DC Comics Fanbase
Would you like to react to this message? Create an account in a few clicks or log in to continue.

The Devil's Dream

+5
Rinisa
redeagle321
Laughing_Man
Fishing4Infinity
TheDeceiverGod
9 posters

Go down

Interested?

The Devil's Dream Vote_lcap88%The Devil's Dream Vote_rcap 88% 
[ 7 ]
The Devil's Dream Vote_lcap0%The Devil's Dream Vote_rcap 0% 
[ 0 ]
The Devil's Dream Vote_lcap12%The Devil's Dream Vote_rcap 12% 
[ 1 ]
 
Total Votes : 8
 
 

The Devil's Dream Empty The Devil's Dream

Post by TheDeceiverGod 7/6/2010, 8:13 pm

Ahem. First I would like to thank you for your attendance, second I would like to explain for those of you who do not know.

I am TheDeceiverGod. It was I who first brought true role playing to this forum, and I have yet to decide whether or not that was in fact a mistake. Regardless, as many of you may know, while I do organize Role Plays, I do not host them. This is because some time ago I put a great deal of work into a role play of this very name. I organized so much of it, and so little of my work was heeded. All the players seemed to recognize was Angels & Demons, and despite this being long before the origin of Twilight once vampires were introduced things took a turn ever further to the worse. Now I am just beginning to recover from the trauma this disaster left me with. However upon rediscovering all the work that went into organizing it the first time I decided that I had done a good job even back then as my younger self. So here I once again present to the fathoms of the internet.

The Devil's Dream

The idea is simple. Demons and angels walk among us, as do those that serve the various sides. The nature of those that serve is up to discussion, I’m thinking anything from old mythology is good, just with a twist on it to give them an alignment. Like Werewolves are actually created by demons, there is that old tale about the ‘mark of the wolf’ being demonic. But I wouldn’t mind it being just demons angels and humans working for one of the two sides, keep things simple.

And of course there will be angels who have fallen to the infernal side, and demons who’ve grown tired of being evil, people who want to be on the other side for their own reasons.

I’m thinking as for a time period, modern to near future. Cutting edge tech is ok but flying cars not so much. And rather than being a global thing probably have it be in a large somewhat grungy city, a place like New York or LA that has both fabulous ‘upper city’ and crime ridden ghettos.

Magic, sorcery and variously arcane powers litter the world, guns and firearms are easily available to those that know where to look. Due to the nature of the two forces swords and medieval weapons are also in ready use, though they tend to draw more attention when worn openly in public that is really considered acceptable for a warrior of either side.

I’ll throw out three meeting grounds and ‘cannon’ characters just for the sake of well, because I want to ok?

Evil Team
The Eternal Night is a night club/crime den on the southern edge of the city. Its owner Dranis is a retired necromancer, and the club is often used as a meeting place and staging ground for those of demonic alignment. Dranis often offers these dark travelers words of advice as well as the occasional object of dark origins, it is these continued favors that keep him and his establishment under the direct protection of the infernal forces. The club’s basement is not open to the public though it is at the disposal of the owner’s ‘personal friends’ so long as they do nothing to endanger the establishment.

Good Team
The Chapel of the Holy Word was established in the heart of the city when it was just beginning by the ex-witch finder Roderick Degray, and one member of the Degray family has always maintained a post at the chapel to help those in need of guidance. The family itself has access to all manner of righteous artifacts and puts them readily at the disposal of those that need them. The current Father Degray is an accomplished acolyte and has placed many warding charms upon the already enchanted walls of the Chapel. The Chapel has long been used as a place of respite for those that fight against the dark forces with its walls near impenetrable by any demon brood.

Middle Ground
The Grey Shadow is a small bed and breakfast on the northern border of the city. It’s known for its unusual resident. The owner, a Mrs. Cornwall, is a lovely elderly lady of such sweet demeanor that even her demonic visitors cannot find a reason to dislike her, though her cheerful smile when addressing the dancers of the celestial stage often portrays she knows more than she lets on and though her history has been thoroughly examined by both sides neither can find any reason to distrust her. By all accounts she shouldn’t even know about them. The rooms are small, but cheep, and they are kept mysteriously spotless by a never sighted cleaning staff. All and all the Grey Shadow takes ‘no questions asked’ to a whole new level.

Races

Strength Grade Relation Chart
None OR Feeble< Worthless < Pathetic < Subpar < Normal < Trained=(Amplified≅Enhanced) < Inhuman < Supernatural≡(Demonic≅Angelic≅Etc) < (Lupin≅Vampiric) < (Divine≡Diabolical) < (Supreme=Godly)
means approximately equal to.
Angels- All Angels should be good, but Fallen Angels can range from good to neutral to bad. Their general power should match your average demon.
Code:

[u][b]Angel Archetype Sheet[/u][/b]
[b]Name-[/b]Angelic Name EX: Gabriela Ex: The Metatron 
[b]Age-[/b]Body Age/Actual Age (how old they appear/ how old they are)
[b]Alias-[/b]Human Name (Optional)

[b][u]Appearance[/u][/b] (One for each form/shape please) Ex: Angelic Form Ex: Human Form
[b]Hair-[/b]
[b]Height-[/b]
[b]Weight-[/b]
[b]Wingspan-[/b](optional)
[b]Dress[/b]-
[b]Formal-[/b](optional)
[b]Casual-[/b](optional)
[b]Eyes-[/b]
[b]Skin-[/b]
[b]Wings-[/b](optional)
[b]General-[/b]

[b][u]Abilities [/b][/u] Suggested
[b]Physical abilities[/b]Angelic Strength, Angelic Speed, Angelic Agility, Angelic Durability, Regeneration


 [b]Mental abilities [/b]EX: Education, Telepathic, Bipolar, Insane, Stoic, Etc

[b]Metaphysical abilities [/b]Suggested

[b]Human Mask-[/b] In order to better blend with the mortal world {Angelic Name} has the ability to transform into a human, though while in human form he/she forfeits all physical abilities with the exception of Angelic Durability and Regeneration.

[b]Name-[/b]Description

[b][u]Weapons/Techniques[/b][/u]
[b]Name-[/b]

[b][u]Weaknesses[/b][/u]Suggested

[b]Black Fire-[/b]Unholy fire, Describe

[b]Demonic Relics-[/b]Describe

[b]Demonic Energy-[/b]Describe

[b]Defiled Ground-[/b]Describe

[b]Name-[/b]Description

[b]Likes-[/b]
[b]Dislikes-[/b]

Fallen Angel
Code:

[u][b]Fallen Angel Archetype Sheet[/u][/b]
[b]Name-[/b]Angel Name Ex: Satail
[b]Age-[/b]Body Age/Actual Age
[b]Time Since Banishment-[/b]How long ago did you fall? AKA How long you’ve been in the human world.
[b]Alias-[/b]Human name/Alias Ex: Satail La Creed
[b]Alignment-[/b]Positive, Negative, Neutral

[b][u]Appearance[/u][/b] (one for each form, Fallen Angels suggested to only have one form)
[b]Hair-[/b]
[b]Height-[/b]
[b]Weight-[/b]
[b]WingspanORWingscars-[/b]
Wingscars=the wounds left by the incineration of one’s wings during banishment.
[b]Dress[/b]
[b]Formal-[/b](optional)
[b]Casual-[/b](optional)
[b]Eyes-[/b]
[b]Skin-[/b]
[b]Wings-[/b](optional)
[b]General-[/b]

[b][u]Abilities [/b][/u] Suggested
[b]Physical abilities[/b]Angelic Strength, Angelic Speed, Angelic Agility, Angelic Durability, Mild Regeneration, Angelic {Swordsmanship}

[b]Mental abilities [/b]Suggested: Judgmental, Self-loathing, Lightly Suicidal, Guardian complex,

[b]Metaphysical abilities [/b]Suggested
-none-

[b][u]Weapons/Techniques[/b][/u]
[b]Name-[/b]
Ex:[b]Suffering & Judgment-[/b] {Fallen Angel A} carries with her/him at all time two small steel short swords, generally concealed within leather sheaths attached to his forearms. These weapons are mortal forged, entirely destructible, and offer no bonuses against either demonic or angelic adversaries.

Ex#2:[b]Exile-[/b]{Fallen Angel B} carries with her/him a large seven foot broad sword constructed of angelic materials. Due to its size it is difficult to wield and conceal, however because it is constructed of angelic mater it is considerably heavier to demonic creatures, weighing in excess of two hundred pounds, while for angelic creatures it is a more manageable weight. It offers a slight bonus against demonic adversaries, and is indestructible; however it cannot harm angelic creatures. 

[b][u]Weaknesses[/b][/u]Suggested
-none-

[b]Likes-[/b]
[b]Dislikes-[/b]

[b]Background-[/b] (optional but suggested)
[b]Reason for banishment/fall-[/b] (not optional, but can be included under background heading.)


Demons-Most should be evil, but being how betrayal is a sin there can be those who seek to redeem themselves or just upset their bosses.
Code:

[u][b]Demon Archetype Sheet[/u][/b]
[b]Name-[/b]Demonic Name EX: Castile EX: Beelzebub
[b]Age-[/b] Body Age/Actual Age (how old they appear/ how old they are)
[b]Alias-[/b] Human Name (optional)

[b][u]Appearance[/u][/b] (one for each form/shape please) EX: Demonic Form Ex: Human Form
[b]Hair-[/b]
[b]Height-[/b]
[b]Height W/Horns-[/b] (optional)
[b]Weight-[/b]
[b]Dress[/b]
[b]Formal-[/b] (optional)
[b]Casual-[/b] (optional)
[b]Eyes-[/b]
[b]Skin-[/b]
[b]Horns-[/b](optional)
[b]General-[/b]

[b][u]Abilities [/b][/u]
[b]Physical abilities[/b] Demonic Strength, Demonic Speed, Demonic Agility, Demonic Durability, Regeneration

[b]Mental abilities [/b] EX: Education, Telepathic, Bipolar, Insane, Stoic, Etc

[b]Metaphysical abilities [/b]Suggested

[b]Human Mask-[/b] In order to better blend with the mortal world {Demonic Name} has the ability to transform into a human, though while in human form he/she forfeits all physical abilities with the exception of Demonic Durability and Regeneration.

[b]Name-[/b]Description

[b][u]Weapons/Techniques[/b][/u]
[b]Name-[/b]

[b][u]Weaknesses[/b][/u]Suggested

[b]Holy Water-[/b]Describe

[b]Holy Objects-[/b]Describe

[b]Holy Ground-[/b]Describe

[b]Holy Scripts-[/b]Describe

[b]Name-[/b]Description

[b]Likes-[/b]
[b]Dislikes-[/b]
Blood Born Vampire
Code:

[u][b]Blood-Born Vampire Archetype Sheet[/u][/b]
[b]Name-[/b] First & Last (Middle Optional)
[b]Age-[/b] (Age Bitten)
[b]Alias-[/b](optional)

[b][u]Appearance[/u][/b]
[b]Hair-[/b]
[b]Height-[/b]
[b]Weight-[/b]
[b]Dress[/b]
[b]Formal-[/b](optional)
[b]Casual-[/b](optional)
[b]Eyes-[/b]
[b]Skin-[/b]
[b]Fangs-[/b](Noticeable or unnoticeable)
[b]General-[/b]


[b][u]Abilities [/b][/u] Suggested

[b]Physical abilities[/b] Inhuman Strength, Inhuman Speed, Inhuman Agility, Inhuman Durability, Regeneration.

[b]Vampirism-[/b] {Blood-Born Vampire} is a vampire and as such possesses dramatically improved physical abilities, and is incapable of being killed by means other than immolation, decapitation, or physical trauma directly to their heart, while they may starve doing so will just cause their body to decay.

[b]Mental abilities [/b] EX: High School Diploma, High School Dropout, Street Smarts, etc.

[b]Metaphysical abilities [/b]Suggested
-None-

[b]Weapons/Techniques[/b]
[b]Name-[/b](description)
Suggested
[b]Claws & Fangs-[/b]The natural weapon of all vampires, {Blood-Born Vampire} prefers to rend his/her enemies apart with nothing more than their bare hands, or gripping fangs.

[b][u]Weaknesses[/b][/u]

[b]Fire-[/b]Holy, Unholy, and Mortal Fire all posses great danger to vampires. Immolation is one of the few things that can kill them, and burns heal significantly slower than other wounds.

[b]Blood Thirst-[/b]All vampires thirst for blood, and when deprived of this sustenance, their bodies will slowly succumb to rot and decay, eventually becoming completely useless until the time which they acquire more blood.

[b]Sunlight-[/b]While vampires do not spontaneously combust in sunlight, they do sunburn extremely easily, as even exposure to direct sunlight limited to as short an amount of time as a half hour or less can cause a vampire’s skin to become irritated and red. Such rashes do heal quickly, but prolonged exposure can actually cause vampire flesh to evaporate.

(Personal Weaknesses) IE: Weaknesses specific to this character.

[b]Likes-[/b](Up to Player)
[b]Dislikes-[/b](Up to Player)

[b]Background-[/b] (optional but suggested) {Include how he/she was bitten}
Heart Born Vampire
Code:

[u][b]Heart-Born Vampire Archetype Sheet[/u][/b]
[b]Name-[/b] First & Last
[b]Age-[/b](Human Age/Vampire Age)
[b]Alias-[/b](optional)

[b][u]Appearance[/u][/b]
[b]Age-[/b]
[b]Hair-[/b]
[b]Height-[/b]
[b]Weight-[/b]
[b]Dress[/b]
[b]Formal-[/b](optional)
[b]Casual-[/b](optional)
[b]Eyes-[/b]
[b]Skin-[/b]
[b]Fangs-[/b](Noticeable or unnoticeable)
[b]General-[/b]


[b][u]Abilities [/b][/u] Suggested

[b]Physical abilities[/b] Inhuman Strength, Inhuman Speed, Inhuman Agility, Inhuman Durability, Advanced Regeneration.

[b]Vampirism-[/b] {Heart-Born Vampire} is a vampire and as such possesses dramatically improved physical abilities, and is incapable of being killed by means other than immolation, decapitation, or physical trauma directly to their heart, while they may starve doing so will just cause their body to decay.

[b]Vampiric Aging-[/b] {Heart-Born Vampire} was born a vampire, and as such while significantly more powerful than Blood-Born Vampire, he/she does suffer from aging. While he/she ages significantly slower than humans, ten human years being roughly equivalent to one vampire year after the initial growth spurt from age one to ten.
(IE: Born, 10 years later, age 10, 10 years later, age 11)

[b]Mental abilities [/b] Ex: Historic knowledge, etc. (Spoken Languages in addition to English)

[b]Metaphysical abilities [/b]
-See reference character Count Dracula for ideas-

[b]Weapons/Techniques-[/b]
[b]Name-[/b]
Suggested
[b]Claws & Fangs-[/b]The natural weapon of all vampires, {Heart-Born Vampire} prefers to rend his/her enemies apart with nothing more than their bare hands, or gripping fangs.

[b][u]Weaknesses[/b][/u]

[b]Fire-[/b]Holy, Unholy, and Mortal Fire all posses great danger to vampires. Immolation is one of the few things that can kill them, and burns heal significantly slower than other wounds.

[b]Thresholds-[/b]{Heart-Born Vampire} is unable to cross the threshold of a home without the permission of its inhabitants, uninhabited homes pose no problems and the invitation only needs to be renewed when the residence changes owners.

[b]Blood Thirst-[/b]All vampires thirst for blood, and when deprived of this sustenance, their bodies will slowly succumb to rot and decay, eventually becoming completely useless until the time which they acquire more blood.

[b]Sunlight-[/b]While vampires do not spontaneously combust in sunlight, they do sunburn extremely easily, as even exposure to direct sunlight limited to as short an amount of time as a half hour or less can cause a vampire’s skin to become irritated and red. Such rashes do heal quickly, but prolonged exposure can actually cause vampire flesh to evaporate.

(Personal Weaknesses) IE: Weaknesses specific to this character.

[b]Likes-[/b](Up to Player)
[b]Dislikes-[/b](Up to Player)

[b]Background-[/b](optional but preferred, keep in mind born a vampire to vampires.)

Hell Born Vampire
Code:

[u][b]Hell-Born Vampire Archetype Sheet[/u][/b]
[b]Name-[/b]  First & Last (Middle Optional)
[b]Age-[/b] (Birth-Death)
[b]Alias-[/b](Optional)

[b][u]Appearance[/u][/b]
[b]Age-[/b]
[b]Hair-[/b]
[b]Height-[/b]
[b]Weight-[/b]
[b]Dress[/b]
[b]Formal-[/b](optional)
[b]Casual-[/b](optional)
[b]Eyes-[/b]
[b]Skin-[/b]
[b]Fangs-[/b](Noticeable or unnoticeable)
[b]General-[/b]


[b][u]Abilities [/b][/u]  Suggested

[b]Physical abilities[/b] Supernatural Strength, Supernatural Speed, Supernatural Agility, Supernatural Durability, Advanced Regeneration.

[b]Vampirism-[/b] {Hell-Born Vampire} is a vampire and as such possesses dramatically improved physical abilities, and is incapable of being killed by means other than immolation, decapitation, or physical trauma directly to their heart, while they may starve doing so will just cause their body to decay.

[b]Mental abilities [/b] EX: Ancient Wisdom, Eternity Worn, etc. (Spoken Languages in addition to English)

[b]Metaphysical abilities [/b]
-See reference character Count Dracula for ideas.-

[b]Weapons/Techniques[/b]
[b]Name-[/b]
Suggested
[b]Claws & Fangs-[/b]The natural weapon of all vampires, {Hell-Born Vampire} prefers to rend his/her enemies apart with nothing more than their bare hands, or gripping fangs.

[b][u]Weaknesses[/b][/u]Suggested

[b]Fire-[/b]Holy, Unholy, and Mortal Fire all posses great danger to vampires. Immolation is one of the few things that can kill them, and burns heal significantly slower than other wounds.

[b]Holy Objects-[/b]Contact with Holy Objects shock and disorient Hell-Born Vampires.

[b]Running Water-[/b]Hell-Born Vampires are unable to cross a moving body of water under their own power. Attempts to do so will temporally paralyze them.

[b]Holy Ground-[/b] (Optional) Particularly powerful Hell-Born vampires are unable to step onto holy ground, and attempts to do so will result in great pain.

[b]Thresholds-[/b]Hell-Born Vampires are unable to cross the threshold of a home without the permission of its inhabitants, uninhabited homes pose no problems and the invitation only needs to be renewed when the residence changes owners.

[b]Blood Thirst-[/b]All vampires thirst for blood, and when deprived of this sustenance, their bodies will slowly succumb to rot and decay, eventually becoming completely useless until the time which they acquire more blood.

[b]Sunlight-[/b]While vampires do not spontaneously combust in sunlight, they do sunburn extremely easily, as even exposure to direct sunlight limited to as short an amount of time as a half hour or less can cause a vampire’s skin to become irritated and red. Such rashes do heal quickly, but prolonged exposure can actually cause vampire flesh to evaporate.

(Personal Weaknesses) IE: Weaknesses specific to this character.

[b]Likes-[/b](Up to Player)
[b]Dislikes-[/b](Up to Player)


[b]Background-[/b] (optional but suggested) {Human-Death-Hell-Escape/Rebirth}
Hell-Born vampires are thusly called because they are the souls of deceased humans who have exited hell either through their own power or the power of a demon, before they conscripted into Hell’s army and became demons. {Escape=Escaped Hell, Rebirth=Entered into the service of a celestial being and was removed from hell.}
Werewolf
Code:

[u][b]Werewolf Archetype Sheet[/u][/b]
[b]Name-[/b] First & Last
[b]Age-[/b]
[b]Time a Werewolf-[/b]How long ago were you bitten?
[b]Alias-[/b](optional)

[b][u]Appearance[/u][/b] (Human Form)
[b]Hair-[/b]
[b]Height-[/b]
[b]Weight-[/b]
[b]Dress[/b]
[b]Formal-[/b](optional)
[b]Casual-[/b](optional)
[b]Eyes-[/b]
[b]Skin-[/b]
[b]General-[/b]

[b][u]Appearance[/u][/b] (Werewolf Form)
[b]Hair-[/b]
[b]Height-[/b]
[b]Weight-[/b]
[b]Body[/b]
[b]Dress[/b](optional)
[b]Eyes-[/b]
[b]Tail-[/b] (optional)
[b]General-[/b]


[b][u]Abilities [/b][/u] Suggested
[b]Physical abilities[/b] Lupin Strength, Lupin Agility, Lupin Speed, Lupin Scent, Lupin Physical Resistances, Lupin Hearing, Normal Strength, Normal Speed, Normal Agility, Normal Durability Regeneration.

[b]Mental abilities [/b] Ex: High School Junior, Clever, Clumsy, Etc

[b]Metaphysical abilities [/b]

[b]Mastered Lupin Transformation-[/b]{Werewolf A} has the ability to transform into her/his wolf form at any time she/he desires, however she/he is still strongest during a full moon she/he may access her/his form whenever she/he desires, as well as suppress the transformation during full moons. While within wolf form she/he gains access to all Lupin physical abilities, while in human form she/he removes all Lupin Weaknesses.

Suggested
[b]Adept Lupin Transformation-[/b]{Werewolf B} has the ability to transform into her/his wolf form during any night he/she desires, however he/she is still strongest during a full moon. He/she may access her/his form any night he/she desires, as well as suppress the transformations during full moons. While within wolf form she/he gains access to all Lupin physical abilities, while in human form she/he removes all Lupin Weaknesses

[b]Novice Lupin Transformation-[/b]{Werewolf C} is forcibly transformed into his/her wolf form during full moons. During the day he/she is a normal human being, however at night, depending on the stage of the moon he/she has mild to full access to Lupin abilities and Weaknesses.


[b][u]Weaknesses[/b][/u]
[b]Lupin Silver[/b]-The old werewolf weakness still stands true, anything made of pure or semi-pure silver cuts straight through the innate Lupin Physical Resistance.

[b]Lupin Hearing[/b]-Having the ears of a dog is not always a good thing, if a loud noise, or ultrasonic noise such as a dog whistle sounds she/he feels the full effects as if she/he were a normal canine and can be temporarily rendered deaf, or even forced out of her/his Lupin form.


[b]Likes-[/b]
[b]Dislikes-[/b]

[b]Background-[/b](optional but suggested)
[b]Werewolf encounter-[/b] Where when and how did you encounter the wolf/demon that made you? (can be included under Background header)

Magical Human
Code:

[u][b]Magical Human Archetype Sheet[/u][/b]
[b]Name-[/b]First & Last
[b]Age-[/b]
[b]Occupation-[/b](if none list Unemployed)
[b]Alias-[/b](optional)

[b][u]Appearance[/u][/b]
[b]Hair-[/b]
[b]Height-[/b]
[b]Weight-[/b]
[b]Dress[/b]
[b]Formal-[/b](optional)
[b]Casual-[/b](optional)
[b]Eyes-[/b]
[b]Skin-[/b]
[b]General-[/b]
Additional
Ex[b]Necklace-[/b]{protagonist girl} is almost always seen wearing the necklace of her dead mother. It is a simple small silver chain with three small charms hanging from it, a sea otter, a chicken, and the crest of the witch god Hecate.

[b][u]Abilities [/b][/u] Suggested
[b]Physical abilities[/b]Normal Strength, Normal Speed, Normal Agility, Normal Durability, Normal Heal-Rate.

[b]Mental abilities [/b]Ex: Collage Educated, Traumatized, Hydrophobic, Etc

[b]Metaphysical abilities [/b]
Ex:[b]Arcane Lightning-[/b]{protagonist girl} possess the ability to channel small bursts of arcane energy from her hand, theses blasts varying in strength from powerful lightning bolts, to small static shocks. However the greater the blast the more difficult it is for {protagonist girl} to remain lucid.


[b][u]Weapons/Techniques[/b][/u]
[b]Name-[/b]Description

Ex:[b]Minerva-[/b]In addition to {protagonist girl’s} magical abilities, she carries with her at all times a small silver dagger given to her by {Ex: Father Degrey}. This dagger has the ability to purify anything it strikes, and is a Holy Object.(AKA demons with the Holy Object weakness would suffer around it.)

[b][u]Weaknesses[/b][/u]Suggested

[b]Human-[/b]{Protagonist girl} is entirely human, and as such is a good deal more fragile than most creatures she encounters. Unlike celestial beings {protagonist girl} requires significant time to heal from significant wounds, is capable of falling ill, and all the other short comings natural to humanity.

[b]Likes-[/b]
[b]Dislikes-[/b]

[b]Background-[/b](optional but preferred)

Ex: {protagonist girl’s} mother was murdered by a vile and malicious demon when she was six. {protagonist girl} witnessed her mother down while the demonic creature held her under, and ever since has both dedicated her life to hunting down the demonic water beast that killed her, and been deathly afraid of drowning.

It was only later when she was nine, and in foster care, that she discovered she could conjure arcane bursts of energy… blah blah blah she met {Father Degrey} at some point and got her dagger you get the idea. 

Physic Human
Code:

 [u][b]Physic Human Archetype Sheet[/u][/b]
[b]Name-[/b]First & Last
[b]Age-[/b]
[b]Occupation-[/b](if none just list Unemployed)
[b]Alias-[/b](optional)

[b][u]Appearance[/u][/b]
[b]Hair-[/b]
[b]Height-[/b]
[b]Weight-[/b]
[b]Dress[/b]
[b]Formal-[/b](optional)
[b]Casual-[/b](optional)
[b]Eyes-[/b]
[b]Skin-[/b]
[b]General-[/b]
Additional
Ex[b]Suitcase-[/b]{antagonist boy} is unable to control his powers and as such requires a near constant treatment of {random drug #5}, and as such he keeps a small supply with him at all times in a small black suitcase which he carries with him everywhere.

[b][u]Abilities [/b][/u] Suggested
[b]Physical abilities[/b] Sub-par Strength, Sub-par Speed, Sub-par Agility, Normal Durability, Normal Heal-Rate.

[b]Mental abilities [/b]Ex: Collage Bachelorette Degree in {psychology}
Ex:[b]Uncontrolled Telepathy-[/b]{antagonist boy} was born with the ability to read the minds of those within a 500 meter distance of him. However he has absolutely no control over this ability, and before it was discovered that {random drug #5} suppressed his powers enough for him to control them he was institutionalized. Though now so long as he his medicated he is able to control his powers enough to read the minds of anyone within 300 meters of him. However reading the ageless minds of celestial beings remains difficult for him.

[b]Metaphysical abilities [/b]Suggested
-None-

[b][u]Weapons/Techniques[/b][/u]
[b]Name-[/b]
Ex[b]9mm Handgun-[/b]Being a practical man {antagonist boy} carries a licensed 9mm handgun with him wherever he goes.

[b][u]Weaknesses[/b][/u]Suggested
[b]Human-[/b]{Antagonist boy} is entirely human, and as such is a good deal more fragile than most creatures she encounters. Unlike celestial beings {antagonist boy} requires significant time to heal from significant wounds, is capable of falling ill, and all the other short comings natural to humanity.

[b]Feeble-[/b]Being institutionalized for the majority of his childhood, {antagonist boy} is not a very strong individual, almost all his physical abilities falling under par.

[b]Likes-[/b]
[b]Dislikes-[/b]

[b]Background-[/b](optional but preferred)

Ex: Due to his powers {antagonist boy} has been institutionalized for the majority of his life, spending his childhood in the {Yadayada asylum} on the edge of town. It wasn’t until he was {15} that it was discovered that {random drug #5} could suppress his powers enough for him to control them and he was eventually returned to the custody of his overjoyed parents.

However spending so much time institutionalized left him bitter, even more so as upon his return he discovered via his powers, that his parents’ apparent joy at his release was false. They felt distance from him and he subconsciously hated them.

Throughout his school life {antagonist boy} has excelled simply by reading the minds of the instructors and/or class, and he was quickly labeled a genius, as he graduated from college with a bachelorette degree in {psychology} when he was {19}

Human Human 100%
Code:

[u][b]100% Human Archetype Sheet[/u][/b]
[b]Name-[/b] First & Last
[b]Age-[/b]
[b]Occupation-[/b] (if none just list Unemployed) Suggestion: Hunter
[b]Alias-[/b](optional)

[b][u]Appearance[/u][/b]
[b]Hair-[/b]
[b]Height-[/b]
[b]Weight-[/b]
[b]Dress[/b]
[b]Formal-[/b](optional)
[b]Casual-[/b](optional)
[b]Eyes-[/b]
[b]Skin-[/b]
[b]General-[/b]
Additional
Ex:[b]Overcoat-[/b]{Hunter Human} is almost always wearing his large brown overcoat, the contents of which include all variety of supernatural fighting tools, as well as the cloth itself bearing several warding runes to stave off the darker forces of the celestial stage.

[b][u]Abilities [/b][/u]Suggested

[b]Physical abilities[/b] Trained Strength, Normal Agility, Normal Speed, Trained Durability, Normal Heal-Rate.

[b]Mental abilities [/b] Suggested: Vengeful against {Demons}, Determined, Supernaturally Aware/Experienced {“Something doesn’t smell right”}

[b]Metaphysical abilities [/b]Suggested
-None-

[b]Weapons/Techniques-[/b]
[b]Name-[/b]

[b][u]Weaknesses[/b][/u]Suggested
[b]Human-[/b]{Hunter Human} is entirely human, and as such is a good deal more fragile than most creatures she encounters. Unlike celestial beings {Hunter Human} requires significant time to heal from significant wounds, is capable of falling ill, and all the other short comings natural to humanity.

[b]Likes-[/b]
[b]Dislikes-[/b]

[b]Background-[/b](Include why/how they got into the supernatural)




Last edited by TheDeceiverGod on 7/6/2010, 8:31 pm; edited 3 times in total
TheDeceiverGod
TheDeceiverGod
Admin
Admin

Posts : 1875
Join date : 2009-06-29
Age : 35

Back to top Go down

The Devil's Dream Empty Re: The Devil's Dream

Post by TheDeceiverGod 7/6/2010, 8:14 pm

'Canon' Characters


Chief Antagonist
Spoiler:

Minions
Creatures that shall be under the direct control of Beelzebub, they’re under his control, but are not part of his consciousness. [ooc]AKA his they are his Minions, they do what he tells them to, but he only finds out about what happened if one of them makes it back, or if he’s watching. Ya dig? I’m figuring brought into existence exclusively by Beelzebub, but once set up for conflict treated as NPCs. [/ooc]
Primary-Secondary-Tertiary=most used-to-least used
Spoiler:

The Prince’s Conjurers AKA The Devil’s Immortals
Optional attachment to Beelzebub

War
Code:
[b]Name-[/b] Andrew (Andy) Price
[b]Age-[/b] 19
[b]Horseman Alignment-[/b] War

[b][u]Appearance [/b][/u]Suggested
[b]Hair-[/b] Andy has his father’s short curly black hair with amble eye brows and almost feminine eyelashes.
[b]Height-[/b] 6’ 2’’
[b]Weight-[/b] 146lbs
[b]Dress-[/b] Andy will traditionally wear a long sleeve t-shirt and a well worn pair of blue jeans, occasionally with a black coat when it’s chilly out.
[b]Eyes-[/b] Brown
[b]Skin-[/b]Pale yet not pallor, you wouldn’t call him tan but neither would you call him white.
[b]Body-[/b] He’s not really muscular and is actually somewhat scrawny, but he does have some meat on him and is far from a stick.
[b]General-[/b] Andy is the traditional back of the class never noticed teen.
[b]Servitor’s Mark-[/b] Andy’s Mark is directly on his forehead, though normally concealed by his thick bangs.

[u][b]Abilities [/b][/u] Suggested
[b]Physical Abilities-[/b]Amplified Strength, Amplified Speed, Amplified Dexterity, Amplified Agility, Regeneration, Demonic Swordsmanship.
[b]Mental Abilities-[/b] High School diploma
[b]Metaphysical Abilities[/b]

[b]Battle Spark-[/b]A gift from Beelzebub Andy may use his left hand to release a starburst of ruby flames accompanied by a thunder clap like noise and a mild shockwave. The flames will not ignite anything but they will burn any organic matter they come in contact with.

[b]Ability Origin-[/b]Andy was the one who put forward the idea to summon the Prince of Hell, and was also the first to receive the Servitor’s Mark.

[b][u]Weapon[/b][/u]
[b]The Black Sword-[/b]While not much to look at the Black Sword is basically nothing more than a pressed piece of metal sharpened to have an edge on either side. It is the simplest possible broadsword and its only sign of crafting are the three demonic runes resting upon one side of the blade. When translated the runes read ‘WAR’ in devil’s speak.

[b]Weapon powers-[/b]The Black Sword is always cold to the touch, but will leave searing wounds on any it cuts. The sword itself is indestructible but its overtly simple design allows it to be easily knocked from one’s hands. The Black Sword is neither angelic nor demonic in origin and is equally effective against both stocks of beings.

[b]Weapon note-[/b]Andy has never had any weapons training, however along with his amplified natural abilities Beelzebub gifted him with absolute knowledge of The Dancing Devil swordsmanship style. A one handed style of swordsmanship that requires a great deal of dexterity and involves hold the sword on the tips of your fingers keeping it ready to move in any direction. Often a lot of sword twirling and quick jabs are involved earning the style its name. Andy is right handed.

[u][b]Weaknesses[/b][/u] Suggested
[b]Overprotective-[/b]Andy has always been a little over protective of his little sister, particularly because she has always been smarted than him and tends to actually know better than him. She is quite possibly the only person in the world Andy would disobey Beelzebub for.

[b]Overconfident-[/b]Since the summoning of Beelzebub Andy has grown overconfident of how things will turn out. He is absolutely certain that following Beelzebub will prevent any harm from coming to him, his friends or his little sister, and wouldn’t think twice of charging onward into battle.

[b]Loyalty-[/b]Andy’s mind has been warped a little by the Servitor’s Mark, originally simply meant to insure the recipients of the mark were loyal to Beelzebub, Andy was ready to pledge his life to the demon from the moment they met, and since the alteration of the mark he has become excessively trusting of the devil prince.

[b]Friendship-[/b]Andy values his friends second only to his little sister, and would gladly give his life for any of them should the opportunity present itself.

[b]Holy Water-[/b] Holy water will present a powerful irritation to those with the Servitor’s Mark, and baths in it will temporarily remove their Demonic Amplification, and the mind control inflicted upon them.

[b]Holy Objects-[/b] Holy Objects will physically burn any of those with the Servitor’s Mark.

[b]Holy Scripts-[/b] The words of Holy Scripts are deafening to those with the Servitor’s Mark provided they can hear them.

Pestilence
Code:

[b]Name-[/b]Samantha (Sam or Sammy) Price
[b]Age-[/b] 18
[b]Horseman Alignment-[/b] Pestilence

[b][u]Appearance[/b][/u] (Human Form) Suggested
[b]Hair-[/b]Sam has her mother’s long blond straight hair and takes pride in keeping it nice and neat.
[b]Height-[/b]5’ 10’’
[b]Weight-[/b]133lbs
[b]Dress-[/b]Sammy generally wears a pair of tattered jeans with the legs rolled up to just over her knees, a short white tank-top and a pink sweater hooked together by the zipper and slid down over her shoulders.
[b]Eyes-[/b] Green, used to be nearsighted before her marking, she’s still getting used to not wearing glasses.
[b]Skin-[/b]Sam shares her brother’s complexion to some degree, she possesses more of a tan though has never owned anything more revealing than a one piece and has prominent tan lines.
[b]Body[/b] Chest 36 Waist 32 Hips 32
[b]General-[/b] Sam isn’t the ugliest girl around but neither is she the most beautiful, until they summoned the Prince she was rather self conscious about how she looked. She possesses five small scars on either of her palms.
[b]Servitor’s Mark-[/b]Sam’s mark is just above her right breast.

[b][u]Appearance[/b][/u] (Werewolf Form) Suggested
[b]Hair-[/b]Her entire body is covered in an inch & a half of thick wiry fur.
[b]Height-[/b] 7’ 3’’
[b]Weight-[/b] 307lbs
[b]Eyes-[/b]In wolf form Sam possesses vicious yellow Lupin eyes.
[b]Body-[/b]As a werewolf Sam is several times larger than her human self, possesses powerful claws on both her hands and feet, and has teeth to match the vicious nature of her newly acquired beast form.
[b]General-[/b]When in werewolf form Sam appears as an enormous grey man-wolf, her gender is indistinguishable and she does not appear at all friendly.

[b][u]Abilities[/b][/u] Suggested
[b]Physical Abilities-[/b]Lupin Strength, Lupin Agility, Lupin Speed, Lupin Scent, Lupin Physical Resistances, Lupin Hearing, Amplified Strength, Amplified Speed, Amplified Agility, Regeneration
[b]Ability note-[/b] Lupin Physical Resistances does not mean she is immune to physical attacks, they still hurt her, she’s just harder to hurt.
[b]Mental Abilities-[/b] High School Diploma w/ Honors, Honor Roll
[i]Note-Sammy has developed a bit of a crush on Beelzebub, whether it’s because of her Servitor’s Mark, or her wolf pack instinct she has convinced herself she is in love with the diabolical prince. [/i]
[b]Metaphysical Abilities[/b]

[b]Mastered Lupin Transformation[/b]- A gift from Beelzebub Samantha has the ability to transform into her wolf form at any time she desires, however she is still strongest during a full moon she may access her form whenever she desires, as well as suppress the transformation during full moon. While within her wolf form she gains access to all Lupin physical abilities, while in human form she removes all Lupin Weaknesses.

[b]Ability Origins-[/b] Sam has always supported her brother and was the one who organized the preparations to summon the devil prince. She was the second to receive the Servitor’s Mark.

[b][u]Weaknesses[/b][/u] Suggested
[b]Overconfident-[/b]The sudden onset of both becoming a Servitor and a werewolf at the same time has left Sammy feeling a little overly powerful. She often feels a little indestructible while in her wolf form.

[b]Lupin Silver-[/b]The old werewolf weakness still stands true, anything made of pure or semi-pure silver cuts straight through the innate Lupin Physical Resistance.

 [b]Lupin Hearing-[/b]Having the ears of a dog is not always a good thing, if a loud noise, or ultrasonic noise such as a dog whistle sounds she feels the full effects as if she were a normal canine and can be temporarily rendered deaf, or even forced out of her Lupin form.

[b]Love?-[/b]Having convinced herself that she is in love with Beelzebub she will often stand at his side as his obedient pup, or rush to him when she believes he is in danger. Even if it means disobeying a direct order form him. She believes that he needs her help to break the Seal and readily offers it, and other things, despite protests from her brother. The Prince has yet to show any signs the feeling is mutual and the question of whether demons possess the ability to love has yet to be answered.

[b]Holy Water-[/b] Holy water will present a powerful irritation to those with the Servitor’s Mark, and baths in it will temporarily remove their Demonic Amplification, and the mind control inflicted upon them.

[b]Holy Objects-[/b] Holy Objects will physically burn any of those with the Servitor’s Mark.

[b]Holy Scripts-[/b] The words of Holy Scripts are deafening to those with the Servitor’s Mark provided they can hear them.

Famine
Code:

[b]Name-[/b]Jeremiah (Jerry) White
[b]Age-[/b] 18
[b]Horseman Alignment-[/b] Famine

[b][u]Appearance[/b][/u] Suggested
[b]Hair-[/b] Jerry wears his blond hair short and spiked with the tips bleached almost white.
[b]Height-[/b] 6’ 2’’
[b]Weight-[/b] 122lbs
[b]Dress-[/b]Jeremiah traditionally wears a white pair of sweat pants with a matching zipped up hoodie.
[b]Eyes-[/b] hazel
[b]Skin-[/b] A deathly pallor, boy hasn’t had a tan since grade school.
[b]Body-[/b]If Andy wasn’t a stick than Jerry is. This boy needs to eat more protein or maybe start working out.
[b]General-[/b] Jerry looks like he should keel over within the next few days, he has virtually no meat on his bones, and this is primarily because he doesn’t actually eat much. Not for any particularly reason, he just got lots of lunch money stolen when he was younger and learned to live on less.
[b]Servitor’s Mark-[/b] Jeremiah’s Mark is on his left shoulder blade.

[b][u]Abilities[/u][/b] Suggested
[b]Physical Abilities-[/b] Amplified Strength, Amplified Speed, Inhuman Agility, Regeneration
[b]Mental Abilities-[/b] High School diploma, A+ in Baking
[b]Metaphysical Abilities[/b]

[b]Withering Touch-[/b]A gift from Beelzebub Jeremiah has the ability to sap the life force from anyone and anything he touches. This power is under his complete control and though Jeremiah does not gain any actually substance from withering life forms, he has been learning to enjoy it. The one fall back to this ability is celestial or infernal beings are immune to some degree, rather than sapping their life it merely causes them to fatigue and on prolonged occasions pass out.

[b]Ability Origin-[/b] Jerry has been hanging out with Andy and Sam since they were little they and all their friends live in the same cul-de-sac, and Jerry has always sort of been the rational one of the group. He was the second to receive the Servitor’s Mark.

[u][b]Weapon[/u][/b]
[b]The Black Scales-[/b]While not noticeably a weapon the Black Scales are simply a triangular piece of metal with six runes written on the forward side, with two small cone shaped containers dangling from either side and a stake like column in the center. Jerry wears the Scales across his chest, with the rune etched piece running across his collar and the containers tossed back behind either shoulder. When translated the runes read ‘FAMINE’ in devil’s speak.

[b]Weapon Powers-[/b]The Black Scales possess the ability to measure and neutralize any force. This includes both attacks directed toward the Scales’ owner, and natural forces such as gravity. The effective range for the Scales’ neutralization ability is only a few feet, while this does allow whoever has them to ignore the laws of gravity and force. However the Black Scales may only neutralize one force at a time, if attacked while mid air their owner will either have to take the blow or risk falling.

[b][u]Weaknesses[/b][/u] Suggested
[b]Meek-[/b] Jeremiah is a meek person by nature and would rather avoid a fight than participate in one, and will often seek to find his friends before engaging an enemy.

[b]Weak-[/b] Though like all Servitors’ Jeremiah’s strength has been amplified, he is easily the physically weakest of the five that summoned Beelzebub.

[b]Holy Water-[/b] Holy water will present a powerful irritation to those with the Servitor’s Mark, and baths in it will temporarily remove their Demonic Amplification, and the mind control inflicted upon them.

[b]Holy Objects-[/b] Holy Objects will physically burn any of those with the Servitor’s Mark.

[b]Holy Scripts-[/b] The words of Holy Scripts are deafening to those with the Servitor’s Mark provided they can hear them.

Death
Code:

[b]Name-[/b]Scott Sanders
[b]Age-[/b] 17
[b]Horseman Alignment-[/b] Death

[b][u]Appearance[/b][/u] Suggested
[b]Hair-[/b]Scott has short straight black hair that often falls in his face.
[b]Height-[/b] 6’ 10’’
[b]Weight-[/b] 153lbs
[b]Dress-[/b] Scott traditionally wears a long black trench coat over a dark long sleeve t-shirt and tattered knee-less jeans.
[b]Eyes-[/b]Black
[b]Skin-[/b]Pale, not as pale as Jerry, but still pale.
[b]Body-[/b] Scott is a long tall man without quite enough meat on him to make him appear formidable, he played basket ball for their school before they summoned Beelzebub.
[b]General-[/b]His sear size tends to make him into an intimidating fellow but he’s actually quite the charming man. He’s not so much scrawny as he is lengthy, and you wouldn’t call him a stick, but maybe a string bean.
[b]Servitor’s Mark-[/b] Scott’s Mark is just above his left elbow on the outside of his arm.

[b][u]Abilities[/u][/b] Suggested
[b]Physical Abilities-[/b] Amplified Strength, Inhuman Speed, Amplified Agility, Amplified Dexterity, Regeneration,
[b]Mental Abilities-[/b]High School Senior, Clever
[b]Metaphysical Abilities[/b]

[b]Shadow Step-[/b]A gift from Beelzebub Scott has the ability of short range teleportation. He may teleport anywhere within his field of vision, transparent objects such as glass or tinted objects such as windows or frosted glass pose no problem and mirrors and cameras allow him to teleport around corners and to distant areas as long as he is viewing the location in real time. He may not teleport organic living matter other than himself.
[b]Note-[/b]Scott and his friends will often use their cell phones’ video cameras to send him real time footage of their locations that he might Step in and help. He only needs a few seconds of imagery to Shadow Step.

[b]Ability Origin-[/b]Scott is the more forward of the five, often speaking before thinking things through. Always holding onto dreams of grandeur he was all for raising the Prince if only to change their lives from the boring tedium he felt they were condemned to. He was the forth to receive his mark.

[u][b]Weapons[/b][/u]
[b]The Black Scythe-[/b]A large seven foot tall scythe composed of black lumber and cold to the touch black metal. The staff is the only wooden part of the weapon; it is perfectly straight until two thirds of the way down where it gently curves to the back ending in a sharp wooden spear point. The blade is a flat black and simply, with five demonic runes written on one side, the opposite side is a reflective mirror like surface. The runes translate into ‘DEATH’ in Devil’s speak. The blade and staff are connected by a pure white skull with the blade spitting the skull’s face in half in emergence.

[b]Weapon powers-[/b] The Black Scythe is an unnatural weapon of neither demonic nor angelic origins and possess the ability to split any mortal substance perfectly, leaving a surgical wound. The blade itself not only splits the flesh but scars the spirit. The Scythe like all Black weapons is indestructible.

[b]Weaknesses[/b] Suggested

[b]Overeager-[/b]Scott is a little overeager. He has always been rushing in without thinking things through.

[b]Tall-[/b]Scott is a rather tall person, and sticks out in a crowd. This makes it hard for him to conceal himself and impossible for him to fit in small spaces.

[b]Holy Water-[/b] Holy water will present a powerful irritation to those with the Servitor’s Mark, and baths in it will temporarily remove their Demonic Amplification, and the mind control inflicted upon them.

[b]Holy Objects-[/b] Holy Objects will physically burn any of those with the Servitor’s Mark.

[b]Holy Scripts-[/b] The words of Holy Scripts are deafening to those with the Servitor’s Mark provided they can hear them.


Last edited by TheDeceiverGod on 7/7/2010, 1:19 am; edited 1 time in total
TheDeceiverGod
TheDeceiverGod
Admin
Admin

Posts : 1875
Join date : 2009-06-29
Age : 35

Back to top Go down

The Devil's Dream Empty Re: The Devil's Dream

Post by TheDeceiverGod 7/6/2010, 8:15 pm

Code:

[u][b]NPC Vampire Exemplar Creature[/b]: Reference Purposes Only.[/u]
Not for play.
[b]Name-[/b] Count Vladimir Draculea
[b]Age-[/b] 1431-1476
[b]Alias-[/b]Son of the Devil, Son of the Dragon, The Impaler, Count Dracula

[b][u]Appearance[/u][/b]
[b]Age-[/b]45
[b]Hair-[/b]Black
[b]Height-[/b]5’ 10’’
[b]Weight-[/b]213lb
[b]Dress[/b]
[b]Formal-[/b]Dracula has learned to embrace current styles, and in formal settings he will most often be seen wearing a black suit with a blood red under shirt and red tie, matching black shoes, well shined, and a pair of plain white gloves.
[b]Casual-[/b]More casually Dracula tends to fall back into his old styles wearing a black vest with gold buttons a red ruffled undershirt, matching ruffled sleeves black pants and a small simple red bowtie with long slender pulls, black leather shoes and plain white gloves.
[b]Eyes-[/b] Red-Bronze
[b]Skin-[/b] Pale
[b]Fangs-[/b]Dracula’s fangs actually tend to go unnoticed, he has long had the time to get used to them and they seldom ever hang from his mouth anymore.
[b]General-[/b]Dracula tends to appear intimidating in either casual or formal attire, and despite his dated tastes in casual clothing, the style suits him as subconsciously most people pick up that he is as dated as the style.


[b][u]Abilities [/b][/u]

[b]Physical abilities[/b] Supernatural Strength, Supernatural Speed, Supernatural Agility, Supernatural Durability, Advanced Regeneration, Skilled Swordsmanship, Skilled Spearmanship, Skilled Archery.

[b]Vampirism-[/b] Dracula is a vampire and as such possesses dramatically improved physical abilities, and is incapable of being killed by means other than immolation, decapitation, or physical trauma directly to their heart, and while they may starve doing so will simply cause their body to decay.

[b]Mental abilities [/b] Ancient Wisdom, Battle hardened, Eternity worn, Speaks Fluent French, Speaks Fluent Spanish, Speaks Fluent Latin, Speaks Fluent German.

[b]Metaphysical abilities [/b]

[b]Telekinesis-[/b]Dracula possess the ability to manipulate any object he is visually aware of with nothing more than his mind and physical gestures. However such manipulations, while metaphysical in nature, cannot exceed the physical force he could apply at close range, and another being with telekinesis may use theirs to lock his along with their own. 

[b]Cruoremkinesis-[/b]Dracula possess the ability to control any blood he is either in physical contact with or is visually aware off with nothing more than his mind and physical gestures. While this does not extend to blood within other bodies, it does include his own internal blood, and any blood pools or sprays.

[b]Pyrokinesis-[/b]Dracula possess a rather unusual ability for a vampire, he is capable of manipulating any Mortal flame he is physically aware of with nothing more than his mind and physical gestures. This includes moving extending and continuing a flame without the need for additional fuel, however he is not able to increase the temperature of a flame, or manipulate Holy or Unholy Fire.

[b]Polymorphism-[/b]Dracula possess the ability to metamorph into the form of any human, animal, or group of animals he desires, this includes insects, bats, and wolves. However he is still subject to the laws of the conservation of matter, and requires to; remain the same cumulative weight regardless of his size, consume significant amounts of organic material when expanding his shape, or discard a significant amount of organic material when contracting his shape. This ability may be used to reattach limbs that have been severed or destroyed, provided he is still near the organic material. He may in fact use any organic material so long it is not actively alive, such as part another living body or plant.

[b]Mist Walk-[/b]Dracula possess the ability to transform into mist, becoming incorporeal and invulnerable to physical attacks, however while in this form Dracula is dramatically more susceptible to all kinds of fire, and simple contact with it will not only ignite his entire body but force him to rematerialize. 

[b]Shadow Step-[/b]Dracula possess the ability to teleport to any location that he is aware of and is shrouded in shadows. To do so all he requires is to be aware of what a location looks like, and a shadow large and enough to mask his entrance. Such shadows can be of any depth, but must possess the basic surface area to shroud Dracula, his attire, any and all passengers, and associated luggage.

[b]Serpent’s Eye-[/b]Dracula possess a mild but potent form of telepathy, and may implant thoughts into the minds of anyone he is in direct eye contact with. A mentally aware person may recognize these thoughts as not their own, but a distracted, or otherwise disengaged person may be taken in by these thoughts and act upon them. Such things as eye glasses and windows pose no opposition unless they are tinted to the point of not being able to see the other’s eyes.

[b]Serpent’s Will-[/b]Similar to the Serpent’s eye, should Dracula make direct eye contact with a beast, a creature incapable of sentient behavior on its own, he may impose his own will over it and bring it under his direct command. However doing so with large quantities of creatures stresses him greatly as he is required to individually control each beast, and with particularly large groups he is left with little concentration left for his own person.

[b]Astral Form-[/b] Dracula possess the ability to maintain an earthbound spirit even after his physical body has been destroyed. Within this form he can see and hear all that is happening around him however he may not interact with the physical realm in any way, this includes being seen & heard. He may reenter his physical body after the wounds that ejected him have regenerated, however such things as impalement prevent regeneration until the wound is cleaved.
[b]Ability Note-[/b]While in Astral Form Dracula may be seen by any with the ability to see spirits, and an exorcism or blessing may seal him from entering an area. However in Astral Form he does not require permission to enter a residence. 

[b]Weapons/Techniques-[/b]
[b]Claws & Fangs-[/b]While Dracula is well versed in a variety of medieval weapons, his preferred weapon of choice is his own two hands, often using his vampiric claws to rend his enemies, or his powerful fangs to grip an opposing limb or weapon before removing it from his adversary’s possession.

[b][u]Weaknesses[/b][/u]

[b]Fire-[/b]Holy, Unholy, and Mortal Fire all posses great danger to vampires, immolation is one of the few things that can kill them, and burns heal significantly slower than other wounds. However Dracula is only particularly vulnerable to the twin genres of spiritual fires, as Mortal Fire may be controlled by his Pyrokinesis.

[b]Holy Objects-[/b]Contact with blessed, sacrosanct or sacred objects shock and disorient Dracula, prolonged exposure to them has even been known to corrupt his grip on reality and in extreme cases cause him to go into a blood hungry frenzy.

[b]Running Water-[/b]Dracula is unable to cross exposed running water under his own power, and he requires a structure of some kind to cross such things as streams rivers and aqueducts. Alternatively he may find someone capable of crossing the water to carry him, in or outside his coffin, however attempts to cross on his own will force him into his natural form and paralyze him.

[b]Holy Ground-[/b] Being of particularly dark power, Dracula is forbid from stepping onto holy ground, and any attempt to do so will result in his blood literally catching fire while still pumping through his veins. His blood will remain burning until he leaves the holy ground or has none left.

[b]Thresholds-[/b]Dracula is unable to cross the threshold of a home without the permission of its inhabitants, uninhabited homes pose no problems and the invitation only needs to be renewed when the residence changes owners.

[b]Blood Thirst-[/b]Like all vampires Dracula requires blood as his sustenance, and though he seldom ever needs to feed, having long grown accustomed to the thirst and is no more uncomfortable with it than anyone would be with being hungry, and he is in fact able to ignore it completely for long periods of time before actually being required to feed.

[b]Blood Fetish-[/b]Dracula is sexual aroused by the sight of blood, and loves nothing more than to see it spill from his victim, and because of this he will often put off delivering the finishing blow until he has bled a victim dry, or grows board of ‘playing’ with his current target.

[b]Women-[/b]In all of eternity Dracula has had many loves, and has in fact grown to the point where he can find something to love in virtually any woman. Despite the commonality of him finding something lovely in a woman, he will never compare one woman to another, and he is easily taken in, or distracted by a new, particularly interesting woman.  He does however suffer from significant chauvinism, mostly due to the age of his upbringing, and while he is very aware that women posses their own will, he neither finds them a threat, not accountable for their own actions.

[b]Eternity Worn-[/b]Dracula has been a live for a very long time, and over that time, he has become more and more detached from the world. He has gotten to the point where he finds little of interest in the world aside from the occasionally interesting creature, woman, or man, and never enters into a fight or situation unless provoked.

[b]Likes-[/b]Blood, Women, Wine, Family, Himself.
[b]Dislikes-[/b]Self proclaimed Heroes, Unrighteous Righteous Warriors, Fratricide.


[b]Background-[/b] In life he was born Vlad Draculea of 1431 Transylvania, and he lived most of his family life in exile as his father, Vlad Dracul, was disliked by those in power and at an early age Vlad Draculea was initiated into the Christian Order of the Dragon as a defender of the cross, though he was only the second son of three, his father later sold him and his younger brother to those in power as a promise to become their vassal and in doing so prevented an invasion.

Vlad grew to hate those that ruled over him and believe that as they were not Christians, his father had betrayed the Order of the Dragon’s oath to fight them. It wasn’t until 1447 when his father was assassinated and the very people he hated for control him seated him in power, his elder brother having already passed after being blinded with hot iron stakes and being buried alive for political reasons.

Vlad ruled as a puppet leader for less than a year before his country was invaded and he was forced to flee. Traveling for some time, it wasn’t until Vlad found himself in the hands of his father’s old allies, and the enemies of those currently in power that he had grown to hate. In 1456 he was given his chance at vengeance, when his new allies attacked his old enemies.

Though his allies died of a plague shortly after, Vlad maintained control of his native land as crown prince, however his home, having had no defined leader for quite some time, was in a near constant state of war, it was then when the prince took drastic action, those accused of harboring an enemy prince suspected of having a hand in the death of Vlad’s elder brother were impaled in the thousands, and when Vlad did capture the enemy royal he forced him to read his own funeral oration while kneeling at the foot of his grave before his execution.

Once his own country was stabilized Vlad turned to outward enemies, and sought vengeance upon many of those who had wrong him in the past, including impaling 20,000 enemy prisoners to ward off an attack from another long time enemy. He had the impaled positioned between his lands and the approaching army, such that his enemies were forced to march through the fields of their impaled allies to reach him. The result was that less than a third of the approaching forces actually reached their destination, the rest having deserted.

Eventually, Draculea was captured, and though there are several variants of how he died, Vlad the Impaler is generally believed to have been killed December 1476. His own people remembered him as a kind prince, and a champion of the common man, claiming that the many atrocities he committed were to cleanse his land of crime and dishonesty.

However Vladimir Draculea did not die with Vlad the Impaler. His immortal soul was sent to hell, and furious that he was rendered unable to complete his works by the frailty of the human form he conscripted with the Devil himself, to send him back to earth and continue his crusade against the sins of man. The Devil agreed.

Eternity however has a funny way of changing a man. Count Dracula was reborn as an immortal vampire did renew his assaults on crime and misdeeds, for a time. The centuries of combating the wicked eventually wore the immortal vampire down, as no matter how many he killed, how many he cut down, more would only be born next year, and the year after that and the year after that.

It soon became that he enjoyed the killing more than the cleansing, and grew less and less concerned with the crimes of those he was killing and more in simply forcing those weaker than him to obey his will and stop their transgressions, whether they stopped for fear of him, or more virtuous reasons.

However soon even the hatred passed from his heart, and he ceased concerning himself with the works of humanity, as the longer he remained among them, the less in common he felt with them. And the less he felt in common with the masses, the more he pleasured himself by murdering them. And the more he murdered them, the more they tried to remove him.

Eventually, he simply retreated from the world, washing his hands of humanity in its entirety, content to only deal with other immortals, and even then, only those that sought him out. 

Code:

[b]Name-[/b] Daniel Degrey
[b]Age-[/b] 16
[b]Occupation-[/b] Degrey Family Screw-up
[b]Alias-[/b]

[b][u]Appearance[/u][/b]
[b]Hair-[/b]Short red, generally messy
[b]Height-[/b] 5’ 9’’
[b]Weight-[/b]213lbs
[b]Dress[/b]
[b]Formal-[/b]Though traditional avoided when Daniel is forced to dress formally he wears a heavy white priest robe, minus the collar, with matching black and white leggings and heavy boots.
[b]Casual-[/b]More causally Daniel will generally wear a black pair of tattered jeans, a large brown overcoat and a long sleeve knit white shirt, with heavy belted boots.
[b]Eyes-[/b]Grey
[b]Skin-[/b]Pale with a bit of a t-shirt tan.
[b]General-[/b]Daniel is a rather lazy, but fun loving teen boy. He’s been exposed to the celestial stage since childhood and despite his family’s best efforts, he’s been quite resistant to becoming a hunter.
Additional
[b]Earring-[/b]Daniel has a small silver ring attached to the top of his left ear.

[b][u]Abilities [/b][/u]

[b]Physical abilities[/b]Normal Strength, Normal Agility, Normal Speed, Trained Durability, Normal Heal-Rate.

[b]Mental abilities [/b]
[b]Experience-[/b]Daniel is a member of the Degrey family, and as such his entire family has been hunting demons and other demonic creatures since time in memorial. Instead of bed time stories he got tales of his grandfather’s demon hunts. Instead of the tooth fairy he was told about the Metatron, and instead of schooling he got training. He is often able to pick out celestial players (angels and demons) upon meeting or seeing them, and no longer considers it odd.

[b]Metaphysical abilities [/b]
[b]Degrey Family Magic-[/b]From an early age Daniel proved to have a natural gift for magic, and though he never much took to his classes, he is an adept charm caster.

[b]Weapons-[/b]
[b]Degrey Family Arsenal-[/b]As a member of the Degrey family Daniel has access to all sorts of demon hunting tools, including yet not limited to, silver stakes, swords, divine charms, sacred spells and miscellaneous other things the family has gathered over the years.

[b][u]Weaknesses[/b][/u]Suggested
[b]Human-[/b] Daniel is entirely human, and as such is a good deal more fragile than most creatures she encounters. Unlike celestial beings Daniel requires significant time to heal from significant wounds, is capable of falling ill, and all the other short comings natural to humanity.

[b]Black Sheep-[/b]Daniel is considered the black sheep of the Degrey family and as such other members of his family are often hesitant to offer him aid, and eagerly attempt to convince him to rejoin the family crusade.

[b]Smoker-[/b]Daniel smokes, it’s bad for his health and he knows it, but he does it anyway.

[b]Likes-[/b](Up to you)
[b]Dislikes-[/b](Up to you)

[b]Background-[/b]Daniel was raised by his uncle, the current Father Degrey of the Chapel of the Holy Word, and all throughout his childhood he was taught of the battle against the forces of darkness, and was readily expected that he would follow in his father, and mother’s footsteps and take up the cause against the force of darkness.

However, particularly once Daniel became a teen, he personally decided that he didn’t want to live a life of battle like his parents, who had died in said battle when he was ten. Instead he preferred to live his life to the fullest doing just as much, or as little, as he desired.

Still due to his upbringing he cannot help but be different from the masses, and he is simply tired of having to watch the forces of light and dark battle. In recent years he has gone out on his own, severing almost all contact with his family and ‘their’ war, doing whatever he really needs to for money, and not really caring so long as he and those he cared about were safe.
Code:

[u][b]The White Knight[/u][/b]
[b]Name-[/b] Gabriela
[b]Age-[/b]27/Nearing 6000
[b]Alias-[/b](Up to Player) Suggested: Gabriela

[b][u]Appearance[/u][/b] (Angelic Form)
[b]Hair-[/b]Long shoulder length blond dreadlocks
[b]Height-[/b]6’ 7’’
[b]Weight-[/b]277lbs
[b]Wingspan-[/b]14’ 6’’ tip to tip
[b]Dress[/b]-Gabriela dresses in simple white robes with large flowing sleeves, however she has two white belts that tie her sleeves around her elbows and shoulders, and wears white leggings apparently held on by a series of black belt straps on the outer edges, no shoes.
 [b]Eyes-[/b]Crystal Blue
[b]Skin-[/b]Silky soft snow white, with absolutely no blemishes.
[b]Wings-[/b]Gabriela’s wings are a might more golden than those of other angels, each feather bearing an almost yellow radiance.
[b]General-[/b]Gabriela is considered the fairest of all the angels, and her beauty is rivaled only by a few in heaven, however the same can be said of her power and ferocity. Though some demons have claimed they only lost because they were distracted by her ‘anatomy.’


[b][u]Appearance[/u][/b] (Human Form)
[b]Hair-[/b]Long blond dreadlocks tied back into a pony tail
[b]Height-[/b]6’ 4’’
[b]Weight-[/b]256lbs
[b]Dress[/b]
[b]Formal-[/b]When appearing in a formal setting Gabriela generally wears a white business suit with a matching tie, black undershirt and black shoes.
[b]Casual-[/b]Casually Gabriela is more often sighted wearing something like a bleached bicker gang uniform, a white leather jacket, dirty and scuffed white jeans and knee high white leather steel toed boots.
[b]Eyes-[/b]Crystal Blue
[b]Skin-[/b]Silky soft snow white, with absolutely no blemishes.
[b]General-[/b]Gabriela’s human form would often be mistaken for a man were it not for her sizeable chest.

[b][u]Abilities [/b][/u]
[b]Physical abilities[/b]Angelic Strength, Angelic Speed, Angelic Agility, Angelic Durability, Regeneration, Flight.

[b]Mental abilities [/b] Aggressive, Violent, Impatient.

[b]Metaphysical abilities [/b]

[b]Human Mask-[/b] In order to better blend with the mortal world Gabriela has the ability to transform into a human, though while in human form she forfeits all physical abilities with the exception of Angelic Durability and Regeneration.


[b][u]Weapon[/b][/u]
[b]White Light-[/b]A pure, simple, gleaming white lance, White Light is little more than 3 foot metal cone on a 4 stick. However this lance is completely indestructible, in fact over its various battles no demon has ever managed to so much as knick it. In addition White Light provides a bonus against Demonic adversaries, and curiously is able to injure Angelic beings.

[b][u]Weaknesses[/b][/u]

[b]Black Fire-[/b]Unholy Fire, acts as just that, Fire, for Gabriela, while Black Fire does tend to be considerably hotter, and it is much easier for Gabriela to become burned by it than by mortal fire, it offers little or no additional annoyance.

[b]Demonic Relics-[/b]Demonic Relics emit a static like field for Gabriela, and continued contact with them will result in dizziness, motion sickness, physical disorientation, and a sense of vertigo.

[b]Demonic Energy-[/b]Demonic energy acts like poison for the pure being Gabriela, if she should be exposed to it she will first grow weak, then dizzy, and eventually be rendered unconscious or comatose, however Demonic Energy alone cannot kill Gabriela.
[b]Defiled Ground-[/b]Cursed, Corrupted, or otherwise Defiled Ground weakens Gabriela to stand on, and while on Defiled ground she is rendered unable to take flight.

[b]Hatred-[/b]Gabriela hates all demons, having long been a front line solider, and seen more than a few of her allies ripped limb from limb by demonic creatures. She believes that all demons are innately evil, and that they are a plague that needs to be purged from existence with the end of her lance. She will never give in to a demon, and will never ever surrender to one. Though of all the demons in creation, there is none she hates more than Mordred.


[b]Likes-[/b](Up to Player)
[b]Dislikes-[/b] (Up to Player)
Spoiler:
Code:

[u][b]The Heavenly Judge[/u][/b]
[b]Name-[/b]Andrebis
[b]Age-[/b]Appears 36, is actually almost 3000
[b]Alias-[/b](Up to Player) Suggested: Andrew

[b][u]Appearance[/u][/b] (Angel Form)
[b]Hair-[/b]Long blond hair tied back into two separate downward pointing ponytails
[b]Height-[/b]7’
[b]Weight-[/b]327lbs
[b]Wingspan-[/b]15’ tip to tip
[b]Dress[/b]-Andrebis will traditionally wear a long flowing white robe, edged with decorative gold trim, and tied tight at his waist by a tan leather belt, with simple reed woven sandals.
 [b]Eyes-[/b]Gentle Green
[b]Skin-[/b]Black
[b]Wings-[/b]Andrebis’ wings are a simple white feathers with a touch of grey around the joints.
[b]General-[/b]Andrebis is one of the larger angels, strong and powerful he appears more intimidating than even the Metatron himself, but despite his physical size he is in fact only physical stronger than the Metatron by a small amount, and cannot match his meta physical abilities.

[b][u]Appearance[/u][/b] (Human Form)
[b]Hair-[/b]Long blond hair tied back into two separate downward pointing ponytails
 [b]Height-[/b]7’
[b]Weight-[/b]327lbs
[b]Dress[/b]
[b]Formal-[/b]Andrebis wears a simple grey suit with a black tie, a white undershirt, and black shoes for formal occasions.
[b]Casual-[/b]Casually Andrebis wears a light white but dirty trench coat, with a tight black turtleneck shirt black slacks and a white leather belt, with scuffed white sneakers.
[b]Eyes-[/b]Gentle Green
[b]Skin-[/b]Black
[b]General-[/b]In his human shape Andrebis only looks slightly out of place due to his blond hair and black skin. He appears as a kind person, but not a foolish one.

[b][u]Abilities [/b][/u]
[b]Physical abilities[/b]Angelic Strength, Angelic Speed, Angelic Agility, Angelic Durability, Regeneration Flight.


[b]Mental abilities [/b]Sorrowful, Forgiving, Pleading.

[b]Metaphysical abilities [/b]

[b]Human Mask-[/b] In order to better blend with the mortal world Andrebis has the ability to transform into a human, though while in human form he/she forfeits all physical abilities with the exception of Angelic Durability and Regeneration.

[b]Judgment-[/b] A power useable exclusively on mortals, this angelic ability allows Andrebis to measure the weight of a human soul, and depending on its corruption either heal or injure the target. Injuries will manifest as if the target has been ripped by a whirlwind of daggers, more or less wounds depending on the corruption of their soul, while the healing potential is directly related to their soul’s purity. (This ability may not be used on Demons or Angels, Fallen or otherwise)

[b][u]Weapons/Techniques[/b][/u]
[b]The Grand Gavel-[/b]A terrifically large maul, the Grand Gavel is Andrebis’ angelic weapon of choice. It is allegedly forged from the weight a single lie bears on a mortal soul, and as such against celestial adversaries it mimics Andrebis’ Judgment power, becoming heavier or lighter based upon the celestial being’s purity.
[b]Note[/b]-This does not mean that it is always light for Angels and heavy for Demons, if a demon tries to do go, or account for his/her past sins, the Gavel will be lighter, depending on how accounted they are, and if an angel has lost his/her path, than the Gavel will be heavier, depending on how lost they are. 

[b][u]Weaknesses[/b][/u]

[b]Black Fire-[/b]Unholy Fire, acts as just that, Fire, for Andrebis, while Black Fire does tend to be considerably hotter, and it is much easier for Andrebis to become burned by it than by mortal fire, it offers little or no additional annoyance.

[b]Demonic Relics-[/b]Demonic Relics emit a static like field for Andrebis, and continued contact with them will result in dizziness, motion sickness, and occasionally physical disorientation.

[b]Demonic Energy-[/b]Demonic energy acts like poison for the pure being of Andrebis, if he should be exposed to it he will first grow weak, then dizzy, and eventually be rendered unconscious or comatose, however Demonic Energy alone cannot kill Andrebis.

[b]Defiled Ground-[/b]Cursed, Corrupted, or otherwise Defiled Ground weakens Andrebis to stand on, and while on Defiled ground is rendered unable to shift between his Human and Angel forms.

[b]Battle Weary-[/b]As the heavenly judge Andrebis has seen more than a few angels fall, and while he understands that wrongs must be punished, he is tired of seeing his friends and allies be cast from grace for simple mistakes, and never goes looking for a fight unless it comes looking for him. And even then attempts to convince Fallen Angels, or Mortals to stand aside. However he knows better than to attempt to convince a Demon to stand down, though he is always hopeful that one will prove him wrong.

[b]Likes-[/b](Up to Player)
[b]Dislikes-[/b](Up to Player)


Last edited by TheDeceiverGod on 7/20/2010, 12:21 pm; edited 1 time in total
TheDeceiverGod
TheDeceiverGod
Admin
Admin

Posts : 1875
Join date : 2009-06-29
Age : 35

Back to top Go down

The Devil's Dream Empty Re: The Devil's Dream

Post by TheDeceiverGod 7/6/2010, 8:15 pm

Spoiler:
Code:

[u][b]The Black Knight[/u][/b]
[b]Name-[/b]Mordred
[b]Alias-[/b](Up to Player) Suggested: Morgan

[b][u]Appearance[/b][/u]
[b]Age-[/b]27
[b]Hair-[/b]Short blond slicked back and cut short on the sides
[b]Height-[/b] 6’ 9’’
[b]Height W/Horns-[/b] 6’ 9’’
[b]Weight-[/b]189lbs
[b]Dress[/b]-Mordred traditionally wears no shirt, black leather gauntlets on either wrist with matching grieves on his legs, and a simple pair of tight black apparently rubber shorts, no shoes.
 [b]Eyes-[/b]A Perfect black sphere, he lost his left eye.
[b]Skin-[/b]Pale, almost as if he were of Nordic decent
[b]Horns-[/b]Two great horns similar to those of the oryx gazelle start from just above his ears to arch back down behind him ending just above knee level, though they curve out to the side to prevent him from stabbing himself.
[b]Scars-[/b]Mordred is missing  left eye and over it are three long scared claw marks.
[b]General-[/b]Aside from his tremendous horns and pitch black eyes, Mordred could almost pass for human. He is a muscular demon, perfectly trimmed, and legend as the greatest swordsman in the eternal pit, and his unusually long horns actually act to protect his back from attacks, while preventing him from turning his head too far. He is always seen carrying a large 10’ sheath containing his prized sword.


[b][u]Appearance[/u][/b] (Human Form)
[b]Hair-[/b]Short blond slicked back and cut short on the sides.
[b]Height-[/b]6’ 9’’
[b]Weight-[/b]172lbs.
[b]Dress[/b]
[b]Formal-[/b]Formally Mordred dresses in a black business suit with grey under shirt and black tie.
[b]Casual-[/b]Casually Mordred will most often be seen wearing no shirt, black leather gloves that reach up to his elbows, with tight black leather pants, large black leather boots up to his knees, and a heavy black coat with a white fur lining.
[b]Eyes-[/b]Black
[b]Skin-[/b]Nordic
[b]General-[/b]In his human form Mordred appears more like a bouncer than a demon, and when combined with his generally stoic nature he often gives people the creeps. Not entirely unexpected of a demon. He does however maintain his attractive muscular body on into his human shape.

[b][u]Abilities [/b][/u]
[b]Physical abilities[/b] Demonic Strength, Demonic Speed, Demonic Agility, Demonic Durability, Regeneration, Diabolical Swordsmanship.

[b]Mental Abilities[/b] Ageless Intellect, Cold & Calculating, Curious, Semi-Stoic

[b]Metaphysical abilities[/b]

[b]Human Mask-[/b] In order to better blend with the mortal world Modred has the ability to transform into a human, though while in human form he forfeits all physical abilities with the exception of Demonic Durability, Diabolical Swordsmanship, and Regeneration.

[b][u]Weapon[/b][/u]
[b]Black Judgment-[/b]A long, unnaturally thin sword, it resembles a katana, but is 10 feet long, and only a quarter of an inch thick. Black Judgment is entirely indestructible as well as being Devil Forged, providing a bonus against both Angelic and Demonic adversaries.

[b][u]Weaknesses[/b][/u]

[b]Holy Objects-[/b] Contact with a holy object will shock and disorient Mordred, continued contact with sacred blessed or sacrament objects will cause a sense of mounting vertigo.

[b]Holy Water-[/b] Holy water acts as a replacement for fire for Mordred, being splashed or stepping in it will inflict light to moderate burns.

[b]Holy Scripts-[/b] Latin scripts or sacred spells disorient & pain Mordred to hear.

[b]Holy Ground-[/b] Mordred is forbid from setting foot on holy ground, there is a metaphysical barrier that prevents him or anything under hid direct control from entering holy ground.

[b]Pride-[/b] Mordred possess a strong sense of pride, such to the point that he takes many insults, particularly toward his skills, rather personal, and though he is too proud of his calm demur to lose it to simple insults, he does remember them, and will often seek the opportunity at retribution.

[b]Personal Weakness-[/b]Mordred possesses a strong sense of honor, and aside form never refusing a challenge to a duel, he will always abide by the rules of said duel, as well as even coming to respect some adversaries due to their skill, determination, or simple pride.

[b]Likes-[/b](Up to Player)
[b]Dislikes-[/b](Up to Player)

[b]History note-[/b]Mordred lost his left eye while dueling Beelzebub. He lost his eye when the Prince released his weapons, using them to pin Mordred’s Black Judgment, and then claiming Mordred’s left eye with his claws, winning the duel. Mordred considers this a personal offense, and however he will not deny losing to the Prince he does believe that when Beelzebub released his weapons he went against the spirit of a swordsman’s duel.
Code:

[u][b]The Last Witch Finder[/u][/b]
[b]Name-[/b] Nathanial Gray
[b]Age-[/b]34
[b]Occupation-[/b] Witch Finder General (Of an army of one)
[b]Alias-[/b](Up to Player)

[b][u]Appearance[/u][/b]
[b]Hair-[/b]Long shaggy brown hair normally kept tied back just to keep it out of his face.
[b]Height-[/b]5’ 4’’
[b]Weight-[/b]256lbs
[b]Dress[/b]
[b]Formal-[/b] Though rarely having the occasion to dress formally, Nathaniel does keep an old grey suit of his father’s neatly folded in the back of his car. He generally wears this with a white wifebeater under shirt and a solid black clip on tie.
[b]Casual-[/b]More often, and frankly more comfortable, Nathaniel will wear a dusty dry brown overcoat, a large brimmed hat, worn blue jeans, a pair of possible at some point in the past black boots, and a white T-shirt.
[b]Eyes-[/b] Blue
[b]Skin-[/b] Tanned, possibly possessing some Spanish heritage.
[b]General-[/b]Nathanial is a rather large person, were he born under different circumstances he may have become an American football player, and would he dress himself more elegantly he could be a very attractive man. Though as it is he most often appears as the man in the corner that no one talks too.
[b]Necklace-[/b]Nathanial always wears a small silver crucifix that once belonged to his mother. Unlike the traditional crucifix this cross is set against a round silver plate, the reverse side of which bears the crest of the Witch Finders’ Guild. And though Nathanial is unaware of its meaning, such crosses were once worn by all Witch Finders.



[b][u]Abilities [/b][/u]

[b]Physical abilities[/b] Trained Strength, Normal Speed, Normal Agility, Trained Durability, Normal Dexterity, Normal Heal-Rate.

[b]Mental abilities [/b] Hardened, Supernaturally Aware.

[b]Metaphysical abilities [/b]
-None-

[b]Weapons-[/b](Player Choice of the Witch Finders’ Arsenal)
[b]Witch’s Bane-[/b]Actually a hybrid cross between a dagger and a machete Witch’s Bane is best described as a large gnarled knife. The blade itself is very old, and dates back to the foundation of the Witch Finders’ Guild in Spain around 1470, however the base, guard, and handle have all been replaced several times over the life of the blade.
-AND/OR-
[b]El Espada de Mundo-[/b]{Spanish Translation: The Sword of Humanity/Mortality} A finely crafted Spanish Broadsword historically used by the first Witch Finder, this sword is an exemplar of Spanish metal working, having retained its edge quite well over the year. No part of this sword has ever been replaced since its original forging, and though it has been well used by the Witch Finders over the years, it has also been well take care of.
-AND/OR-
[b]Arnaud de Verite’s Musket-[/b]The Musket of one of the first foreign Witch Finders, Arnaud of Truth personally forged this weapon to fight the creatures of the dark, including using holy water to quench the metal, fusing two small gold crosses to the pellet chamber, and using the wood of the English Oak tree for the hilt and staff. Because of this unique forging the Musket of Arnaud de Verite is a Holy Object.
However it was forged before the invention of the chambered firing mechanism and can only fire one shot before reloading, and requires powder, wading and shot.
-AND/OR-
(Player Addition)

[b][u]Weaknesses[/b][/u]

[b]Human-[/b]Nathanial is entirely human, and as such is a good deal more fragile than most creatures he encounters. Unlike celestial beings, Nathanial requires significant time to heal from significant wounds, is capable of falling ill, and all the other short comings natural to humanity.


[b]Likes-[/b](Up to Player)
[b]Dislikes-[/b](Up to Player)

[b]Background-[/b]The Witch Finders’ Guild was founded originally to be the human hand in the celestial game. Their official tenet was ‘to man the line between Heaven and Hell, and pass judgment upon angel and demon alike.’ The Guild prided itself on standing firm between the two celestial forces, and viewed themselves as the guards that protected the human world from the celestial.

However, many members of the Guild felt that they should pass judgment upon all non-humans, including humans with unnatural powers. These members quickly fell out of favor, but after a brief civil war between the two sides, the Guild was dissolved.

After the official disillusionment of the Witch Finder’s Guild, those loyal to its true ideals were left to deal with the remaining radical elements, who had banded together and founded the Witch Hunter’s Guild.

Over the next several hundred years, the Witch Finders became less and less prominent, many joining the Witch Hunters simply out of desire to keep fighting. Several, including Nathanial’s maternal ancestor, remained true to the Witch Finder’s tenets, and eventually the Witch Hunter’s Guild was destroyed, and the Witch Finders, now little more than family tradition than a formal organization, returned to their posts.

Nathanial’s mother, desiring a life free from demons, angels, and strife for her son, fled from her own family before his birth. Her departure shook her family, and in the ensuing disorder the remaining Witch Finders were entirely destroyed by the will of a single unknown power.

Nathanial was then raised by his mother alone, and until his thirteenth birthday he knew nothing of the Witch Finders, or the celestial plane. It was on his thirteenth birthday when the demon that had sought to destroy the Witch Finders, apparently succeeded. Nathanial return home to find his mother butchered.

The police investigated, but found little trace of a human assailant and no arrests were ever made. Nathanial however, upon realizing he knew nearly nothing about his past, dug into his mother’s journals, and through these journals he learned of the Witch Finders, their history, their tenet, and their enemies. 

The murder of his family leaves him teetering on the edge, the combined inheritance of every one of his blood relatives comes to a substantial amount and includes the entire Witch Finder historic arsenal.

Nathanial stands poised to fall down the dark path of vengeance, or stride the path of light and become The Last Witch Finder.

Code:

[u][b]The Voice Of God[/u][/b]
[b]Name-[/b] The Metatron 
[b]Age-[/b]Appears to be around 65, real age 5997 last Sunday
[b]Alias-[/b](Up to player)

[b][u]Appearance[/u][/b] (Angelic Form)
[b]Hair-[/b]Short blond, almost military cut aside from a small ponytail in the back.
[b]Height-[/b]7’
[b]Weight-[/b]277lb
[b]Wingspan-[/b]21’ tip to tip
[b]Dress[/b]-The Metatron wears a suit of radiant golden armor, chest piece, shoulder, wrist guards, grieves, and even golden plates to line the tops of his wings, under this he wears what appears to be white robes held tightly to him only by the brown straps of his armor.
[b]Eyes-[/b] Crystal Blue
[b]Skin-[/b]Bronzed
[b]Wings-[/b]The Metatrons wings appear to be enormous replicas of a pure white egret’s.
[b]General-[/b]The Metatron personifies what it is to be a soldier of god, he is noble, pure, incorruptible and absolute. However even other angels have been known to find his absolute obedience and certainty in everything he does irritating.

[b][u]Appearance[/u][/b] (Human Form)
[b]Hair-[/b]Short blond, almost military cut aside from a small ponytail in the back.
[b]Height-[/b]7’
[b]Weight-[/b]277lb
[b]Dress[/b]
[b]Formal-[/b]Formally the Metatron wears an almost miraculously pure white suit, with a sky blue undershirt and matching white shoes.
 [b]Eyes-[/b]Crystal Blue
[b]Skin-[/b]Bronzed
[b]General-[/b]In his human form the Metatron appears more like a cooperate preacher than anything else. His suit never seems to acquire stains, unless one actively attempts to give it one, and even his shoes maintain to be almost unnaturally white all the time. He does however keep his sword manifested and sheathed just inside his jacket.

[b][u]Abilities [/b][/u] Suggested
[b]Physical abilities[/b]Angelic Strength, Angelic Speed, Angelic Agility, Angelic Durability, Regeneration, Angelic Swordsmanship, Flight.


[b]Mental abilities [/b]Absolutely Self Confident, Absolutely Certain, Uncompassionate. 

[b]Metaphysical abilities [/b]

[u][b]Divine Voice[/b][/u]
The Metatron’s sole unique ability, it takes upon a variety of forms based upon what phrase he utters, all of which effect only the area through which his voice could be heard.

[u]Cast in the name of God, cast out thine darkness[/u]
The supreme of exorcism, when the Metatron utters this phrase any demonic or even remotely dark energies contained within anything he is in physical contact with is quickly seared away by a burning golden light.

[u]Cast in the name of God, let the wicked be gone[/u]
The Metaron’s primary aggressive utterance, should he speak this phrase a divine wind will burst from his body and blow any with dark or demonic energies within them away, while mortal and angelic articles are left untouched.
[b]Note-[/b]This wind will blow the wicked away, but leave even light objects such as papers or books untouched.

[u]Cast in the name of God, ye art wicked[/u]
The first of the Metatron’s two judgment phrases, when this one is uttered, the angel he is judging is cast from grace. (Becomes Fallen)

[u]Cast in the name of God, ye art virtuous[/u]
The second of the Metatron’s two judgment phrases, when this one is uttered, the fallen angel he is judging is raised from perdition. (Is no longer Fallen)

[u]Cast in the name of God, ye be gone[/u]
The only one of the Metatron’s phrases which requires a hand gesture, when this phrase is uttered, and the Metatron tosses his hand to one side a titanic hurricane appears around him, this hurricane continues to rage and grows in powers for as long as the Metatron holds his hand outstretched. It’s ultimate form threatens the size of a city, and can be accompanied by lightning, but never rain. While this storm rages the Metatron rests peacefully in its eye.

[b]Human Mask-[/b] In order to better blend with the mortal world The Metatron has the ability to transform into a human, though while in human form he forfeits all physical abilities with the exception of Angelic Durability, Swordsmanship and Regeneration.

[b][u]Weapon[/b][/u]
[b]The Light of Truth-[/b]Allegedly forged from the first rays of the sun, The Light of Truth is a small gleaming golden short sword. The Metatron believes that this sword is unable to do wrong, however it is in fact simply a divine sword incapable of damaging Angels who have not yet Fallen, and provides a bonus toward demonic adversaries.

[b][u]Weaknesses[/b][/u]

[b]Black Fire-[/b]Unholy fire acts not only as fire for the Metatron, but as a visual irritant, it is hard for him to focus his eyes on Black Fire and this can easily be exploited.

[b]Demonic Relics-[/b]Demonic Relics emit a static like field for the Metatron & contact with them will shock and disorient him.

[b]Demonic Energy-[/b]Demonic Energy is like poison for the pure being of the Metatron, if he should every be exposed to it he will first grow weak, then disoriented, then pass out and finally die.

[b]Defiled Ground-[/b]Cursed, Corrupted, or otherwise Defiled Ground pains and weakens the Metatron to stand on, though due to his ability to fly this weakness seldom arises unless explicitly plotted to land him on Defiled Ground.

[b]Fanaticism-[/b]The Metatron lives in a lovely little world of simple black and white principles. He thoroughly believe that anything he decides is the word of god, and has absolute confidence in his decisions. He believes that questioning his orders is tantamount to blasphemy, and disrobing them is an offence worthy of a Fall. His is absolutely certain that if you’re good you should obey him, that if you bad he should kill you, and that there is no middle ground between the two.

[b]Likes-[/b](Up to Player)
[u]Books-[/u]As the celestial scribe the Metatron has a passionate love for books and history, and is both extraordinarily protective of such scripts, and exceptionally easily enraged by the destruction of them.
[b]Dislikes-[/b](Up to Player)
[u]Beelzebub-[/u]As the Metatron’s counter Beelzebub stands in absolute defiance to all that the Metatron is, and as such the Metatron has almost unlimited hatred for the Demon, and believes him “The Prince of Traitors.”
Code:
[u][b]The Mind’s Spear[/u][/b]
[b]Name-[/b] Giomar Hacket
[b]Age-[/b]15
[b]Occupation-[/b]Ex-Military, currently off grid & Unemployed.
[b]Alias-[/b] (Up to Player) Military Call Sign: Spearhead.

[b][u]Appearance[/u][/b]
[b]Hair-[/b]Short blond military cut.
[b]Height-[/b]6’ 11’’
[b]Weight-[/b] 230 lbs
[b]Dress[/b]
[b]Formal-[/b] Though seldom having occasion to, formally Giomar will generally wear a dark grey suit with a red tie, scuffed black shoes and a black undershirt.
[b]Casual-[/b] More casually Giomar is generally seen sporting a dirty brown military over coat, matching boats and torn fatigues.
[b]Eyes-[/b] Grey
[b]Skin-[/b] Pale, but at the same time tanned.
[b]General-[/b] Giomar most often appears as the soldier that’s too young to look as old as he does. He has seen far more than his age would imply and is well weather worn, as even his short life has been spent almost constantly in combat.


[b][u]Abilities [/b][/u]
[b]Physical abilities[/b] Trained Strength, Trained Speed, Normal Agility, Normal Dexterity, Normal Durability, Normal Heal-Rate.

[b]Mental abilities [/b]
[b]Pin-Point Telekinetic Waves-[/b] Giomar possesses the ability to, when intensely focused on a single point, release waves of telekinetic force from his body. These waves while centered on a single point strike anything on that plane, however they possess no penetrating power and can only travel along a linear path. They can be used defensively as well as offensively however generating multiple waves can cause Giomar to become physical ill, and in rare cases induce vomiting.
{Think of it like throwing a punch with draft, although once it hits something that punch stops. And that doesn’t mean he has to use his hands. }

[b]Military Discipline-[/b] Trained since birth by the military Giomar possesses a strong sense of military discipline and though lessened since going underground, he is still unable to shake that which was once so engraved into him.


[b]Metaphysical abilities [/b]
-None-

[b][u]Weapons/Techniques[/b][/u]
[b]32 caliber revolver-[/b]Being a practical man, Giomar carries an unlicensed handgun with him whenever possible.

[b][u]Weaknesses[/b][/u]Suggested
[b]Human-[/b]Giomar is entirely human, and as such is a good deal more fragile than most creatures he/she encounters. Unlike celestial beings Giomar requires significant time to heal from significant wounds, is capable of falling ill, and all the other short comings natural to humanity.

[b]Pin-point-[/b] Giomar’s telekinetic powers are centered on one singular point, which can make it extraordinarily simple to block, or especially dodge as should it impact something along its linear path before reaching its intended destination it might break the object but possesses no penetrating power.

[b]Likes-[/b](Up to player)
[b]Dislikes-[/b](Up to player)

[b]Background-[/b] Born to a military family when it became apparent that Giomar possess supernatural abilities he was handed whole heartedly over to the reigning government, where he spent the majority of his childhood testing and perfecting the use of his telekinetic powers as per the requirements of his missions.

Throughout his military career Giomar had very few friends aside from his commanding officer and the leader of the special task force to which Giomar belonged. However shortly after Giomar’s twentieth mission some unknown assailant or force completely demolished the special task force barracks, and along with it the majority of people whom Giomar had ever known.

As the only clear survivor Giomar, and due to his possession of supernatural abilities Giomar was blamed for the entire incident and is high value target for the military he once served.


Spoiler:


Last edited by TheDeceiverGod on 8/28/2010, 9:59 pm; edited 2 times in total
TheDeceiverGod
TheDeceiverGod
Admin
Admin

Posts : 1875
Join date : 2009-06-29
Age : 35

Back to top Go down

The Devil's Dream Empty Re: The Devil's Dream

Post by Fishing4Infinity 7/6/2010, 10:18 pm

If it's alright with you Dec, I'd like to try out the Demon of Mischief o_O
Fishing4Infinity
Fishing4Infinity
Active Member
Active Member

Posts : 7129
Join date : 2009-12-16
Age : 33
Location : Buddah

Back to top Go down

The Devil's Dream Empty Re: The Devil's Dream

Post by TheDeceiverGod 7/6/2010, 11:58 pm

I'd like nothing less Karmy. Razz
TheDeceiverGod
TheDeceiverGod
Admin
Admin

Posts : 1875
Join date : 2009-06-29
Age : 35

Back to top Go down

The Devil's Dream Empty Re: The Devil's Dream

Post by Laughing_Man 7/8/2010, 6:41 pm

You already know I'm in like Flynn Smile
Laughing_Man
Laughing_Man

Posts : 164
Join date : 2009-09-05

Back to top Go down

The Devil's Dream Empty Re: The Devil's Dream

Post by redeagle321 7/8/2010, 6:45 pm

[leaning towards 'werewolf, but don't put me down concrete as of yet]
redeagle321
redeagle321
Admin
Admin

Posts : 6147
Join date : 2009-05-18
Location : Right behind you

https://www.youtube.com/redeagle321

Back to top Go down

The Devil's Dream Empty Re: The Devil's Dream

Post by TheDeceiverGod 7/8/2010, 6:55 pm

Well, nice to see all the major power players are signing up. Razz
TheDeceiverGod
TheDeceiverGod
Admin
Admin

Posts : 1875
Join date : 2009-06-29
Age : 35

Back to top Go down

The Devil's Dream Empty Re: The Devil's Dream

Post by Rinisa 7/8/2010, 8:47 pm

I will join this, it looks too well planned to pass up.
Rinisa
Rinisa
Global Mod
Global Mod

Posts : 2528
Join date : 2009-11-11
Age : 26
Location : Candyland

Back to top Go down

The Devil's Dream Empty Re: The Devil's Dream

Post by Music_Hero2779 7/8/2010, 9:12 pm

Omg so many cannon chars 2 pick @_@ Count me in TDG, but crud I can't pick anyone! Sweetness for the plot btw
Music_Hero2779
Music_Hero2779

Posts : 3418
Join date : 2009-08-24
Age : 28
Location : Michigan

http://www.kaminthestars.webs.com

Back to top Go down

The Devil's Dream Empty Re: The Devil's Dream

Post by TheDeceiverGod 7/11/2010, 1:39 pm

Well you are both welcome to join and please take your time looking around. If for any reason you cannot decide on who or what to play, please, feel free to PM me and we'll see if I can't make some helpful suggestions. Smile
TheDeceiverGod
TheDeceiverGod
Admin
Admin

Posts : 1875
Join date : 2009-06-29
Age : 35

Back to top Go down

The Devil's Dream Empty Re: The Devil's Dream

Post by prettycarolina21 7/16/2010, 12:53 pm

lol dis sounds fun nd i wish i cud join but im too busy Sad
prettycarolina21
prettycarolina21

Posts : 23
Join date : 2009-11-02
Age : 29
Location : sAn dIEgO cAlIfOrnIa

Back to top Go down

The Devil's Dream Empty Re: The Devil's Dream

Post by Rinisa 7/20/2010, 11:49 am

I'd like to take the Supreme Witch, please!
Rinisa
Rinisa
Global Mod
Global Mod

Posts : 2528
Join date : 2009-11-11
Age : 26
Location : Candyland

Back to top Go down

The Devil's Dream Empty Re: The Devil's Dream

Post by TheDeceiverGod 7/20/2010, 12:19 pm

Hey alright we got two characters taken, moving right along!
TheDeceiverGod
TheDeceiverGod
Admin
Admin

Posts : 1875
Join date : 2009-06-29
Age : 35

Back to top Go down

The Devil's Dream Empty Re: The Devil's Dream

Post by Vandal 8/28/2010, 9:35 pm

Is this thing still going on? I call the 6000 year old White Knight.
Vandal
Vandal
Admin
Admin

Posts : 9928
Join date : 2009-09-02
Age : 33
Location : Florida

Back to top Go down

The Devil's Dream Empty Re: The Devil's Dream

Post by Music_Hero2779 8/28/2010, 9:42 pm

Crud I forgot 2 post on this! sry TDG.

I'll take Half Dead if ya'll don't mind.
Music_Hero2779
Music_Hero2779

Posts : 3418
Join date : 2009-08-24
Age : 28
Location : Michigan

http://www.kaminthestars.webs.com

Back to top Go down

The Devil's Dream Empty Re: The Devil's Dream

Post by Vandal 8/28/2010, 9:43 pm

Music_Hero2779 wrote:Crud I forgot 2 post on this! sry TDG.

I'll take Half Dead if ya'll don't mind.
Beats being FULL dead, HAHAHA!
Vandal
Vandal
Admin
Admin

Posts : 9928
Join date : 2009-09-02
Age : 33
Location : Florida

Back to top Go down

The Devil's Dream Empty Re: The Devil's Dream

Post by TheDeceiverGod 8/28/2010, 10:13 pm

Granted music, and I'd also like to take this opportunity to remind people to get character sheets in soon so I can open this oyster.
TheDeceiverGod
TheDeceiverGod
Admin
Admin

Posts : 1875
Join date : 2009-06-29
Age : 35

Back to top Go down

The Devil's Dream Empty Re: The Devil's Dream

Post by The White Wolf 10/2/2010, 5:36 pm

Wow this is so cool! Can I join as a werewolf?
The White Wolf
The White Wolf

Posts : 786
Join date : 2009-07-03
Age : 28
Location : The Forest

Back to top Go down

The Devil's Dream Empty Re: The Devil's Dream

Post by Sponsored content


Sponsored content


Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum
Disclaimer
Our DC Comics Fanbase community does not own any copywritten material owned by DC Comics Inc. All rights are reserved to the owners.