imps are cold to the touch, while Red feel warm.
Eyes- All imps have wide yellow pupil-less eyes.
Head- All imps have small heads and wide eye with bat-like ears half the size of their skulls.
Hands- All imps possess needle sharp claws, four fingers, and mild webbing between their fingers.
Feet- All imps possess needle sharp claws, three toes and mild webbing between their toes.
Strengths
Numbers- Imps never attack in small groups, and often retreat to regroup if separated, they generally fight in groups of 25 to 100.
Small Size- Imps are small, making them hard to hit and harder to get a hold on, as well as allowing them to fit in small places.
Agility- Imps are very agile creatures able to jump several times their own height & their needle sharp claws allow them to scale vertical surfaces.
Reds’ Advantage- Red imps are a great deal more vicious than the other two colors, and possess longer claws and sharper teeth.
Greens’ Advantage- Green imps are a great deal stronger than the other two colors, and can easily lift objects weighing 70lbs or greater.
Blues’ Advantage- Blue imps are shape shifters, may assume any mortal form they desire and while in that form possess all the natural abilities of their shape.
Strength note- Blue imps can only assume mortal forms, such as average humans or animals, they may not assume the form of anyone with special powers.
Stupidity- All imps are too stupid to recognize any holy scripts being read around them and such words have no effect on them.
Night Vision- All imps possess very good night & twilight vision.
Weaknesses
Small Size- All imps are very small and this makes it more difficult for them to fight larger enemies.
Weakness- Red & Blue imps are physical very weak and cannot lift anything particular heavy, or attack with much force.
Frailty- All imps are very frail and it does not take much to dispose of them.
Cowardly- All imps are cowards, and when not in great number will run away from a fight.
Stink- All imps possess a powerful stink something similar to burnt rotten eggs and this makes it near impossible for them to sneak anywhere.
Note-this also applies to Blues when they are transformed.
Stupid- All imps possess very small brains and are none too bright, easily tricked and confused.
Holy Objects- No imp may come in contact with any holy object and live.
Holy Water- No imp may come in contact with holy water and live.
Holy Ground- No imp may come in contact with holy ground and live, though they often forget that.
Bright Lights- All imps may be momentarily blinded/stunned by bright spot lights.
Kill Method
Many and plenty, hit them hard, shot them, splash them with holy water, lead them onto holy ground, slash them or smash them, take your pick, though keep in mind that they come in large numbers.
Kill note- Imps are composed of various demonic elements and revert to their weight in the substance when killed. Blue imps are composed of stagnant water, Red imps ash clouds, and Green imps slime.
Weapons
Rocks, sticks, crowbars, hammers, hatches, and anything else they can carry.Servitors
Role- Flexibility, Specialized Action, Key Pawn Control
Species- Varied, Generally Human or Canine, occasionally Demon
Summoning Requirement-Victim to be marked.
Appearance
Eyes- Shimmering Red, when demonically amplified.
Dress- They possess the Servitor’s Mark somewhere on their body.
Strengths
Demonic Amplification- The Servitor’s Mark amplifies the Servitor’s natural abilities by varying amounts, though never greater than a low level demon.
Demonic Undeath- The Servitor’s Mark may restore, or prolong life in those near death provided their bodies are physically able to sustain life.
Demonic Restoration- The Servitor’s Mark may restore an ailing body to full health, and then Amplify their abilities.
Fanaticism- Many Servitors belong to a fanatical cult worshiping Beelzebub and will gladly go to great extremes for him.
Holy Ground- Servitors may walk on holy ground.
Weaknesses
Holy Water- Holy water will present a powerful irritation to those with the Servitor’s Mark, and baths in it will temporarily remove their Demonic Amplification, and the mind control inflicted upon them.
Holy Objects- Holy Objects will physically burn any of those with the Servitor’s Mark.
Holy Scripts- The words of Holy Scripts are deafening to those with the Servitor’s Mark provided they can hear them.
Drain- Creating new Servitors drains some of Beelzebub’s power, and often if he himself is threatened he will pull his power from his Servitors to restore his full strength.
Servitor’s Death- If a Servitor was resurrected or their death was prevented by the addition of their mark the moment their power is removed or nullified they will return to their previous dead, or near death state.
Intoxication- Servitors that are not eased into their powers may become intoxicated by them.
Insanity- In extreme transitions Servitors may go mad with their new powers and be bound solely by Beelzebub’s will.
Kill Method
Kill them anyway you would normally kill something of their species.OOC:I would like to take this time to once again remind readers to take a breath and that Beelzebub is intended as the Chief Antagonist or ultimate adversary, and to mention that his goal as such will be the destruction and/or damnation of the city if not the world, and that as such there is likely to be a later point in which he will be in need of some high grade evil minions.Secondary Minions- Horned Demons & Hell Hounds
Horned Demons
Role- Heavy Infantry, Direct Assaults, Heavy Hitters, Wanton Destruction
Species- Demon
Summoning Requirement-Human sacrifice
Appearance
Height- 8-9’
Horns- Large goat horns rising several feet above their skulls.
Skin- Demonic hide, thick rough and leathery.
Chest-Sizable and muscular
Hands- Large humanoid with sizable claws
Feet- Large goat hooves 1’ in diameter
Dress- A leathery pair of stitched together pants, possibly human flesh.
Eyes- Shimmering hot coals
Strengths
Demonic Strength- Horned Demons are incredibly strong easily capable of striking through a concrete wall or lifting a compact motor vehicle.
Demonic Durability- Horned Demons are very durable and it takes great force to split their hides or injure them in anyway.
Heavy- Horned Demons are very heavy, allowing them to throw tremendous weight behind attacks and charges.
Huge- Horned Demons are very large making them difficult to combat and allowing them to endure attacks and absorb strikes.
Charge- Horned Demons possess the ability to charge like a bull, crashing through and destroying most anything in their path.
Single Mindedness- Horned Demon’s single mindedness makes them difficult to confuse or distract.
Weaknesses
Huge- Horned Demons are very large making their movements awkward and their stealth nonexistent. In addition when charging it become very difficult for them to stop quickly.
Slow- Horned Demons are rather slow their large size inhabiting their ability to move quickly.
Holy Water- Horned Demons’ hide may be set a flame by splashing them with holy water, these flames will burn and sear their flesh for a short time before extinguishing.
Holy Objects- Horned Demons will be weakened by the presence of holy objects, and contact with them will sear their hide.
Holy Scripts- Horned Demons may be driven back and even wounded by the recitation of holy scripts or spells.
Holy Ground- Horned Demons may not step foot on holy ground, should they their entire body will be set on fire, and prolonged time on holy ground will kill them.
Stupid- Horned Demons are not very smart, and can be easily tricked, though their singled mindedness prevents them from being confused.
Kill Method
Drive them and hold them on holy ground, or use holy water or holy objects to wound them and then keep hitting their wounds, or just kill them the old fashioned way.
Kill note- Killing a Horned Demon is an accomplishment and in olden times earned on the title of Demon Slayer.Hell Hounds
Role- Guard Dogs, Hunters, Trackers, Maulers
Species- Demon
Summoning Requirement- Animal sacrifice
Appearance
Length- 4-5’
Weight- 175-200lbs
Hide- Black wiry hairs cover their bodies
Eyes- Shimmering orange coals
Strengths
Demonic Speed- Hell Hounds are able to run very fast.
Demonic Agility- Hell Hounds are able to leap incredible distances and heights.
Canine Scent- Hell Hounds possess an amazing sense of smell and can be difficult to shake in a pursuit.
Ash Breath- Hell Hounds possess a weaker version of Fire Breath, their breath does not burn the flesh but can set flammable substances on fire.
Fire Immunity- Hell Hounds are immune to all but Holy Fire.
Weaknesses
Holy Water- Hell hounds will be burned and scolded when splashed by holy water.
Holy Objects- Holy objects will ward off hell hounds and if they are struck by them the Hound will collapse on the spot.
Holy Scripts- Hell hounds will be physically wounded by the recitation of holy scripts or spells.
Holy Ground- Hell hounds are instantly banished back to hell should they set foot on holy ground.
Can’t Swim- Hell hounds are unable to swim and drown if they get in too deep.
Mortal Water- Being born of fire Hell hounds posses an aversion to all water.
Glowing- Hell hounds possess a glowing heart, shining orange fire-like light out from their maws. This makes them easier to see and prevents them from hiding in the dark.
Kill Method
Drive them onto holy ground, bath them in holy water, or knock them in to too deep water and they will die. Or just kill them the old fashioned way. Decapitation is a good suggestion.
Kill note- Hell hounds are composed of fire and revert to such when killed, you may want to keep your distance.Tertiary Minion- Elder DemonsNote-Also this is just the general skeleton for Elder Demons B might be summoning, feel free to poke and prod it for your own character if you like.
Elder Demons are an available character class, if you desire for your character to have been summoned by Beelzebub simply say so. I’ll probably say yes 99.9% of the time, unless I have something to object to in the character itself.
Elder Demon
Role- Allies
Species-Demon
Summoning Requirement- Rituals specific to the demon
Appearance- Varied
Strengths
Demonic Strength- Elder Demons are very strong easily matching strength with Horned Demons.
Demonic Speed-Elder Demons are very fast easily matching speed with Hell Hounds.
Demonic Agility- Elder Demons are very agile easily able to jump three stories in a single bound.
Demonic Durability- Elder Demons are very durable easily able to withstand a barrage of bullets or being thrown through a wall with minimal damage.
Demonic Dexterity- Elder Demons are very dexterous, often preferring to show off by twirling something about their fingers or dancing a coin across their fingers.
Ageless Intellect- Elder Demons, as the name may imply, are very old, and possess the intellect that comes with being so ancient.
Human Mask- All Elder Demons have learned to mask their true nature and take upon the form of a human while reducing their demonic powers.
Weaknesses
Holy Objects- Contact with a holy object will shock and disorient an Elder Demon
Holy Water- Holy water acts as a replacement for fire for Elder Demons, being splashed or stepping in it will inflict light to moderate burns.
Holy Scripts- Latin scripts or sacred spells disorient & pain Elder Demons to hear.
Holy Ground- Elder Demons are forbid from setting foot on holy ground, there is a metaphysical barrier that prevents them or anything under their direct control from entering holy ground.
Pride- All Elder Demons possess a strong sense of pride, though it varies on the demon it remains all the same.
Personal Weakness- All Elder Demons are intelligent enough to have developed their own personal weaknesses, some like to slaughter a little too much, some like to indulge in certain vices a little too much, others have other personal traits that present to weaken them, but each of them have them.- Code:
[u][b]Elder Demon Archetype Sheet[/u][/b]
[b]Name-[/b]
[b]Alias-[/b](optional)
[b][u]Appearance[/b][/u]
[b]Age-[/b]
[b]Hair-[/b]
[b]Height-[/b]
[b]Height W/Horns-[/b] (optional)
[b]Weight-[/b]
[b]Dress[/b]
[b]Formal-[/b] (optional)
[b]Casual-[/b] (optional)
[b]Eyes-[/b]
[b]Skin-[/b]
[b]Horns-[/b](optional)
[b]General-[/b]
[b][u]Abilities [/b][/u]
[b]Physical abilities[/b] Demonic Strength, Demonic Speed, Demonic Agility, Demonic Durability, Regeneration.
[b]Mental Abilities[/b] Ageless Intellect
[b]Metaphysical abilities[/b]
[b]Human Mask-[/b] In order to better blend with the mortal world {Elder Demon} has the ability to transform into a human, though while in human form he/she forfeits all physical abilities with the exception of Demonic Durability and Regeneration.
[b][u]Weapons/Techniques[/b][/u]
[b]Name-[/b]
[b][u]Weaknesses[/b][/u]
[b]Holy Objects-[/b] Contact with a holy object will shock and disorient an Elder Demon
[b]Holy Water-[/b] Holy water acts as a replacement for fire for Elder Demons, being splashed or stepping in it will inflict light to moderate burns.
[b]Holy Scripts-[/b] Latin scripts or sacred spells disorient & pain Elder Demons to hear.
[b]Holy Ground-[/b] Elder Demons are forbid from setting foot on holy ground, there is a metaphysical barrier that prevents them or anything under their direct control from entering holy ground.
[b]Pride-[/b] All Elder Demons possess a strong sense of pride, though it varies on the demon it remains all the same.
[b]Personal Weakness-[/b]
[b]Likes-[/b]
[b]Dislikes-[/b]
The Prince’s Conjurers AKA The Devil’s Immortals
Optional attachment to Beelzebub
Optional attachment to Beelzebub
War
- Code:
[b]Name-[/b] Andrew (Andy) Price
[b]Age-[/b] 19
[b]Horseman Alignment-[/b] War
[b][u]Appearance [/b][/u]Suggested
[b]Hair-[/b] Andy has his father’s short curly black hair with amble eye brows and almost feminine eyelashes.
[b]Height-[/b] 6’ 2’’
[b]Weight-[/b] 146lbs
[b]Dress-[/b] Andy will traditionally wear a long sleeve t-shirt and a well worn pair of blue jeans, occasionally with a black coat when it’s chilly out.
[b]Eyes-[/b] Brown
[b]Skin-[/b]Pale yet not pallor, you wouldn’t call him tan but neither would you call him white.
[b]Body-[/b] He’s not really muscular and is actually somewhat scrawny, but he does have some meat on him and is far from a stick.
[b]General-[/b] Andy is the traditional back of the class never noticed teen.
[b]Servitor’s Mark-[/b] Andy’s Mark is directly on his forehead, though normally concealed by his thick bangs.
[u][b]Abilities [/b][/u] Suggested
[b]Physical Abilities-[/b]Amplified Strength, Amplified Speed, Amplified Dexterity, Amplified Agility, Regeneration, Demonic Swordsmanship.
[b]Mental Abilities-[/b] High School diploma
[b]Metaphysical Abilities[/b]
[b]Battle Spark-[/b]A gift from Beelzebub Andy may use his left hand to release a starburst of ruby flames accompanied by a thunder clap like noise and a mild shockwave. The flames will not ignite anything but they will burn any organic matter they come in contact with.
[b]Ability Origin-[/b]Andy was the one who put forward the idea to summon the Prince of Hell, and was also the first to receive the Servitor’s Mark.
[b][u]Weapon[/b][/u]
[b]The Black Sword-[/b]While not much to look at the Black Sword is basically nothing more than a pressed piece of metal sharpened to have an edge on either side. It is the simplest possible broadsword and its only sign of crafting are the three demonic runes resting upon one side of the blade. When translated the runes read ‘WAR’ in devil’s speak.
[b]Weapon powers-[/b]The Black Sword is always cold to the touch, but will leave searing wounds on any it cuts. The sword itself is indestructible but its overtly simple design allows it to be easily knocked from one’s hands. The Black Sword is neither angelic nor demonic in origin and is equally effective against both stocks of beings.
[b]Weapon note-[/b]Andy has never had any weapons training, however along with his amplified natural abilities Beelzebub gifted him with absolute knowledge of The Dancing Devil swordsmanship style. A one handed style of swordsmanship that requires a great deal of dexterity and involves hold the sword on the tips of your fingers keeping it ready to move in any direction. Often a lot of sword twirling and quick jabs are involved earning the style its name. Andy is right handed.
[u][b]Weaknesses[/b][/u] Suggested
[b]Overprotective-[/b]Andy has always been a little over protective of his little sister, particularly because she has always been smarted than him and tends to actually know better than him. She is quite possibly the only person in the world Andy would disobey Beelzebub for.
[b]Overconfident-[/b]Since the summoning of Beelzebub Andy has grown overconfident of how things will turn out. He is absolutely certain that following Beelzebub will prevent any harm from coming to him, his friends or his little sister, and wouldn’t think twice of charging onward into battle.
[b]Loyalty-[/b]Andy’s mind has been warped a little by the Servitor’s Mark, originally simply meant to insure the recipients of the mark were loyal to Beelzebub, Andy was ready to pledge his life to the demon from the moment they met, and since the alteration of the mark he has become excessively trusting of the devil prince.
[b]Friendship-[/b]Andy values his friends second only to his little sister, and would gladly give his life for any of them should the opportunity present itself.
[b]Holy Water-[/b] Holy water will present a powerful irritation to those with the Servitor’s Mark, and baths in it will temporarily remove their Demonic Amplification, and the mind control inflicted upon them.
[b]Holy Objects-[/b] Holy Objects will physically burn any of those with the Servitor’s Mark.
[b]Holy Scripts-[/b] The words of Holy Scripts are deafening to those with the Servitor’s Mark provided they can hear them.
Pestilence
- Code:
[b]Name-[/b]Samantha (Sam or Sammy) Price
[b]Age-[/b] 18
[b]Horseman Alignment-[/b] Pestilence
[b][u]Appearance[/b][/u] (Human Form) Suggested
[b]Hair-[/b]Sam has her mother’s long blond straight hair and takes pride in keeping it nice and neat.
[b]Height-[/b]5’ 10’’
[b]Weight-[/b]133lbs
[b]Dress-[/b]Sammy generally wears a pair of tattered jeans with the legs rolled up to just over her knees, a short white tank-top and a pink sweater hooked together by the zipper and slid down over her shoulders.
[b]Eyes-[/b] Green, used to be nearsighted before her marking, she’s still getting used to not wearing glasses.
[b]Skin-[/b]Sam shares her brother’s complexion to some degree, she possesses more of a tan though has never owned anything more revealing than a one piece and has prominent tan lines.
[b]Body[/b] Chest 36 Waist 32 Hips 32
[b]General-[/b] Sam isn’t the ugliest girl around but neither is she the most beautiful, until they summoned the Prince she was rather self conscious about how she looked. She possesses five small scars on either of her palms.
[b]Servitor’s Mark-[/b]Sam’s mark is just above her right breast.
[b][u]Appearance[/b][/u] (Werewolf Form) Suggested
[b]Hair-[/b]Her entire body is covered in an inch & a half of thick wiry fur.
[b]Height-[/b] 7’ 3’’
[b]Weight-[/b] 307lbs
[b]Eyes-[/b]In wolf form Sam possesses vicious yellow Lupin eyes.
[b]Body-[/b]As a werewolf Sam is several times larger than her human self, possesses powerful claws on both her hands and feet, and has teeth to match the vicious nature of her newly acquired beast form.
[b]General-[/b]When in werewolf form Sam appears as an enormous grey man-wolf, her gender is indistinguishable and she does not appear at all friendly.
[b][u]Abilities[/b][/u] Suggested
[b]Physical Abilities-[/b]Lupin Strength, Lupin Agility, Lupin Speed, Lupin Scent, Lupin Physical Resistances, Lupin Hearing, Amplified Strength, Amplified Speed, Amplified Agility, Regeneration
[b]Ability note-[/b] Lupin Physical Resistances does not mean she is immune to physical attacks, they still hurt her, she’s just harder to hurt.
[b]Mental Abilities-[/b] High School Diploma w/ Honors, Honor Roll
[i]Note-Sammy has developed a bit of a crush on Beelzebub, whether it’s because of her Servitor’s Mark, or her wolf pack instinct she has convinced herself she is in love with the diabolical prince. [/i]
[b]Metaphysical Abilities[/b]
[b]Mastered Lupin Transformation[/b]- A gift from Beelzebub Samantha has the ability to transform into her wolf form at any time she desires, however she is still strongest during a full moon she may access her form whenever she desires, as well as suppress the transformation during full moon. While within her wolf form she gains access to all Lupin physical abilities, while in human form she removes all Lupin Weaknesses.
[b]Ability Origins-[/b] Sam has always supported her brother and was the one who organized the preparations to summon the devil prince. She was the second to receive the Servitor’s Mark.
[b][u]Weaknesses[/b][/u] Suggested
[b]Overconfident-[/b]The sudden onset of both becoming a Servitor and a werewolf at the same time has left Sammy feeling a little overly powerful. She often feels a little indestructible while in her wolf form.
[b]Lupin Silver-[/b]The old werewolf weakness still stands true, anything made of pure or semi-pure silver cuts straight through the innate Lupin Physical Resistance.
[b]Lupin Hearing-[/b]Having the ears of a dog is not always a good thing, if a loud noise, or ultrasonic noise such as a dog whistle sounds she feels the full effects as if she were a normal canine and can be temporarily rendered deaf, or even forced out of her Lupin form.
[b]Love?-[/b]Having convinced herself that she is in love with Beelzebub she will often stand at his side as his obedient pup, or rush to him when she believes he is in danger. Even if it means disobeying a direct order form him. She believes that he needs her help to break the Seal and readily offers it, and other things, despite protests from her brother. The Prince has yet to show any signs the feeling is mutual and the question of whether demons possess the ability to love has yet to be answered.
[b]Holy Water-[/b] Holy water will present a powerful irritation to those with the Servitor’s Mark, and baths in it will temporarily remove their Demonic Amplification, and the mind control inflicted upon them.
[b]Holy Objects-[/b] Holy Objects will physically burn any of those with the Servitor’s Mark.
[b]Holy Scripts-[/b] The words of Holy Scripts are deafening to those with the Servitor’s Mark provided they can hear them.
Famine
- Code:
[b]Name-[/b]Jeremiah (Jerry) White
[b]Age-[/b] 18
[b]Horseman Alignment-[/b] Famine
[b][u]Appearance[/b][/u] Suggested
[b]Hair-[/b] Jerry wears his blond hair short and spiked with the tips bleached almost white.
[b]Height-[/b] 6’ 2’’
[b]Weight-[/b] 122lbs
[b]Dress-[/b]Jeremiah traditionally wears a white pair of sweat pants with a matching zipped up hoodie.
[b]Eyes-[/b] hazel
[b]Skin-[/b] A deathly pallor, boy hasn’t had a tan since grade school.
[b]Body-[/b]If Andy wasn’t a stick than Jerry is. This boy needs to eat more protein or maybe start working out.
[b]General-[/b] Jerry looks like he should keel over within the next few days, he has virtually no meat on his bones, and this is primarily because he doesn’t actually eat much. Not for any particularly reason, he just got lots of lunch money stolen when he was younger and learned to live on less.
[b]Servitor’s Mark-[/b] Jeremiah’s Mark is on his left shoulder blade.
[b][u]Abilities[/u][/b] Suggested
[b]Physical Abilities-[/b] Amplified Strength, Amplified Speed, Inhuman Agility, Regeneration
[b]Mental Abilities-[/b] High School diploma, A+ in Baking
[b]Metaphysical Abilities[/b]
[b]Withering Touch-[/b]A gift from Beelzebub Jeremiah has the ability to sap the life force from anyone and anything he touches. This power is under his complete control and though Jeremiah does not gain any actually substance from withering life forms, he has been learning to enjoy it. The one fall back to this ability is celestial or infernal beings are immune to some degree, rather than sapping their life it merely causes them to fatigue and on prolonged occasions pass out.
[b]Ability Origin-[/b] Jerry has been hanging out with Andy and Sam since they were little they and all their friends live in the same cul-de-sac, and Jerry has always sort of been the rational one of the group. He was the second to receive the Servitor’s Mark.
[u][b]Weapon[/u][/b]
[b]The Black Scales-[/b]While not noticeably a weapon the Black Scales are simply a triangular piece of metal with six runes written on the forward side, with two small cone shaped containers dangling from either side and a stake like column in the center. Jerry wears the Scales across his chest, with the rune etched piece running across his collar and the containers tossed back behind either shoulder. When translated the runes read ‘FAMINE’ in devil’s speak.
[b]Weapon Powers-[/b]The Black Scales possess the ability to measure and neutralize any force. This includes both attacks directed toward the Scales’ owner, and natural forces such as gravity. The effective range for the Scales’ neutralization ability is only a few feet, while this does allow whoever has them to ignore the laws of gravity and force. However the Black Scales may only neutralize one force at a time, if attacked while mid air their owner will either have to take the blow or risk falling.
[b][u]Weaknesses[/b][/u] Suggested
[b]Meek-[/b] Jeremiah is a meek person by nature and would rather avoid a fight than participate in one, and will often seek to find his friends before engaging an enemy.
[b]Weak-[/b] Though like all Servitors’ Jeremiah’s strength has been amplified, he is easily the physically weakest of the five that summoned Beelzebub.
[b]Holy Water-[/b] Holy water will present a powerful irritation to those with the Servitor’s Mark, and baths in it will temporarily remove their Demonic Amplification, and the mind control inflicted upon them.
[b]Holy Objects-[/b] Holy Objects will physically burn any of those with the Servitor’s Mark.
[b]Holy Scripts-[/b] The words of Holy Scripts are deafening to those with the Servitor’s Mark provided they can hear them.
Death
- Code:
[b]Name-[/b]Scott Sanders
[b]Age-[/b] 17
[b]Horseman Alignment-[/b] Death
[b][u]Appearance[/b][/u] Suggested
[b]Hair-[/b]Scott has short straight black hair that often falls in his face.
[b]Height-[/b] 6’ 10’’
[b]Weight-[/b] 153lbs
[b]Dress-[/b] Scott traditionally wears a long black trench coat over a dark long sleeve t-shirt and tattered knee-less jeans.
[b]Eyes-[/b]Black
[b]Skin-[/b]Pale, not as pale as Jerry, but still pale.
[b]Body-[/b] Scott is a long tall man without quite enough meat on him to make him appear formidable, he played basket ball for their school before they summoned Beelzebub.
[b]General-[/b]His sear size tends to make him into an intimidating fellow but he’s actually quite the charming man. He’s not so much scrawny as he is lengthy, and you wouldn’t call him a stick, but maybe a string bean.
[b]Servitor’s Mark-[/b] Scott’s Mark is just above his left elbow on the outside of his arm.
[b][u]Abilities[/u][/b] Suggested
[b]Physical Abilities-[/b] Amplified Strength, Inhuman Speed, Amplified Agility, Amplified Dexterity, Regeneration,
[b]Mental Abilities-[/b]High School Senior, Clever
[b]Metaphysical Abilities[/b]
[b]Shadow Step-[/b]A gift from Beelzebub Scott has the ability of short range teleportation. He may teleport anywhere within his field of vision, transparent objects such as glass or tinted objects such as windows or frosted glass pose no problem and mirrors and cameras allow him to teleport around corners and to distant areas as long as he is viewing the location in real time. He may not teleport organic living matter other than himself.
[b]Note-[/b]Scott and his friends will often use their cell phones’ video cameras to send him real time footage of their locations that he might Step in and help. He only needs a few seconds of imagery to Shadow Step.
[b]Ability Origin-[/b]Scott is the more forward of the five, often speaking before thinking things through. Always holding onto dreams of grandeur he was all for raising the Prince if only to change their lives from the boring tedium he felt they were condemned to. He was the forth to receive his mark.
[u][b]Weapons[/b][/u]
[b]The Black Scythe-[/b]A large seven foot tall scythe composed of black lumber and cold to the touch black metal. The staff is the only wooden part of the weapon; it is perfectly straight until two thirds of the way down where it gently curves to the back ending in a sharp wooden spear point. The blade is a flat black and simply, with five demonic runes written on one side, the opposite side is a reflective mirror like surface. The runes translate into ‘DEATH’ in Devil’s speak. The blade and staff are connected by a pure white skull with the blade spitting the skull’s face in half in emergence.
[b]Weapon powers-[/b] The Black Scythe is an unnatural weapon of neither demonic nor angelic origins and possess the ability to split any mortal substance perfectly, leaving a surgical wound. The blade itself not only splits the flesh but scars the spirit. The Scythe like all Black weapons is indestructible.
[b]Weaknesses[/b] Suggested
[b]Overeager-[/b]Scott is a little overeager. He has always been rushing in without thinking things through.
[b]Tall-[/b]Scott is a rather tall person, and sticks out in a crowd. This makes it hard for him to conceal himself and impossible for him to fit in small spaces.
[b]Holy Water-[/b] Holy water will present a powerful irritation to those with the Servitor’s Mark, and baths in it will temporarily remove their Demonic Amplification, and the mind control inflicted upon them.
[b]Holy Objects-[/b] Holy Objects will physically burn any of those with the Servitor’s Mark.
[b]Holy Scripts-[/b] The words of Holy Scripts are deafening to those with the Servitor’s Mark provided they can hear them.
Last edited by TheDeceiverGod on 7/7/2010, 1:19 am; edited 1 time in total
TheDeceiverGod- Admin
- Posts : 1875
Join date : 2009-06-29
Age : 35
Re: The Devil's Dream
- Code:
[u][b]NPC Vampire Exemplar Creature[/b]: Reference Purposes Only.[/u]
Not for play.
[b]Name-[/b] Count Vladimir Draculea
[b]Age-[/b] 1431-1476
[b]Alias-[/b]Son of the Devil, Son of the Dragon, The Impaler, Count Dracula
[b][u]Appearance[/u][/b]
[b]Age-[/b]45
[b]Hair-[/b]Black
[b]Height-[/b]5’ 10’’
[b]Weight-[/b]213lb
[b]Dress[/b]
[b]Formal-[/b]Dracula has learned to embrace current styles, and in formal settings he will most often be seen wearing a black suit with a blood red under shirt and red tie, matching black shoes, well shined, and a pair of plain white gloves.
[b]Casual-[/b]More casually Dracula tends to fall back into his old styles wearing a black vest with gold buttons a red ruffled undershirt, matching ruffled sleeves black pants and a small simple red bowtie with long slender pulls, black leather shoes and plain white gloves.
[b]Eyes-[/b] Red-Bronze
[b]Skin-[/b] Pale
[b]Fangs-[/b]Dracula’s fangs actually tend to go unnoticed, he has long had the time to get used to them and they seldom ever hang from his mouth anymore.
[b]General-[/b]Dracula tends to appear intimidating in either casual or formal attire, and despite his dated tastes in casual clothing, the style suits him as subconsciously most people pick up that he is as dated as the style.
[b][u]Abilities [/b][/u]
[b]Physical abilities[/b] Supernatural Strength, Supernatural Speed, Supernatural Agility, Supernatural Durability, Advanced Regeneration, Skilled Swordsmanship, Skilled Spearmanship, Skilled Archery.
[b]Vampirism-[/b] Dracula is a vampire and as such possesses dramatically improved physical abilities, and is incapable of being killed by means other than immolation, decapitation, or physical trauma directly to their heart, and while they may starve doing so will simply cause their body to decay.
[b]Mental abilities [/b] Ancient Wisdom, Battle hardened, Eternity worn, Speaks Fluent French, Speaks Fluent Spanish, Speaks Fluent Latin, Speaks Fluent German.
[b]Metaphysical abilities [/b]
[b]Telekinesis-[/b]Dracula possess the ability to manipulate any object he is visually aware of with nothing more than his mind and physical gestures. However such manipulations, while metaphysical in nature, cannot exceed the physical force he could apply at close range, and another being with telekinesis may use theirs to lock his along with their own.
[b]Cruoremkinesis-[/b]Dracula possess the ability to control any blood he is either in physical contact with or is visually aware off with nothing more than his mind and physical gestures. While this does not extend to blood within other bodies, it does include his own internal blood, and any blood pools or sprays.
[b]Pyrokinesis-[/b]Dracula possess a rather unusual ability for a vampire, he is capable of manipulating any Mortal flame he is physically aware of with nothing more than his mind and physical gestures. This includes moving extending and continuing a flame without the need for additional fuel, however he is not able to increase the temperature of a flame, or manipulate Holy or Unholy Fire.
[b]Polymorphism-[/b]Dracula possess the ability to metamorph into the form of any human, animal, or group of animals he desires, this includes insects, bats, and wolves. However he is still subject to the laws of the conservation of matter, and requires to; remain the same cumulative weight regardless of his size, consume significant amounts of organic material when expanding his shape, or discard a significant amount of organic material when contracting his shape. This ability may be used to reattach limbs that have been severed or destroyed, provided he is still near the organic material. He may in fact use any organic material so long it is not actively alive, such as part another living body or plant.
[b]Mist Walk-[/b]Dracula possess the ability to transform into mist, becoming incorporeal and invulnerable to physical attacks, however while in this form Dracula is dramatically more susceptible to all kinds of fire, and simple contact with it will not only ignite his entire body but force him to rematerialize.
[b]Shadow Step-[/b]Dracula possess the ability to teleport to any location that he is aware of and is shrouded in shadows. To do so all he requires is to be aware of what a location looks like, and a shadow large and enough to mask his entrance. Such shadows can be of any depth, but must possess the basic surface area to shroud Dracula, his attire, any and all passengers, and associated luggage.
[b]Serpent’s Eye-[/b]Dracula possess a mild but potent form of telepathy, and may implant thoughts into the minds of anyone he is in direct eye contact with. A mentally aware person may recognize these thoughts as not their own, but a distracted, or otherwise disengaged person may be taken in by these thoughts and act upon them. Such things as eye glasses and windows pose no opposition unless they are tinted to the point of not being able to see the other’s eyes.
[b]Serpent’s Will-[/b]Similar to the Serpent’s eye, should Dracula make direct eye contact with a beast, a creature incapable of sentient behavior on its own, he may impose his own will over it and bring it under his direct command. However doing so with large quantities of creatures stresses him greatly as he is required to individually control each beast, and with particularly large groups he is left with little concentration left for his own person.
[b]Astral Form-[/b] Dracula possess the ability to maintain an earthbound spirit even after his physical body has been destroyed. Within this form he can see and hear all that is happening around him however he may not interact with the physical realm in any way, this includes being seen & heard. He may reenter his physical body after the wounds that ejected him have regenerated, however such things as impalement prevent regeneration until the wound is cleaved.
[b]Ability Note-[/b]While in Astral Form Dracula may be seen by any with the ability to see spirits, and an exorcism or blessing may seal him from entering an area. However in Astral Form he does not require permission to enter a residence.
[b]Weapons/Techniques-[/b]
[b]Claws & Fangs-[/b]While Dracula is well versed in a variety of medieval weapons, his preferred weapon of choice is his own two hands, often using his vampiric claws to rend his enemies, or his powerful fangs to grip an opposing limb or weapon before removing it from his adversary’s possession.
[b][u]Weaknesses[/b][/u]
[b]Fire-[/b]Holy, Unholy, and Mortal Fire all posses great danger to vampires, immolation is one of the few things that can kill them, and burns heal significantly slower than other wounds. However Dracula is only particularly vulnerable to the twin genres of spiritual fires, as Mortal Fire may be controlled by his Pyrokinesis.
[b]Holy Objects-[/b]Contact with blessed, sacrosanct or sacred objects shock and disorient Dracula, prolonged exposure to them has even been known to corrupt his grip on reality and in extreme cases cause him to go into a blood hungry frenzy.
[b]Running Water-[/b]Dracula is unable to cross exposed running water under his own power, and he requires a structure of some kind to cross such things as streams rivers and aqueducts. Alternatively he may find someone capable of crossing the water to carry him, in or outside his coffin, however attempts to cross on his own will force him into his natural form and paralyze him.
[b]Holy Ground-[/b] Being of particularly dark power, Dracula is forbid from stepping onto holy ground, and any attempt to do so will result in his blood literally catching fire while still pumping through his veins. His blood will remain burning until he leaves the holy ground or has none left.
[b]Thresholds-[/b]Dracula is unable to cross the threshold of a home without the permission of its inhabitants, uninhabited homes pose no problems and the invitation only needs to be renewed when the residence changes owners.
[b]Blood Thirst-[/b]Like all vampires Dracula requires blood as his sustenance, and though he seldom ever needs to feed, having long grown accustomed to the thirst and is no more uncomfortable with it than anyone would be with being hungry, and he is in fact able to ignore it completely for long periods of time before actually being required to feed.
[b]Blood Fetish-[/b]Dracula is sexual aroused by the sight of blood, and loves nothing more than to see it spill from his victim, and because of this he will often put off delivering the finishing blow until he has bled a victim dry, or grows board of ‘playing’ with his current target.
[b]Women-[/b]In all of eternity Dracula has had many loves, and has in fact grown to the point where he can find something to love in virtually any woman. Despite the commonality of him finding something lovely in a woman, he will never compare one woman to another, and he is easily taken in, or distracted by a new, particularly interesting woman. He does however suffer from significant chauvinism, mostly due to the age of his upbringing, and while he is very aware that women posses their own will, he neither finds them a threat, not accountable for their own actions.
[b]Eternity Worn-[/b]Dracula has been a live for a very long time, and over that time, he has become more and more detached from the world. He has gotten to the point where he finds little of interest in the world aside from the occasionally interesting creature, woman, or man, and never enters into a fight or situation unless provoked.
[b]Likes-[/b]Blood, Women, Wine, Family, Himself.
[b]Dislikes-[/b]Self proclaimed Heroes, Unrighteous Righteous Warriors, Fratricide.
[b]Background-[/b] In life he was born Vlad Draculea of 1431 Transylvania, and he lived most of his family life in exile as his father, Vlad Dracul, was disliked by those in power and at an early age Vlad Draculea was initiated into the Christian Order of the Dragon as a defender of the cross, though he was only the second son of three, his father later sold him and his younger brother to those in power as a promise to become their vassal and in doing so prevented an invasion.
Vlad grew to hate those that ruled over him and believe that as they were not Christians, his father had betrayed the Order of the Dragon’s oath to fight them. It wasn’t until 1447 when his father was assassinated and the very people he hated for control him seated him in power, his elder brother having already passed after being blinded with hot iron stakes and being buried alive for political reasons.
Vlad ruled as a puppet leader for less than a year before his country was invaded and he was forced to flee. Traveling for some time, it wasn’t until Vlad found himself in the hands of his father’s old allies, and the enemies of those currently in power that he had grown to hate. In 1456 he was given his chance at vengeance, when his new allies attacked his old enemies.
Though his allies died of a plague shortly after, Vlad maintained control of his native land as crown prince, however his home, having had no defined leader for quite some time, was in a near constant state of war, it was then when the prince took drastic action, those accused of harboring an enemy prince suspected of having a hand in the death of Vlad’s elder brother were impaled in the thousands, and when Vlad did capture the enemy royal he forced him to read his own funeral oration while kneeling at the foot of his grave before his execution.
Once his own country was stabilized Vlad turned to outward enemies, and sought vengeance upon many of those who had wrong him in the past, including impaling 20,000 enemy prisoners to ward off an attack from another long time enemy. He had the impaled positioned between his lands and the approaching army, such that his enemies were forced to march through the fields of their impaled allies to reach him. The result was that less than a third of the approaching forces actually reached their destination, the rest having deserted.
Eventually, Draculea was captured, and though there are several variants of how he died, Vlad the Impaler is generally believed to have been killed December 1476. His own people remembered him as a kind prince, and a champion of the common man, claiming that the many atrocities he committed were to cleanse his land of crime and dishonesty.
However Vladimir Draculea did not die with Vlad the Impaler. His immortal soul was sent to hell, and furious that he was rendered unable to complete his works by the frailty of the human form he conscripted with the Devil himself, to send him back to earth and continue his crusade against the sins of man. The Devil agreed.
Eternity however has a funny way of changing a man. Count Dracula was reborn as an immortal vampire did renew his assaults on crime and misdeeds, for a time. The centuries of combating the wicked eventually wore the immortal vampire down, as no matter how many he killed, how many he cut down, more would only be born next year, and the year after that and the year after that.
It soon became that he enjoyed the killing more than the cleansing, and grew less and less concerned with the crimes of those he was killing and more in simply forcing those weaker than him to obey his will and stop their transgressions, whether they stopped for fear of him, or more virtuous reasons.
However soon even the hatred passed from his heart, and he ceased concerning himself with the works of humanity, as the longer he remained among them, the less in common he felt with them. And the less he felt in common with the masses, the more he pleasured himself by murdering them. And the more he murdered them, the more they tried to remove him.
Eventually, he simply retreated from the world, washing his hands of humanity in its entirety, content to only deal with other immortals, and even then, only those that sought him out.
- Code:
[b]Name-[/b] Daniel Degrey
[b]Age-[/b] 16
[b]Occupation-[/b] Degrey Family Screw-up
[b]Alias-[/b]
[b][u]Appearance[/u][/b]
[b]Hair-[/b]Short red, generally messy
[b]Height-[/b] 5’ 9’’
[b]Weight-[/b]213lbs
[b]Dress[/b]
[b]Formal-[/b]Though traditional avoided when Daniel is forced to dress formally he wears a heavy white priest robe, minus the collar, with matching black and white leggings and heavy boots.
[b]Casual-[/b]More causally Daniel will generally wear a black pair of tattered jeans, a large brown overcoat and a long sleeve knit white shirt, with heavy belted boots.
[b]Eyes-[/b]Grey
[b]Skin-[/b]Pale with a bit of a t-shirt tan.
[b]General-[/b]Daniel is a rather lazy, but fun loving teen boy. He’s been exposed to the celestial stage since childhood and despite his family’s best efforts, he’s been quite resistant to becoming a hunter.
Additional
[b]Earring-[/b]Daniel has a small silver ring attached to the top of his left ear.
[b][u]Abilities [/b][/u]
[b]Physical abilities[/b]Normal Strength, Normal Agility, Normal Speed, Trained Durability, Normal Heal-Rate.
[b]Mental abilities [/b]
[b]Experience-[/b]Daniel is a member of the Degrey family, and as such his entire family has been hunting demons and other demonic creatures since time in memorial. Instead of bed time stories he got tales of his grandfather’s demon hunts. Instead of the tooth fairy he was told about the Metatron, and instead of schooling he got training. He is often able to pick out celestial players (angels and demons) upon meeting or seeing them, and no longer considers it odd.
[b]Metaphysical abilities [/b]
[b]Degrey Family Magic-[/b]From an early age Daniel proved to have a natural gift for magic, and though he never much took to his classes, he is an adept charm caster.
[b]Weapons-[/b]
[b]Degrey Family Arsenal-[/b]As a member of the Degrey family Daniel has access to all sorts of demon hunting tools, including yet not limited to, silver stakes, swords, divine charms, sacred spells and miscellaneous other things the family has gathered over the years.
[b][u]Weaknesses[/b][/u]Suggested
[b]Human-[/b] Daniel is entirely human, and as such is a good deal more fragile than most creatures she encounters. Unlike celestial beings Daniel requires significant time to heal from significant wounds, is capable of falling ill, and all the other short comings natural to humanity.
[b]Black Sheep-[/b]Daniel is considered the black sheep of the Degrey family and as such other members of his family are often hesitant to offer him aid, and eagerly attempt to convince him to rejoin the family crusade.
[b]Smoker-[/b]Daniel smokes, it’s bad for his health and he knows it, but he does it anyway.
[b]Likes-[/b](Up to you)
[b]Dislikes-[/b](Up to you)
[b]Background-[/b]Daniel was raised by his uncle, the current Father Degrey of the Chapel of the Holy Word, and all throughout his childhood he was taught of the battle against the forces of darkness, and was readily expected that he would follow in his father, and mother’s footsteps and take up the cause against the force of darkness.
However, particularly once Daniel became a teen, he personally decided that he didn’t want to live a life of battle like his parents, who had died in said battle when he was ten. Instead he preferred to live his life to the fullest doing just as much, or as little, as he desired.
Still due to his upbringing he cannot help but be different from the masses, and he is simply tired of having to watch the forces of light and dark battle. In recent years he has gone out on his own, severing almost all contact with his family and ‘their’ war, doing whatever he really needs to for money, and not really caring so long as he and those he cared about were safe.
- Code:
[u][b]The White Knight[/u][/b]
[b]Name-[/b] Gabriela
[b]Age-[/b]27/Nearing 6000
[b]Alias-[/b](Up to Player) Suggested: Gabriela
[b][u]Appearance[/u][/b] (Angelic Form)
[b]Hair-[/b]Long shoulder length blond dreadlocks
[b]Height-[/b]6’ 7’’
[b]Weight-[/b]277lbs
[b]Wingspan-[/b]14’ 6’’ tip to tip
[b]Dress[/b]-Gabriela dresses in simple white robes with large flowing sleeves, however she has two white belts that tie her sleeves around her elbows and shoulders, and wears white leggings apparently held on by a series of black belt straps on the outer edges, no shoes.
[b]Eyes-[/b]Crystal Blue
[b]Skin-[/b]Silky soft snow white, with absolutely no blemishes.
[b]Wings-[/b]Gabriela’s wings are a might more golden than those of other angels, each feather bearing an almost yellow radiance.
[b]General-[/b]Gabriela is considered the fairest of all the angels, and her beauty is rivaled only by a few in heaven, however the same can be said of her power and ferocity. Though some demons have claimed they only lost because they were distracted by her ‘anatomy.’
[b][u]Appearance[/u][/b] (Human Form)
[b]Hair-[/b]Long blond dreadlocks tied back into a pony tail
[b]Height-[/b]6’ 4’’
[b]Weight-[/b]256lbs
[b]Dress[/b]
[b]Formal-[/b]When appearing in a formal setting Gabriela generally wears a white business suit with a matching tie, black undershirt and black shoes.
[b]Casual-[/b]Casually Gabriela is more often sighted wearing something like a bleached bicker gang uniform, a white leather jacket, dirty and scuffed white jeans and knee high white leather steel toed boots.
[b]Eyes-[/b]Crystal Blue
[b]Skin-[/b]Silky soft snow white, with absolutely no blemishes.
[b]General-[/b]Gabriela’s human form would often be mistaken for a man were it not for her sizeable chest.
[b][u]Abilities [/b][/u]
[b]Physical abilities[/b]Angelic Strength, Angelic Speed, Angelic Agility, Angelic Durability, Regeneration, Flight.
[b]Mental abilities [/b] Aggressive, Violent, Impatient.
[b]Metaphysical abilities [/b]
[b]Human Mask-[/b] In order to better blend with the mortal world Gabriela has the ability to transform into a human, though while in human form she forfeits all physical abilities with the exception of Angelic Durability and Regeneration.
[b][u]Weapon[/b][/u]
[b]White Light-[/b]A pure, simple, gleaming white lance, White Light is little more than 3 foot metal cone on a 4 stick. However this lance is completely indestructible, in fact over its various battles no demon has ever managed to so much as knick it. In addition White Light provides a bonus against Demonic adversaries, and curiously is able to injure Angelic beings.
[b][u]Weaknesses[/b][/u]
[b]Black Fire-[/b]Unholy Fire, acts as just that, Fire, for Gabriela, while Black Fire does tend to be considerably hotter, and it is much easier for Gabriela to become burned by it than by mortal fire, it offers little or no additional annoyance.
[b]Demonic Relics-[/b]Demonic Relics emit a static like field for Gabriela, and continued contact with them will result in dizziness, motion sickness, physical disorientation, and a sense of vertigo.
[b]Demonic Energy-[/b]Demonic energy acts like poison for the pure being Gabriela, if she should be exposed to it she will first grow weak, then dizzy, and eventually be rendered unconscious or comatose, however Demonic Energy alone cannot kill Gabriela.
[b]Defiled Ground-[/b]Cursed, Corrupted, or otherwise Defiled Ground weakens Gabriela to stand on, and while on Defiled ground she is rendered unable to take flight.
[b]Hatred-[/b]Gabriela hates all demons, having long been a front line solider, and seen more than a few of her allies ripped limb from limb by demonic creatures. She believes that all demons are innately evil, and that they are a plague that needs to be purged from existence with the end of her lance. She will never give in to a demon, and will never ever surrender to one. Though of all the demons in creation, there is none she hates more than Mordred.
[b]Likes-[/b](Up to Player)
[b]Dislikes-[/b] (Up to Player)
- Spoiler:
Taken by abreu7- Code:
[u][b]The Supreme Witch[/u][/b]
[b]Name-[/b]Hecate
[b]Alias-[/b](Up to Player)Suggested: Kate
[b][u]Appearance[/b][/u](Demon Form)
[b]Age-[/b]23
[b]Hair-[/b]Long rear length straight black with an almost purple shine.
[b]Height-[/b]5’ 10’’
[b]Height W/Horns-[/b] 7’ 3’’
[b]Weight-[/b]219lb
[b]Dress-[/b]Hecate traditionally wears a long black cocktail dress that rises up to her collar and splits in back for her tail when appearing in her demon form, no shoes, and allegedly no underwear.
[b]Eyes-[/b] Metallic gold irises with pitch black pupils.
[b]Skin-[/b]Flawless pale almost snow white
[b]Horns-[/b]Large 1’ 5’’ Impala horns rise up over her head from just beyond her eyebrows.
[b]Tail-[/b]Hecate possesses a 3’ long serpentine tail with black scales.
[b]General-[/b]Hecate was once called a goddess, due in large part to her beauty. She always seems to maintain an air of mystery and nobility, especially when in her demonic form. She does posses rather seductive curves as well.
[b][u]Appearance[/u][/b] (Human Form)
[b]Age-[/b]19
[b]Hair-[/b]Long shoulder length straight black with an almost silver shine.
[b]Height-[/b]5’ 10’’
[b]Weight-[/b]203lb
[b]Dress[/b]
[b]Formal-[/b]When formally using her human form Hecate will tie her hair back in a rough ponytail and don a coal black business suit with matching slacks tie, a white undershirt and obsidian 2’’ heels.
[b]Casual-[/b]Hecate prefers to associate herself with the ‘Goth’ subgenre of teenagers, primarily because they’re most likely to desire her ‘gifts.’ And as such she will casually wear black eyeliner, a black long sleeve belted blazer over a black long t-shirt a black frilled knee length skirt with four belts and knee high belted boots, steel toed.
[b]Eyes-[/b]Green
[b]Skin-[/b]almost snow white with a few freckles here and there.
[b]General-[/b]In her human form Hecate appears almost as your standard stereo typical goth girl, the only difference is she’s a bit cheerier than most generally picture them, and tends to be just a little too playful.
[b][u]Abilities [/b][/u]
[b]Physical abilities[/b] Demonic Strength, Demonic Speed, Demonic Agility, Demonic Durability, Regeneration.
[b]Mental Abilities[/b] Ageless Intellect
[b]Black Alchemy-[/b]Hecate has long been interested in how to brew up all manner of malicious cocktails, and over the years has learned which herbs and items mix together to form both chemical and arcane attributes. She knows the recipes required to brew up hexes, poisons, curses and ‘dark’ charms, including love potions. Though every potion she has made to date has only been tested on mortals and even such feeble creatures require constant douses to continue to charm, hex, or curse’s effect.
[b]Metaphysical abilities[/b]
[b]Witch’s Brand-[/b]A sphere edged with two outward facing crescents appears on Hecate’s palms, and is tattooed into the flesh of anyone she touches. This mark conveys a fraction of Hecate’s power into the marked granting them the power of Witchcraft, and slowly corrupting their minds. The longer one possesses a Witch’s Brand the greater their Witchcraft and the darker their mind becomes.
[b]Note-[/b]The brand may be removed through exorcism, Hecate’s will, or by being cut from the branded’s flesh, if the brand is removed the branded losses all power transferred from it and the dark influence on their mind is lifted.
[b]Witchcraft-[/b]Hecate’s Witchcraft manifests as incredibly powerful telekinesis, she is able to lift, impact, cut, tear and crush any object within her sight, however this power is curiously useless against living creatures, perhaps due to Hecate’s belief of all beings choosing their fate.
[b]Human Mask-[/b] In order to better blend with the mortal world Hecate has the ability to transform into a human, though while in human form she forfeits all physical abilities with the exception of Demonic Durability and Regeneration.
[b][u]Weapons/Techniques[/b][/u]
[b]Found Objects & Elements-[/b]Hecate carries with her no weapon, but instead uses her Witchcraft to control local objects or elements, capable of slinging large objects, cars, trees, large rocks, as well as elements, fire, water, electrical energy found around her toward her enemy.
[b][u]Weaknesses[/b][/u]
[b]Holy Objects-[/b] Contact with a holy object will shock and disorient Hecate
[b]Holy Water-[/b] Holy water acts as a replacement for fire for Hecate, being splashed or stepping in it will inflict light to moderate burns.
[b]Holy Scripts-[/b] Latin scripts or sacred spells disorient & pain Hecate to hear.
[b]Holy Ground-[/b] Hecate is forbid from setting foot on holy ground, there is a metaphysical barrier that prevents them or anything under their direct control from entering holy ground.
[b]Pride-[/b]Hecate possess a strong sense of pride, and views herself as the most powerful sorceress of the pit. She will often deliberately challenge other magically inclined adversaries simply to display her superiority.
[b]Personal Weakness-[/b]Hecate believes that all creatures, angels and demons included, possess freewill and choose their fate consciously or unconsciously, and she will never attempt to manipulate another’s will, instead she resorts to offering alternative choices, she is always very careful in how she phrases these offers to be put forward as choices, and not orders.
[b]Children-[/b]Hecate has a soft stop for small children, and their parents, she will often attempt to avoid young casualties or the murder of new parents, and frequently outright protects such budding families, using the excuse that “the child hasn’t had the chance to choose darkness yet.”
[b]Likes-[/b](Up to player)
[b]Dislikes-[/b](Up to player)
- Code:
[u][b]The Heavenly Judge[/u][/b]
[b]Name-[/b]Andrebis
[b]Age-[/b]Appears 36, is actually almost 3000
[b]Alias-[/b](Up to Player) Suggested: Andrew
[b][u]Appearance[/u][/b] (Angel Form)
[b]Hair-[/b]Long blond hair tied back into two separate downward pointing ponytails
[b]Height-[/b]7’
[b]Weight-[/b]327lbs
[b]Wingspan-[/b]15’ tip to tip
[b]Dress[/b]-Andrebis will traditionally wear a long flowing white robe, edged with decorative gold trim, and tied tight at his waist by a tan leather belt, with simple reed woven sandals.
[b]Eyes-[/b]Gentle Green
[b]Skin-[/b]Black
[b]Wings-[/b]Andrebis’ wings are a simple white feathers with a touch of grey around the joints.
[b]General-[/b]Andrebis is one of the larger angels, strong and powerful he appears more intimidating than even the Metatron himself, but despite his physical size he is in fact only physical stronger than the Metatron by a small amount, and cannot match his meta physical abilities.
[b][u]Appearance[/u][/b] (Human Form)
[b]Hair-[/b]Long blond hair tied back into two separate downward pointing ponytails
[b]Height-[/b]7’
[b]Weight-[/b]327lbs
[b]Dress[/b]
[b]Formal-[/b]Andrebis wears a simple grey suit with a black tie, a white undershirt, and black shoes for formal occasions.
[b]Casual-[/b]Casually Andrebis wears a light white but dirty trench coat, with a tight black turtleneck shirt black slacks and a white leather belt, with scuffed white sneakers.
[b]Eyes-[/b]Gentle Green
[b]Skin-[/b]Black
[b]General-[/b]In his human shape Andrebis only looks slightly out of place due to his blond hair and black skin. He appears as a kind person, but not a foolish one.
[b][u]Abilities [/b][/u]
[b]Physical abilities[/b]Angelic Strength, Angelic Speed, Angelic Agility, Angelic Durability, Regeneration Flight.
[b]Mental abilities [/b]Sorrowful, Forgiving, Pleading.
[b]Metaphysical abilities [/b]
[b]Human Mask-[/b] In order to better blend with the mortal world Andrebis has the ability to transform into a human, though while in human form he/she forfeits all physical abilities with the exception of Angelic Durability and Regeneration.
[b]Judgment-[/b] A power useable exclusively on mortals, this angelic ability allows Andrebis to measure the weight of a human soul, and depending on its corruption either heal or injure the target. Injuries will manifest as if the target has been ripped by a whirlwind of daggers, more or less wounds depending on the corruption of their soul, while the healing potential is directly related to their soul’s purity. (This ability may not be used on Demons or Angels, Fallen or otherwise)
[b][u]Weapons/Techniques[/b][/u]
[b]The Grand Gavel-[/b]A terrifically large maul, the Grand Gavel is Andrebis’ angelic weapon of choice. It is allegedly forged from the weight a single lie bears on a mortal soul, and as such against celestial adversaries it mimics Andrebis’ Judgment power, becoming heavier or lighter based upon the celestial being’s purity.
[b]Note[/b]-This does not mean that it is always light for Angels and heavy for Demons, if a demon tries to do go, or account for his/her past sins, the Gavel will be lighter, depending on how accounted they are, and if an angel has lost his/her path, than the Gavel will be heavier, depending on how lost they are.
[b][u]Weaknesses[/b][/u]
[b]Black Fire-[/b]Unholy Fire, acts as just that, Fire, for Andrebis, while Black Fire does tend to be considerably hotter, and it is much easier for Andrebis to become burned by it than by mortal fire, it offers little or no additional annoyance.
[b]Demonic Relics-[/b]Demonic Relics emit a static like field for Andrebis, and continued contact with them will result in dizziness, motion sickness, and occasionally physical disorientation.
[b]Demonic Energy-[/b]Demonic energy acts like poison for the pure being of Andrebis, if he should be exposed to it he will first grow weak, then dizzy, and eventually be rendered unconscious or comatose, however Demonic Energy alone cannot kill Andrebis.
[b]Defiled Ground-[/b]Cursed, Corrupted, or otherwise Defiled Ground weakens Andrebis to stand on, and while on Defiled ground is rendered unable to shift between his Human and Angel forms.
[b]Battle Weary-[/b]As the heavenly judge Andrebis has seen more than a few angels fall, and while he understands that wrongs must be punished, he is tired of seeing his friends and allies be cast from grace for simple mistakes, and never goes looking for a fight unless it comes looking for him. And even then attempts to convince Fallen Angels, or Mortals to stand aside. However he knows better than to attempt to convince a Demon to stand down, though he is always hopeful that one will prove him wrong.
[b]Likes-[/b](Up to Player)
[b]Dislikes-[/b](Up to Player)
Last edited by TheDeceiverGod on 7/20/2010, 12:21 pm; edited 1 time in total
TheDeceiverGod- Admin
- Posts : 1875
Join date : 2009-06-29
Age : 35
Re: The Devil's Dream
- Spoiler:
- Taken by Fishing4Karma
- Code:
[u][b]Demon of Mischief[/u][/b]
[b]Name-[/b]Jack of Lanterns
[b]Age-[/b] Jack appears 12, but is actually 2,000 years old.
[b]Alias-[/b] (Up to Player) Suggested: Jacqueline
[b][u]Appearance[/u][/b] (Demon Form)
[b]Gender-[/b]Male
[b]Hair-[/b]Short straight brown
[b]Height-[/b]4’ 7’’
[b]Weight-[/b]88lbs
[b]Dress[/b]
[b]Formal-[/b] The Demonic male form of Jack will generally be seen wearing a small business suit, something akin to what future business leaders might wear, though his generally has odd spices like strangely colored, or miss matching cufflinks, and he has mysteriously never been spied wearing the same tie twice.
[b]Casual-[/b] Casually the Jack will more often be wearing some sort of child’s costume attire, generally sporting a large collared ‘vampire’ cape, a white t-shirt, and some tattered and torn blue jeans, with no shoes.
[b]Eyes-[/b]An almost painfully bright orange color
[b]Skin-[/b]Tan, but not quite tanned.
[b]General-[/b]In his demon form the only remotely demonic about Jack is his bright orange eyes, and most of the time people just shrug that off. More often his strange dress draws attention to him, unless it’s near his favorite holiday, All Hollows Eve.
[b][u]Appearance[/u][/b] (Human Form)
[b]Gender-[/b]Female
[b]Hair-[/b]Long curly brown
[b]Height-[/b]4’ 7’’
[b]Weight-[/b]95lbs
[b]Dress-[/b]In her female form Jack will almost always be wearing a black ‘lolita’ dress, with long white socks and small black shoes.
[b]Eyes-[/b]green
[b]Skin-[/b]Pale, but not quite pallor.
[b]General-[/b]In her human form Jack doesn’t appear even remotely demonic, she doesn’t even generally turn heads when she’s not out of her element. The one particularly peculiar thing about her is that, due to shifting genders like shoes, Jack tends to be rather fuzzy on what’s acceptable by which gender.
[b][u]Abilities [/b][/u]
[b]Physical abilities[/b] Demonic Strength, Demonic Speed, Demonic Agility, Demonic Durability, Regeneration
[b]Mental abilities [/b] Curious, Bubbly, Mischievous, “Confused”
[b]Metaphysical abilities [/b]
[b]Human Mask-[/b] In order to better blend with the mortal world Jack has the ability to transform into a human, though while in human form he/she forfeits all physical abilities with the exception of Demonic Agility and Regeneration.
[b]Mischief Maker-[/b]Jack has the ability to conjure almost any item he/she could need for his/her plans. While he/she is unable to conjure magical or celestial objects, or any object with powers of its own, Jack can conjure almost any mortal object, provided it can fit in his/her hand or pocket.
[b][u]Weapon [/b][/u]
[b]None[/b]
Or Up to Player
[b][u]Weaknesses[/b][/u]
[b]Holy Water-[/b]Holy Water acts as a powerful irritant for Jack, and if bathed in it she will return to his demonic form.
[b]Holy Objects-[/b]Holy Objects emit a light field for Jack that if he/she crosses into he/she can become physically ill with something akin to motion sickness.
[b]Holy Ground-[/b]While Jack cannot enter a church or house of worship in either of his/her forms, cemeteries and other extra-structural holy grounds pose no irritation for him/her.
[b]Holy Scripts-[/b]Latin scripts or sacred spells will cause Jack great pain, and give him/her migraine headaches while listening and for several hours afterward.
[b]Mischief Creed-[/b]Jack is not motivated by a lust for destruction or corruption or even chaos, he/she instead acts to simply have fun, and will often decide not to participate in something unless it sounds fun, provided he/she is given a choice.
[b]Likes-[/b](Up to Player)
[b]Dislikes-[/b](Up to Player)
- Code:
[u][b]The Black Knight[/u][/b]
[b]Name-[/b]Mordred
[b]Alias-[/b](Up to Player) Suggested: Morgan
[b][u]Appearance[/b][/u]
[b]Age-[/b]27
[b]Hair-[/b]Short blond slicked back and cut short on the sides
[b]Height-[/b] 6’ 9’’
[b]Height W/Horns-[/b] 6’ 9’’
[b]Weight-[/b]189lbs
[b]Dress[/b]-Mordred traditionally wears no shirt, black leather gauntlets on either wrist with matching grieves on his legs, and a simple pair of tight black apparently rubber shorts, no shoes.
[b]Eyes-[/b]A Perfect black sphere, he lost his left eye.
[b]Skin-[/b]Pale, almost as if he were of Nordic decent
[b]Horns-[/b]Two great horns similar to those of the oryx gazelle start from just above his ears to arch back down behind him ending just above knee level, though they curve out to the side to prevent him from stabbing himself.
[b]Scars-[/b]Mordred is missing left eye and over it are three long scared claw marks.
[b]General-[/b]Aside from his tremendous horns and pitch black eyes, Mordred could almost pass for human. He is a muscular demon, perfectly trimmed, and legend as the greatest swordsman in the eternal pit, and his unusually long horns actually act to protect his back from attacks, while preventing him from turning his head too far. He is always seen carrying a large 10’ sheath containing his prized sword.
[b][u]Appearance[/u][/b] (Human Form)
[b]Hair-[/b]Short blond slicked back and cut short on the sides.
[b]Height-[/b]6’ 9’’
[b]Weight-[/b]172lbs.
[b]Dress[/b]
[b]Formal-[/b]Formally Mordred dresses in a black business suit with grey under shirt and black tie.
[b]Casual-[/b]Casually Mordred will most often be seen wearing no shirt, black leather gloves that reach up to his elbows, with tight black leather pants, large black leather boots up to his knees, and a heavy black coat with a white fur lining.
[b]Eyes-[/b]Black
[b]Skin-[/b]Nordic
[b]General-[/b]In his human form Mordred appears more like a bouncer than a demon, and when combined with his generally stoic nature he often gives people the creeps. Not entirely unexpected of a demon. He does however maintain his attractive muscular body on into his human shape.
[b][u]Abilities [/b][/u]
[b]Physical abilities[/b] Demonic Strength, Demonic Speed, Demonic Agility, Demonic Durability, Regeneration, Diabolical Swordsmanship.
[b]Mental Abilities[/b] Ageless Intellect, Cold & Calculating, Curious, Semi-Stoic
[b]Metaphysical abilities[/b]
[b]Human Mask-[/b] In order to better blend with the mortal world Modred has the ability to transform into a human, though while in human form he forfeits all physical abilities with the exception of Demonic Durability, Diabolical Swordsmanship, and Regeneration.
[b][u]Weapon[/b][/u]
[b]Black Judgment-[/b]A long, unnaturally thin sword, it resembles a katana, but is 10 feet long, and only a quarter of an inch thick. Black Judgment is entirely indestructible as well as being Devil Forged, providing a bonus against both Angelic and Demonic adversaries.
[b][u]Weaknesses[/b][/u]
[b]Holy Objects-[/b] Contact with a holy object will shock and disorient Mordred, continued contact with sacred blessed or sacrament objects will cause a sense of mounting vertigo.
[b]Holy Water-[/b] Holy water acts as a replacement for fire for Mordred, being splashed or stepping in it will inflict light to moderate burns.
[b]Holy Scripts-[/b] Latin scripts or sacred spells disorient & pain Mordred to hear.
[b]Holy Ground-[/b] Mordred is forbid from setting foot on holy ground, there is a metaphysical barrier that prevents him or anything under hid direct control from entering holy ground.
[b]Pride-[/b] Mordred possess a strong sense of pride, such to the point that he takes many insults, particularly toward his skills, rather personal, and though he is too proud of his calm demur to lose it to simple insults, he does remember them, and will often seek the opportunity at retribution.
[b]Personal Weakness-[/b]Mordred possesses a strong sense of honor, and aside form never refusing a challenge to a duel, he will always abide by the rules of said duel, as well as even coming to respect some adversaries due to their skill, determination, or simple pride.
[b]Likes-[/b](Up to Player)
[b]Dislikes-[/b](Up to Player)
[b]History note-[/b]Mordred lost his left eye while dueling Beelzebub. He lost his eye when the Prince released his weapons, using them to pin Mordred’s Black Judgment, and then claiming Mordred’s left eye with his claws, winning the duel. Mordred considers this a personal offense, and however he will not deny losing to the Prince he does believe that when Beelzebub released his weapons he went against the spirit of a swordsman’s duel.
- Code:
[u][b]The Last Witch Finder[/u][/b]
[b]Name-[/b] Nathanial Gray
[b]Age-[/b]34
[b]Occupation-[/b] Witch Finder General (Of an army of one)
[b]Alias-[/b](Up to Player)
[b][u]Appearance[/u][/b]
[b]Hair-[/b]Long shaggy brown hair normally kept tied back just to keep it out of his face.
[b]Height-[/b]5’ 4’’
[b]Weight-[/b]256lbs
[b]Dress[/b]
[b]Formal-[/b] Though rarely having the occasion to dress formally, Nathaniel does keep an old grey suit of his father’s neatly folded in the back of his car. He generally wears this with a white wifebeater under shirt and a solid black clip on tie.
[b]Casual-[/b]More often, and frankly more comfortable, Nathaniel will wear a dusty dry brown overcoat, a large brimmed hat, worn blue jeans, a pair of possible at some point in the past black boots, and a white T-shirt.
[b]Eyes-[/b] Blue
[b]Skin-[/b] Tanned, possibly possessing some Spanish heritage.
[b]General-[/b]Nathanial is a rather large person, were he born under different circumstances he may have become an American football player, and would he dress himself more elegantly he could be a very attractive man. Though as it is he most often appears as the man in the corner that no one talks too.
[b]Necklace-[/b]Nathanial always wears a small silver crucifix that once belonged to his mother. Unlike the traditional crucifix this cross is set against a round silver plate, the reverse side of which bears the crest of the Witch Finders’ Guild. And though Nathanial is unaware of its meaning, such crosses were once worn by all Witch Finders.
[b][u]Abilities [/b][/u]
[b]Physical abilities[/b] Trained Strength, Normal Speed, Normal Agility, Trained Durability, Normal Dexterity, Normal Heal-Rate.
[b]Mental abilities [/b] Hardened, Supernaturally Aware.
[b]Metaphysical abilities [/b]
-None-
[b]Weapons-[/b](Player Choice of the Witch Finders’ Arsenal)
[b]Witch’s Bane-[/b]Actually a hybrid cross between a dagger and a machete Witch’s Bane is best described as a large gnarled knife. The blade itself is very old, and dates back to the foundation of the Witch Finders’ Guild in Spain around 1470, however the base, guard, and handle have all been replaced several times over the life of the blade.
-AND/OR-
[b]El Espada de Mundo-[/b]{Spanish Translation: The Sword of Humanity/Mortality} A finely crafted Spanish Broadsword historically used by the first Witch Finder, this sword is an exemplar of Spanish metal working, having retained its edge quite well over the year. No part of this sword has ever been replaced since its original forging, and though it has been well used by the Witch Finders over the years, it has also been well take care of.
-AND/OR-
[b]Arnaud de Verite’s Musket-[/b]The Musket of one of the first foreign Witch Finders, Arnaud of Truth personally forged this weapon to fight the creatures of the dark, including using holy water to quench the metal, fusing two small gold crosses to the pellet chamber, and using the wood of the English Oak tree for the hilt and staff. Because of this unique forging the Musket of Arnaud de Verite is a Holy Object.
However it was forged before the invention of the chambered firing mechanism and can only fire one shot before reloading, and requires powder, wading and shot.
-AND/OR-
(Player Addition)
[b][u]Weaknesses[/b][/u]
[b]Human-[/b]Nathanial is entirely human, and as such is a good deal more fragile than most creatures he encounters. Unlike celestial beings, Nathanial requires significant time to heal from significant wounds, is capable of falling ill, and all the other short comings natural to humanity.
[b]Likes-[/b](Up to Player)
[b]Dislikes-[/b](Up to Player)
[b]Background-[/b]The Witch Finders’ Guild was founded originally to be the human hand in the celestial game. Their official tenet was ‘to man the line between Heaven and Hell, and pass judgment upon angel and demon alike.’ The Guild prided itself on standing firm between the two celestial forces, and viewed themselves as the guards that protected the human world from the celestial.
However, many members of the Guild felt that they should pass judgment upon all non-humans, including humans with unnatural powers. These members quickly fell out of favor, but after a brief civil war between the two sides, the Guild was dissolved.
After the official disillusionment of the Witch Finder’s Guild, those loyal to its true ideals were left to deal with the remaining radical elements, who had banded together and founded the Witch Hunter’s Guild.
Over the next several hundred years, the Witch Finders became less and less prominent, many joining the Witch Hunters simply out of desire to keep fighting. Several, including Nathanial’s maternal ancestor, remained true to the Witch Finder’s tenets, and eventually the Witch Hunter’s Guild was destroyed, and the Witch Finders, now little more than family tradition than a formal organization, returned to their posts.
Nathanial’s mother, desiring a life free from demons, angels, and strife for her son, fled from her own family before his birth. Her departure shook her family, and in the ensuing disorder the remaining Witch Finders were entirely destroyed by the will of a single unknown power.
Nathanial was then raised by his mother alone, and until his thirteenth birthday he knew nothing of the Witch Finders, or the celestial plane. It was on his thirteenth birthday when the demon that had sought to destroy the Witch Finders, apparently succeeded. Nathanial return home to find his mother butchered.
The police investigated, but found little trace of a human assailant and no arrests were ever made. Nathanial however, upon realizing he knew nearly nothing about his past, dug into his mother’s journals, and through these journals he learned of the Witch Finders, their history, their tenet, and their enemies.
The murder of his family leaves him teetering on the edge, the combined inheritance of every one of his blood relatives comes to a substantial amount and includes the entire Witch Finder historic arsenal.
Nathanial stands poised to fall down the dark path of vengeance, or stride the path of light and become The Last Witch Finder.
- Code:
[u][b]The Voice Of God[/u][/b]
[b]Name-[/b] The Metatron
[b]Age-[/b]Appears to be around 65, real age 5997 last Sunday
[b]Alias-[/b](Up to player)
[b][u]Appearance[/u][/b] (Angelic Form)
[b]Hair-[/b]Short blond, almost military cut aside from a small ponytail in the back.
[b]Height-[/b]7’
[b]Weight-[/b]277lb
[b]Wingspan-[/b]21’ tip to tip
[b]Dress[/b]-The Metatron wears a suit of radiant golden armor, chest piece, shoulder, wrist guards, grieves, and even golden plates to line the tops of his wings, under this he wears what appears to be white robes held tightly to him only by the brown straps of his armor.
[b]Eyes-[/b] Crystal Blue
[b]Skin-[/b]Bronzed
[b]Wings-[/b]The Metatrons wings appear to be enormous replicas of a pure white egret’s.
[b]General-[/b]The Metatron personifies what it is to be a soldier of god, he is noble, pure, incorruptible and absolute. However even other angels have been known to find his absolute obedience and certainty in everything he does irritating.
[b][u]Appearance[/u][/b] (Human Form)
[b]Hair-[/b]Short blond, almost military cut aside from a small ponytail in the back.
[b]Height-[/b]7’
[b]Weight-[/b]277lb
[b]Dress[/b]
[b]Formal-[/b]Formally the Metatron wears an almost miraculously pure white suit, with a sky blue undershirt and matching white shoes.
[b]Eyes-[/b]Crystal Blue
[b]Skin-[/b]Bronzed
[b]General-[/b]In his human form the Metatron appears more like a cooperate preacher than anything else. His suit never seems to acquire stains, unless one actively attempts to give it one, and even his shoes maintain to be almost unnaturally white all the time. He does however keep his sword manifested and sheathed just inside his jacket.
[b][u]Abilities [/b][/u] Suggested
[b]Physical abilities[/b]Angelic Strength, Angelic Speed, Angelic Agility, Angelic Durability, Regeneration, Angelic Swordsmanship, Flight.
[b]Mental abilities [/b]Absolutely Self Confident, Absolutely Certain, Uncompassionate.
[b]Metaphysical abilities [/b]
[u][b]Divine Voice[/b][/u]
The Metatron’s sole unique ability, it takes upon a variety of forms based upon what phrase he utters, all of which effect only the area through which his voice could be heard.
[u]Cast in the name of God, cast out thine darkness[/u]
The supreme of exorcism, when the Metatron utters this phrase any demonic or even remotely dark energies contained within anything he is in physical contact with is quickly seared away by a burning golden light.
[u]Cast in the name of God, let the wicked be gone[/u]
The Metaron’s primary aggressive utterance, should he speak this phrase a divine wind will burst from his body and blow any with dark or demonic energies within them away, while mortal and angelic articles are left untouched.
[b]Note-[/b]This wind will blow the wicked away, but leave even light objects such as papers or books untouched.
[u]Cast in the name of God, ye art wicked[/u]
The first of the Metatron’s two judgment phrases, when this one is uttered, the angel he is judging is cast from grace. (Becomes Fallen)
[u]Cast in the name of God, ye art virtuous[/u]
The second of the Metatron’s two judgment phrases, when this one is uttered, the fallen angel he is judging is raised from perdition. (Is no longer Fallen)
[u]Cast in the name of God, ye be gone[/u]
The only one of the Metatron’s phrases which requires a hand gesture, when this phrase is uttered, and the Metatron tosses his hand to one side a titanic hurricane appears around him, this hurricane continues to rage and grows in powers for as long as the Metatron holds his hand outstretched. It’s ultimate form threatens the size of a city, and can be accompanied by lightning, but never rain. While this storm rages the Metatron rests peacefully in its eye.
[b]Human Mask-[/b] In order to better blend with the mortal world The Metatron has the ability to transform into a human, though while in human form he forfeits all physical abilities with the exception of Angelic Durability, Swordsmanship and Regeneration.
[b][u]Weapon[/b][/u]
[b]The Light of Truth-[/b]Allegedly forged from the first rays of the sun, The Light of Truth is a small gleaming golden short sword. The Metatron believes that this sword is unable to do wrong, however it is in fact simply a divine sword incapable of damaging Angels who have not yet Fallen, and provides a bonus toward demonic adversaries.
[b][u]Weaknesses[/b][/u]
[b]Black Fire-[/b]Unholy fire acts not only as fire for the Metatron, but as a visual irritant, it is hard for him to focus his eyes on Black Fire and this can easily be exploited.
[b]Demonic Relics-[/b]Demonic Relics emit a static like field for the Metatron & contact with them will shock and disorient him.
[b]Demonic Energy-[/b]Demonic Energy is like poison for the pure being of the Metatron, if he should every be exposed to it he will first grow weak, then disoriented, then pass out and finally die.
[b]Defiled Ground-[/b]Cursed, Corrupted, or otherwise Defiled Ground pains and weakens the Metatron to stand on, though due to his ability to fly this weakness seldom arises unless explicitly plotted to land him on Defiled Ground.
[b]Fanaticism-[/b]The Metatron lives in a lovely little world of simple black and white principles. He thoroughly believe that anything he decides is the word of god, and has absolute confidence in his decisions. He believes that questioning his orders is tantamount to blasphemy, and disrobing them is an offence worthy of a Fall. His is absolutely certain that if you’re good you should obey him, that if you bad he should kill you, and that there is no middle ground between the two.
[b]Likes-[/b](Up to Player)
[u]Books-[/u]As the celestial scribe the Metatron has a passionate love for books and history, and is both extraordinarily protective of such scripts, and exceptionally easily enraged by the destruction of them.
[b]Dislikes-[/b](Up to Player)
[u]Beelzebub-[/u]As the Metatron’s counter Beelzebub stands in absolute defiance to all that the Metatron is, and as such the Metatron has almost unlimited hatred for the Demon, and believes him “The Prince of Traitors.”
- Code:
[u][b]The Mind’s Spear[/u][/b]
[b]Name-[/b] Giomar Hacket
[b]Age-[/b]15
[b]Occupation-[/b]Ex-Military, currently off grid & Unemployed.
[b]Alias-[/b] (Up to Player) Military Call Sign: Spearhead.
[b][u]Appearance[/u][/b]
[b]Hair-[/b]Short blond military cut.
[b]Height-[/b]6’ 11’’
[b]Weight-[/b] 230 lbs
[b]Dress[/b]
[b]Formal-[/b] Though seldom having occasion to, formally Giomar will generally wear a dark grey suit with a red tie, scuffed black shoes and a black undershirt.
[b]Casual-[/b] More casually Giomar is generally seen sporting a dirty brown military over coat, matching boats and torn fatigues.
[b]Eyes-[/b] Grey
[b]Skin-[/b] Pale, but at the same time tanned.
[b]General-[/b] Giomar most often appears as the soldier that’s too young to look as old as he does. He has seen far more than his age would imply and is well weather worn, as even his short life has been spent almost constantly in combat.
[b][u]Abilities [/b][/u]
[b]Physical abilities[/b] Trained Strength, Trained Speed, Normal Agility, Normal Dexterity, Normal Durability, Normal Heal-Rate.
[b]Mental abilities [/b]
[b]Pin-Point Telekinetic Waves-[/b] Giomar possesses the ability to, when intensely focused on a single point, release waves of telekinetic force from his body. These waves while centered on a single point strike anything on that plane, however they possess no penetrating power and can only travel along a linear path. They can be used defensively as well as offensively however generating multiple waves can cause Giomar to become physical ill, and in rare cases induce vomiting.
{Think of it like throwing a punch with draft, although once it hits something that punch stops. And that doesn’t mean he has to use his hands. }
[b]Military Discipline-[/b] Trained since birth by the military Giomar possesses a strong sense of military discipline and though lessened since going underground, he is still unable to shake that which was once so engraved into him.
[b]Metaphysical abilities [/b]
-None-
[b][u]Weapons/Techniques[/b][/u]
[b]32 caliber revolver-[/b]Being a practical man, Giomar carries an unlicensed handgun with him whenever possible.
[b][u]Weaknesses[/b][/u]Suggested
[b]Human-[/b]Giomar is entirely human, and as such is a good deal more fragile than most creatures he/she encounters. Unlike celestial beings Giomar requires significant time to heal from significant wounds, is capable of falling ill, and all the other short comings natural to humanity.
[b]Pin-point-[/b] Giomar’s telekinetic powers are centered on one singular point, which can make it extraordinarily simple to block, or especially dodge as should it impact something along its linear path before reaching its intended destination it might break the object but possesses no penetrating power.
[b]Likes-[/b](Up to player)
[b]Dislikes-[/b](Up to player)
[b]Background-[/b] Born to a military family when it became apparent that Giomar possess supernatural abilities he was handed whole heartedly over to the reigning government, where he spent the majority of his childhood testing and perfecting the use of his telekinetic powers as per the requirements of his missions.
Throughout his military career Giomar had very few friends aside from his commanding officer and the leader of the special task force to which Giomar belonged. However shortly after Giomar’s twentieth mission some unknown assailant or force completely demolished the special task force barracks, and along with it the majority of people whom Giomar had ever known.
As the only clear survivor Giomar, and due to his possession of supernatural abilities Giomar was blamed for the entire incident and is high value target for the military he once served.
- Spoiler:
- Taken by Music_Hero2779.
- Code:
[u][b]The Half Dead[/u][/b]
[b]Name-[/b] Mariana Valentine
[b]Age-[/b] 112 Appears 19
[b]Alias-[/b](Up to Player)
[b][u]Appearance[/u][/b]
[b]Hair-[/b]Long black straight generally with a red ribbon
[b]Height-[/b] 5’ 7’’
[b]Weight-[/b]170lbs
[b]Dress[/b]
[b]Formal-[/b]Black morning gown with white trim and black ribbons with black heels and white garter stalking.
[b]Casual-[/b]Black overcoat with a red knit sweater dark blue slacks a white t-shirt and grey sneakers.
[b]Eyes-[/b]Left is Blue, Right is Black
[b]Skin-[/b]Deathly pale.
[b]General-[/b] Mariana while not appearing overtly out of place in any common situation does tend to give off an awkward vibe. Not generally a foul or displeasing sensation it does however tend to cause hairs to stand on end and blood to cool.
[b][u]Abilities [/b][/u]
[b]Physical abilities[/b] Subpar Strength, Subpar Speed, Subpar Agility, Normal Dexterity, Inhuman Durability.
[b]Mental abilities [/b] Aged Intellect, Weather Worn, Half-Dead
[b]Metaphysical abilities [/b]
[b]Spirit Sight-[/b]Being half dead Mariana possess the ability see Earth Bound spirits, whether those of the deceased or mealy wandering souls in astral form. Mariana however does not have an ample amount of experience distinguishing between spirits and aside from visual recognition she has difficultly diving a spirit’s alignment or intentions.
[b]Astral Projection-[/b] Being half dead Mariana possess the ability to split her spirit from her body and delve the Astral Plane. While projected Mariana cannot interact with the physical world, cannot be seen by those without the ability to see spirits, and is not restricted by trivial physical limitations, such as fences walls or gravity.
[b]Half-Death-[/b] Being half dead no one is entirely certain that Mariana is even capable of complete death. While she has not attempted to kill herself, it is speculated that Mariana would require to be killed twice, once physical and then again as a spirit in order to be truly banished from the physical plane.
[b]Weapons/Techniques-[/b]
[b]None[/b]
[b][u]Weaknesses[/b][/u]
[b]Half-Dead-[/b]Being half dead Mariana suffers from the afflictions of both planes of existence. Such things as holy rites, exorcisms, and spirit banishment rituals cause her physical pain and can even inflict physical wounds on her. However she also requires to breath, eat, and maintain a respectable body temperature.
[b]Likes-[/b](Up to Player)
[b]Dislikes-[/b](Up to Player)
[b]History-[/b] Mariana was once to marry a noted necromancer. While she disliked the man her family was to benefit from his talents were she to marry him and thus it was agreed, without her consent that the two would be wed.
On the night of the wedding Mariana refused to go through with it, and as punishment the necromancer cursed her to die. Unfortunately for both parties, the necromancer’s talents did not live up to expectations, and when it was revealed that the man was not as powerful as he had claimed Mariana’s father struck him down in vengeance of his daughter.
Mariana however did not die, but instead her life was unfettered from death, forcing her into a state between life and death where she neither aged, nor died, nor grew, nor changed in anyway.
Last edited by TheDeceiverGod on 8/28/2010, 9:59 pm; edited 2 times in total
TheDeceiverGod- Admin
- Posts : 1875
Join date : 2009-06-29
Age : 35
Re: The Devil's Dream
If it's alright with you Dec, I'd like to try out the Demon of Mischief o_O
Fishing4Infinity- Active Member
- Posts : 7129
Join date : 2009-12-16
Age : 33
Location : Buddah
Re: The Devil's Dream
I'd like nothing less Karmy.
TheDeceiverGod- Admin
- Posts : 1875
Join date : 2009-06-29
Age : 35
Re: The Devil's Dream
You already know I'm in like Flynn
Laughing_Man- Posts : 164
Join date : 2009-09-05
Re: The Devil's Dream
Well, nice to see all the major power players are signing up.
TheDeceiverGod- Admin
- Posts : 1875
Join date : 2009-06-29
Age : 35
Re: The Devil's Dream
I will join this, it looks too well planned to pass up.
Rinisa- Global Mod
- Posts : 2528
Join date : 2009-11-11
Age : 26
Location : Candyland
Re: The Devil's Dream
Omg so many cannon chars 2 pick @_@ Count me in TDG, but crud I can't pick anyone! Sweetness for the plot btw
Re: The Devil's Dream
Well you are both welcome to join and please take your time looking around. If for any reason you cannot decide on who or what to play, please, feel free to PM me and we'll see if I can't make some helpful suggestions.
TheDeceiverGod- Admin
- Posts : 1875
Join date : 2009-06-29
Age : 35
Re: The Devil's Dream
lol dis sounds fun nd i wish i cud join but im too busy
prettycarolina21- Posts : 23
Join date : 2009-11-02
Age : 29
Location : sAn dIEgO cAlIfOrnIa
Re: The Devil's Dream
I'd like to take the Supreme Witch, please!
Rinisa- Global Mod
- Posts : 2528
Join date : 2009-11-11
Age : 26
Location : Candyland
Re: The Devil's Dream
Hey alright we got two characters taken, moving right along!
TheDeceiverGod- Admin
- Posts : 1875
Join date : 2009-06-29
Age : 35
Re: The Devil's Dream
Is this thing still going on? I call the 6000 year old White Knight.
Vandal- Admin
- Posts : 9928
Join date : 2009-09-02
Age : 33
Location : Florida
Re: The Devil's Dream
Beats being FULL dead, HAHAHA!Music_Hero2779 wrote:Crud I forgot 2 post on this! sry TDG.
I'll take Half Dead if ya'll don't mind.
Vandal- Admin
- Posts : 9928
Join date : 2009-09-02
Age : 33
Location : Florida
Re: The Devil's Dream
Granted music, and I'd also like to take this opportunity to remind people to get character sheets in soon so I can open this oyster.
TheDeceiverGod- Admin
- Posts : 1875
Join date : 2009-06-29
Age : 35
Re: The Devil's Dream
Wow this is so cool! Can I join as a werewolf?
The White Wolf- Posts : 786
Join date : 2009-07-03
Age : 28
Location : The Forest
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