Gotham City's Midnight Riders (BEGUN)
+9
Luck
Rain
redeagle321
The White Wolf
Rinisa
AkAlina
Fishing4Infinity
Vandal
Charm
13 posters
Page 13 of 36
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Re: Gotham City's Midnight Riders (BEGUN)
"But... but Aunt Eliza told me that they never lie...and she's never lied before," Said Carillon, greatly confused by this revelation. (XDDDD MERCY)
Charm- Posts : 693
Join date : 2010-01-25
Re: Gotham City's Midnight Riders (BEGUN)
"You sure about that?" Karmy asked. "Has there ever been a moment of doubt with her?"
Fishing4Infinity- Active Member
- Posts : 7129
Join date : 2009-12-16
Age : 33
Location : Buddah
Re: Gotham City's Midnight Riders (BEGUN)
Carillon thought in silence for a moment. "Well, there was the time when-" but she was interrupted by Eliza calling for them. "Oh! There you are sweetie!" she said as she walked over to Carillon. Seeing Karmy and Ghost, she quickly pulled out her pistol. "No, Aunt Eliza, it's ok!" Carillon said, tugging gently on Eliza's coat. Eliza looked down and saw the smashed bell. "No, no it's not! Look what they did!" she said, getting angry. She knew Carillon would be blamed for letting her bell be broken, and she was furious that this poor little girl had to go through so much.
Charm- Posts : 693
Join date : 2010-01-25
Re: Gotham City's Midnight Riders (BEGUN)
Karmy pulled out her own pistol and pointed at Eliza. "Are you really her aunt? What happened to her parents!?" Ghost held up his weapons too. "You're out numbered and out matched." and she slowly approached Eliza, gun still raised. "You better tell the truth."
Fishing4Infinity- Active Member
- Posts : 7129
Join date : 2009-12-16
Age : 33
Location : Buddah
Re: Gotham City's Midnight Riders (BEGUN)
Ghost whipped out his sidearm with one hand and had a grenade in the other, his hand was behind his back so she wouldn't have a lucky shot and shoot his grenade. "You think that dinky little wank biscuit is gonna hurt me?" Ghost asked referring to the gun. "Little girl, come over here, or I'll put a bullet between this woman's eyes." He said ruthlessly.
Vandal- Admin
- Posts : 9928
Join date : 2009-09-02
Age : 33
Location : Florida
Re: Gotham City's Midnight Riders (BEGUN)
Eliza nervously glanced down at little Carillon. "of... of COURSE I'm her aunt!" she yelled back, then her frown turned into a look of sorrow. "Sweetie..." she said, putting her gun down and kneeling next to Carillon, "No matter what anyone else says, I want you to go with Karmy. Do not let SYNG get a hold of you again. This lady here can make portals to send you far away where you wont have to worry anymore." Carillon looked even more confused than ever. "But... but what about you?" she asked sadly. Eliza shook her head. "No, sweetie, I have to stay and cover for you. Don't worry, I wont let them find you" Eliza promised, giving Carillon a quick hug and a kiss on her forehead. She helped the girl stand up, then pushed her over to Karmy. "Please, don't let them take her, or they will punish her... probably kill her." Eliza's voice was quivering, and a tear slid down her cheek. "goodbye, sweetie" she said to Carillon.
Charm- Posts : 693
Join date : 2010-01-25
Re: Gotham City's Midnight Riders (BEGUN)
Karmy picked up Carillon and looked at Eliza. "She'll be safe." and then Karmy snapped her fingers. A portal appeared on the ground and Karmy walked over to it with Carillon. "These people will treat you right. They made me who I am today." and she set Carillon next to the portal. She reached into her bag and pulled out the bell and handed it to Carillon. "Be good." and Karmy pushed her gently into the portal.
Carillon landed safely on top of a man shoulders. the man had a guitar strapped around his back and he wore a headband. He looked up at her and smiled, "Befoella sunshine! Welcome to the Insomnios!"
As the portal closed, Karmy turned back to Eliza, gun raised. "Now talk"
Carillon landed safely on top of a man shoulders. the man had a guitar strapped around his back and he wore a headband. He looked up at her and smiled, "Befoella sunshine! Welcome to the Insomnios!"
As the portal closed, Karmy turned back to Eliza, gun raised. "Now talk"
Fishing4Infinity- Active Member
- Posts : 7129
Join date : 2009-12-16
Age : 33
Location : Buddah
Re: Gotham City's Midnight Riders (BEGUN)
(.................Was I gone for that long? Holy sh*t)
Ghost- Posts : 363
Join date : 2009-11-09
Re: Gotham City's Midnight Riders (BEGUN)
Casius noticed soemhting. "Back up, back UP!" He turned charmer, still in his grip, to face him. "Did she just say 'Twoface,' or am I finally loosing my mind?" If his own boss was the one trying to take his daughter, well.. let's just say Joker was going to be having company in hell.
Re: Gotham City's Midnight Riders (BEGUN)
(lol yeah.. I kinda took over with Red >_<)
Vandal- Admin
- Posts : 9928
Join date : 2009-09-02
Age : 33
Location : Florida
Re: Gotham City's Midnight Riders (BEGUN)
(Yes please, Red. Or I'll jus read the whole thing Mercy wrote; either way. lol it's absolutely fine, Mercy. Thanks for that. Wouldn't make any sense if I jus came back n made Ghost enter the picture somehow XD)
Ghost- Posts : 363
Join date : 2009-11-09
Re: Gotham City's Midnight Riders (BEGUN)
[Quick recap: After Karmy blew ben to kingdom come, Mercy revealed that Redeemer killed the batman. after some close encounters with agents form an organization known as SYNG, trying to obtain Casius's daughter for her hypnosis power, Joker, poision Ivy and Harley Kidnap Ivy and Sarah, and Ghost and Casius go off to whup some ass before the others leave. Seeing an opportunity, Twoface and Croc team up and make a distraction, draging Karmy and Mercy out of the fight. in the midst of the fight, it is revealed that Twoface is one of SYNG's more promintent memebrs. The fight seems to be a bit of a stalemate, and the two teams even seem to be semi-getting along, untill Redeemer kills of Croc and Twoface flees. Meanwhile, Syng agents atack the Riders+ us, and Casius goes one-on-one with the Joker. Despite the Joker coming close to wining, Casius manages to beat him by removing the limits on his EMP canon. Right now, we're talking with the SYNG agents. Sorry if I left a few things out- big RP o_o;]
Re: Gotham City's Midnight Riders (BEGUN)
(No worries, it's all good. Thanks man. Oh, n thank you Mercy for controlling Artanis n Ghost n Aurora. I'm gettin Terra's butt online)
Ghost- Posts : 363
Join date : 2009-11-09
Re: Gotham City's Midnight Riders (BEGUN)
Eliza took a deep breath. "I never wanted to accept the mission.. I knew it would be hard. Yet, I felt that I was ready-- I was overconfident. Never did I imagine that I, the top of my class, the one who best followed the rules to the book, would end up wanting to break those very rules to protect someone. I was 24 when it happened... a little girl was found in Wisconsin showing a rare ability-- the ability to use sound vibrations to transmit cerebral messages in a sort of "dream" that could easily be manipulated. The first instance was when the little baby girl held a sleighbell, causing her parents to experience a world of meadows and sunshine. They kept the secret to themselves, but EYE managed to locate them. I was part of the squad sent to kidnap the baby. The parents resisted, and one of our less-obedient agents ended up shooting them both to death. Regardless of this mistake, we took the child, and brought her back to be trained. It was so long ago, but I still remember her parents' faces. She has eyes like her mother, and her hair is the color of her father's. Her mother was wearing a sky blue summer dress with a white apron, and had been cooking a meal for her and her husband when we burst in through the door and windows. In her surprise she knocked the pot off the stove, and the boiling oil..." Eliza paused, then rolled up her sleeve. Her arm had a large red scar along it, but was normally hidden by the long sleeve and glove. "I suppose it is only fitting that I am marked by this," Eliza continued with a sigh, "I have done so much wrong, and I have always regretted it. I was forced to tell Carillon that I was her aunt, in hopes that we could better control her. How I hate that term... control her... as though she is a weapon, or some sort of machine without soul or emotion. That's all they are to SYNG.... weapons..."
Charm- Posts : 693
Join date : 2010-01-25
Re: Gotham City's Midnight Riders (BEGUN)
(Computer problems. Instead of just posting that, I'm gonna explain why. My laptop charger burned out and I've been sharing one. Sometimes I have it, and can come on freely, sometimes I don't and ca only go on for homework. T.T Im HOPING for a new charger at my birthday party. Please lord...
So when I'm NOT online, Ivy control is open and Karm please take over Poison Ivy, thanks and happy RPing!)
So when I'm NOT online, Ivy control is open and Karm please take over Poison Ivy, thanks and happy RPing!)
Rinisa- Global Mod
- Posts : 2528
Join date : 2009-11-11
Age : 26
Location : Candyland
Re: Gotham City's Midnight Riders (BEGUN)
redeagle321 wrote:[Charm, mind if I make my own SYNG agent?]
(go right ahead. :D Just make sure Mercy knows. Oh, by the way, are they on a specific team? If they are they'll need a non-powerful partner. by non-powerful I mean someone like, say, Casius or Ghost; people who don't have supernatural abilities)
Charm- Posts : 693
Join date : 2010-01-25
Re: Gotham City's Midnight Riders (BEGUN)
[Actually, his power IS his partner- you'll see what I mean. He can be team 2, if the spot isn't taken.]
Twoface made it back to his peanthouse, but was suprised by something: his gaurd's uniforms. The were jet black, white images of upside down pyramids emblazomed on the front. 'holy sh*t.' was the only thing going through Twoface's mind. He walke dinto his room, sweating bullets, only to see the visage of the Black Hand. The light reflected off his skull head. [yes, his head is a big skull.] beside him, what could best be described as a zombified woman in a theater mask. "Hand, what is the-" Twoface didn't have time to respond before the woman was at his neck with a circular saw- built into her arm. "Sorry face, got some bad news." he said, the zombified goons entering the room. Twoface drew his guns nervously. "We decided at home that you're too slow, and frankly, not getting results quick enough. Sorry, but I came here to shut you up. No hard feelings." he said with a cruel chuckle. "Why you... you Damn..." Twoface sprayed bullets at Hand, but another zombie, one in full body armor and wearing a slightly different mask, kicked him into a wall. Twoface tried to rise to his feet, but the woman zombie, cut him a cruel slice with her saw. Bleeding profusely, he looked at Hand vengefully. "Enough of this, Face. You did good, but you're deadline... is up." Hand sneered, and opened the window to the streets below. He liftewd Twoface up, and held him out the window. "The Riders... Ghost... they'll all... get you..." Twoface choked out. "I'm counting on it!" Hand groweled, releasing his grip on Twoface and droping him to the streets below...
Twoface made it back to his peanthouse, but was suprised by something: his gaurd's uniforms. The were jet black, white images of upside down pyramids emblazomed on the front. 'holy sh*t.' was the only thing going through Twoface's mind. He walke dinto his room, sweating bullets, only to see the visage of the Black Hand. The light reflected off his skull head. [yes, his head is a big skull.] beside him, what could best be described as a zombified woman in a theater mask. "Hand, what is the-" Twoface didn't have time to respond before the woman was at his neck with a circular saw- built into her arm. "Sorry face, got some bad news." he said, the zombified goons entering the room. Twoface drew his guns nervously. "We decided at home that you're too slow, and frankly, not getting results quick enough. Sorry, but I came here to shut you up. No hard feelings." he said with a cruel chuckle. "Why you... you Damn..." Twoface sprayed bullets at Hand, but another zombie, one in full body armor and wearing a slightly different mask, kicked him into a wall. Twoface tried to rise to his feet, but the woman zombie, cut him a cruel slice with her saw. Bleeding profusely, he looked at Hand vengefully. "Enough of this, Face. You did good, but you're deadline... is up." Hand sneered, and opened the window to the streets below. He liftewd Twoface up, and held him out the window. "The Riders... Ghost... they'll all... get you..." Twoface choked out. "I'm counting on it!" Hand groweled, releasing his grip on Twoface and droping him to the streets below...
Re: Gotham City's Midnight Riders (BEGUN)
redeagle321 wrote:[Actually, his power IS his partner- you'll see what I mean. He can be team 2, if the spot isn't taken.]
Twoface made it back to his peanthouse, but was suprised by something: his gaurd's uniforms. The were jet black, white images of upside down pyramids emblazomed on the front. 'holy sh*t.' was the only thing going through Twoface's mind. He walke dinto his room, sweating bullets, only to see the visage of the Black Hand. The light reflected off his skull head. [yes, his head is a big skull.] beside him, what could best be described as a zombified woman in a theater mask. "Hand, what is the-" Twoface didn't have time to respond before the woman was at his neck with a circular saw- built into her arm. "Sorry face, got some bad news." he said, the zombified goons entering the room. Twoface drew his guns nervously. "We decided at home that you're too slow, and frankly, not getting results quick enough. Sorry, but I came here to shut you up. No hard feelings." he said with a cruel chuckle. "Why you... you Damn..." Twoface sprayed bullets at Hand, but another zombie, one in full body armor and wearing a slightly different mask, kicked him into a wall. Twoface tried to rise to his feet, but the woman zombie, cut him a cruel slice with her saw. Bleeding profusely, he looked at Hand vengefully. "Enough of this, Face. You did good, but you're deadline... is up." Hand sneered, and opened the window to the streets below. He liftewd Twoface up, and held him out the window. "The Riders... Ghost... they'll all... get you..." Twoface choked out. "I'm counting on it!" Hand groweled, releasing his grip on Twoface and droping him to the streets below...
(I think Charmer and Gabe are Team 2... look at my most recent post with the Team listings, and you're welcome to copy/past it with the addition of your characters :D)
Charm- Posts : 693
Join date : 2010-01-25
Re: Gotham City's Midnight Riders (BEGUN)
Team 1: Redeemer
Only a couple of the other agents even KNOW who is Team 1 (Marissa and
Lenore), and yet they don't even know what Redeemer can do, nor do they
know who he really is. Team 1 is never assigned missions with others,
but rather is assigned special missions that nobody else can know
about. What these missions are, nobody knows.
Team 2: Charmer and Gabe
(You already know this lol)
Team 3: Nano and Jake
Nano has the ability to communicate with electronics with his mind. This power allows him to essentially bypass any security systems within electronics, and take control of the electronic. No, he cannot cause guns to stop firing or wooden doors to close, for he can only control things that are controlled by a computer. If the door is automatictic and connected to a computer, yes he could control it. This ability does not require direct contact, enabling Nano to control gadgets from roughly 10 ft away. This ability can allow him to make street lights turn green for him, or allow him to shut off security cameras before they even spot him.
Team 5: Weatherman and Brian
Weatherman is characterized by his black trench coat and black sunglasses, as well
has his two black umbrellas. With his ability to control weather, he is
able to use wind currents to fly with his umbrellas. The two umbrellas
he carries with him have a special coating that allows them to
essentially act as a "shield", withstanding impacts, beams, etc.
However, this coating can be broken, so he also has to try to dodge
often. Using his umbrellas, he will often spy on people from the sky.
Team 9: Caleb and Brock
Caleb has the ability to turn himself, other people, and objects invisible. He uses his
ability to gather information without being seen. Often he will follow
people into their houses and investigate without worrying about people
noticing him. Have you ever misplaced something, and wondered how in
the world it got misplaced? Chances are Caleb paid you a visit. He
takes his job very seriously, though, and will sometimes even spy on
other agents to make sure they are doing their job.
Team 10: Carillon and Eliza
Carillon is a very little girl, roughly 6 years old. However, she has been
trained so much that she shows great self control and takes her job
seriously-- granted, her abilities help. She wears a necklace with a
single golden bell on it. When she uses her ability, the little golden
bell will float, ringing a single note. All nearby individuals will be
under her "observation" in the sense that anyone who is effected will
feel like they are in a dream, and she has the power of turning it into
a nightmare. The thing about this is that this technique lasts for less
than a second, but to the victim it feels like much longer. Her powers
are psionic manipulation and telepathy, but only during the moment that
her bell's ring is echoing. Eliza was put with her to be like a mother
figure for her, since she was secretly stolen from her real parents
when she was little.
Team 11: Seth and Ryan
Seth has elasticity, enabling him to get out of most any situation. With his
elastic abilities, he is able to use advanced gymnastics with ease.
However, Seth is not a very dedicated Agent, and is often scolded by
Ryan.
Team 12: Marissa and Lenore
Marissa has the ability to turn into water. This ability can make her immune to things
such as bullets, but very vulnerable to cold temperatures and such. If
she comes in contact with a large body of water, Marissa is able to
travel at extremely high speeds to any part that water touches. Simply
put: If she dips her toe in the ocean, she can go from China to Venice
is a matter of minutes. However, as a spy for SYNG, she uses her
ability to slip through pipes to gain access to houses, or use her
ability to slip under doors undetected.
You were right, they are team two. I'm game for being team four:
Team 4, the Black Hand and his Zombies.
Of all of the agents at SYNG, Black hand is probably the least pleasant visage, having a zombie body and a skull head. However, that is the least disturbing thing aobut him. Across form being brutal and power hungry to no limit [he aspires total control over SYNG] he can manipulate the dead to his will. To do this, he endows them with a Black Lantern ring. To make maters even worse, only a strong psychic or astral atack can kill a zombie, or another Zombie can kill a Zombie. The Hand's own ring is the scource of his formidable powers, and he is far form defenseless, as many a shocked Green lantern member has found out, but little is known of him due to the rarity of a black lantern.
Only a couple of the other agents even KNOW who is Team 1 (Marissa and
Lenore), and yet they don't even know what Redeemer can do, nor do they
know who he really is. Team 1 is never assigned missions with others,
but rather is assigned special missions that nobody else can know
about. What these missions are, nobody knows.
Team 2: Charmer and Gabe
(You already know this lol)
Team 3: Nano and Jake
Nano has the ability to communicate with electronics with his mind. This power allows him to essentially bypass any security systems within electronics, and take control of the electronic. No, he cannot cause guns to stop firing or wooden doors to close, for he can only control things that are controlled by a computer. If the door is automatictic and connected to a computer, yes he could control it. This ability does not require direct contact, enabling Nano to control gadgets from roughly 10 ft away. This ability can allow him to make street lights turn green for him, or allow him to shut off security cameras before they even spot him.
Team 5: Weatherman and Brian
Weatherman is characterized by his black trench coat and black sunglasses, as well
has his two black umbrellas. With his ability to control weather, he is
able to use wind currents to fly with his umbrellas. The two umbrellas
he carries with him have a special coating that allows them to
essentially act as a "shield", withstanding impacts, beams, etc.
However, this coating can be broken, so he also has to try to dodge
often. Using his umbrellas, he will often spy on people from the sky.
Team 9: Caleb and Brock
Caleb has the ability to turn himself, other people, and objects invisible. He uses his
ability to gather information without being seen. Often he will follow
people into their houses and investigate without worrying about people
noticing him. Have you ever misplaced something, and wondered how in
the world it got misplaced? Chances are Caleb paid you a visit. He
takes his job very seriously, though, and will sometimes even spy on
other agents to make sure they are doing their job.
Team 10: Carillon and Eliza
Carillon is a very little girl, roughly 6 years old. However, she has been
trained so much that she shows great self control and takes her job
seriously-- granted, her abilities help. She wears a necklace with a
single golden bell on it. When she uses her ability, the little golden
bell will float, ringing a single note. All nearby individuals will be
under her "observation" in the sense that anyone who is effected will
feel like they are in a dream, and she has the power of turning it into
a nightmare. The thing about this is that this technique lasts for less
than a second, but to the victim it feels like much longer. Her powers
are psionic manipulation and telepathy, but only during the moment that
her bell's ring is echoing. Eliza was put with her to be like a mother
figure for her, since she was secretly stolen from her real parents
when she was little.
Team 11: Seth and Ryan
Seth has elasticity, enabling him to get out of most any situation. With his
elastic abilities, he is able to use advanced gymnastics with ease.
However, Seth is not a very dedicated Agent, and is often scolded by
Ryan.
Team 12: Marissa and Lenore
Marissa has the ability to turn into water. This ability can make her immune to things
such as bullets, but very vulnerable to cold temperatures and such. If
she comes in contact with a large body of water, Marissa is able to
travel at extremely high speeds to any part that water touches. Simply
put: If she dips her toe in the ocean, she can go from China to Venice
is a matter of minutes. However, as a spy for SYNG, she uses her
ability to slip through pipes to gain access to houses, or use her
ability to slip under doors undetected.
You were right, they are team two. I'm game for being team four:
Team 4, the Black Hand and his Zombies.
Of all of the agents at SYNG, Black hand is probably the least pleasant visage, having a zombie body and a skull head. However, that is the least disturbing thing aobut him. Across form being brutal and power hungry to no limit [he aspires total control over SYNG] he can manipulate the dead to his will. To do this, he endows them with a Black Lantern ring. To make maters even worse, only a strong psychic or astral atack can kill a zombie, or another Zombie can kill a Zombie. The Hand's own ring is the scource of his formidable powers, and he is far form defenseless, as many a shocked Green lantern member has found out, but little is known of him due to the rarity of a black lantern.
Re: Gotham City's Midnight Riders (BEGUN)
Here you go, Red! :D
AGENTS OF SYNG
Team 1: Redeemer
Only a couple of the other agents even KNOW who is Team 1 (Marissa and
Lenore), and yet they don't even know what Redeemer can do, nor do they
know who he really is. Team 1 is never assigned missions with others,
but rather is assigned special missions that nobody else can know
about. What these missions are, nobody knows.
Team 2: Charmer and Gabe
(You already know this lol)
Team 3: Nano and Jake
Nano has the ability to communicate with electronics with his mind. This
power allows him to essentially bypass any security systems within
electronics, and take control of the electronic. No, he cannot cause
guns to stop firing or wooden doors to close, for he can only control
things that are controlled by a computer. If the door is automatictic
and connected to a computer, yes he could control it. This ability does
not require direct contact, enabling Nano to control gadgets from
roughly 10 ft away. This ability can allow him to make street lights
turn green for him, or allow him to shut off security cameras before
they even spot him.
Team 4: The Black Hand (paired with his zombies)
Of all of the agents at SYNG, Black hand is probably the least pleasant
visage, having a zombie body and a skull head. However, that is the
least disturbing thing aobut him. Across form being brutal and power
hungry to no limit [he aspires total control over SYNG] he can
manipulate the dead to his will. To do this, he endows them with a
Black Lantern ring. To make maters even worse, only a strong psychic or
astral atack can kill a zombie, or another Zombie can kill a Zombie.
The Hand's own ring is the scource of his formidable powers, and he is
far form defenseless, as many a shocked Green lantern member has found
out, but little is known of him due to the rarity of a black lantern.
Team 5: Weatherman and Brian
Weatherman is characterized by his black trench coat and black sunglasses, as well
has his two black umbrellas. With his ability to control weather, he is
able to use wind currents to fly with his umbrellas. The two umbrellas
he carries with him have a special coating that allows them to
essentially act as a "shield", withstanding impacts, beams, etc.
However, this coating can be broken, so he also has to try to dodge
often. Using his umbrellas, he will often spy on people from the sky.
Team 9: Caleb and Brock
Caleb has the ability to turn himself, other people, and objects invisible. He uses his
ability to gather information without being seen. Often he will follow
people into their houses and investigate without worrying about people
noticing him. Have you ever misplaced something, and wondered how in
the world it got misplaced? Chances are Caleb paid you a visit. He
takes his job very seriously, though, and will sometimes even spy on
other agents to make sure they are doing their job.
Team 10: Carillon and Eliza
Carillon is a very little girl, roughly 6 years old. However, she has been
trained so much that she shows great self control and takes her job
seriously-- granted, her abilities help. She wears a necklace with a
single golden bell on it. When she uses her ability, the little golden
bell will float, ringing a single note. All nearby individuals will be
under her "observation" in the sense that anyone who is effected will
feel like they are in a dream, and she has the power of turning it into
a nightmare. The thing about this is that this technique lasts for less
than a second, but to the victim it feels like much longer. Her powers
are psionic manipulation and telepathy, but only during the moment that
her bell's ring is echoing. Eliza was put with her to be like a mother
figure for her, since she was secretly stolen from her real parents
when she was little.
Team 11: Seth and Ryan
Seth has elasticity, enabling him to get out of most any situation. With his
elastic abilities, he is able to use advanced gymnastics with ease.
However, Seth is not a very dedicated Agent, and is often scolded by
Ryan.
Team 12: Marissa and Lenore
Marissa has the ability to turn into water. This ability can make her immune to things
such as bullets, but very vulnerable to cold temperatures and such. If
she comes in contact with a large body of water, Marissa is able to
travel at extremely high speeds to any part that water touches. Simply
put: If she dips her toe in the ocean, she can go from China to Venice
is a matter of minutes. However, as a spy for SYNG, she uses her
ability to slip through pipes to gain access to houses, or use her
ability to slip under doors undetected.
AGENTS OF SYNG
Team 1: Redeemer
Only a couple of the other agents even KNOW who is Team 1 (Marissa and
Lenore), and yet they don't even know what Redeemer can do, nor do they
know who he really is. Team 1 is never assigned missions with others,
but rather is assigned special missions that nobody else can know
about. What these missions are, nobody knows.
Team 2: Charmer and Gabe
(You already know this lol)
Team 3: Nano and Jake
Nano has the ability to communicate with electronics with his mind. This
power allows him to essentially bypass any security systems within
electronics, and take control of the electronic. No, he cannot cause
guns to stop firing or wooden doors to close, for he can only control
things that are controlled by a computer. If the door is automatictic
and connected to a computer, yes he could control it. This ability does
not require direct contact, enabling Nano to control gadgets from
roughly 10 ft away. This ability can allow him to make street lights
turn green for him, or allow him to shut off security cameras before
they even spot him.
Team 4: The Black Hand (paired with his zombies)
Of all of the agents at SYNG, Black hand is probably the least pleasant
visage, having a zombie body and a skull head. However, that is the
least disturbing thing aobut him. Across form being brutal and power
hungry to no limit [he aspires total control over SYNG] he can
manipulate the dead to his will. To do this, he endows them with a
Black Lantern ring. To make maters even worse, only a strong psychic or
astral atack can kill a zombie, or another Zombie can kill a Zombie.
The Hand's own ring is the scource of his formidable powers, and he is
far form defenseless, as many a shocked Green lantern member has found
out, but little is known of him due to the rarity of a black lantern.
Team 5: Weatherman and Brian
Weatherman is characterized by his black trench coat and black sunglasses, as well
has his two black umbrellas. With his ability to control weather, he is
able to use wind currents to fly with his umbrellas. The two umbrellas
he carries with him have a special coating that allows them to
essentially act as a "shield", withstanding impacts, beams, etc.
However, this coating can be broken, so he also has to try to dodge
often. Using his umbrellas, he will often spy on people from the sky.
Team 9: Caleb and Brock
Caleb has the ability to turn himself, other people, and objects invisible. He uses his
ability to gather information without being seen. Often he will follow
people into their houses and investigate without worrying about people
noticing him. Have you ever misplaced something, and wondered how in
the world it got misplaced? Chances are Caleb paid you a visit. He
takes his job very seriously, though, and will sometimes even spy on
other agents to make sure they are doing their job.
Team 10: Carillon and Eliza
Carillon is a very little girl, roughly 6 years old. However, she has been
trained so much that she shows great self control and takes her job
seriously-- granted, her abilities help. She wears a necklace with a
single golden bell on it. When she uses her ability, the little golden
bell will float, ringing a single note. All nearby individuals will be
under her "observation" in the sense that anyone who is effected will
feel like they are in a dream, and she has the power of turning it into
a nightmare. The thing about this is that this technique lasts for less
than a second, but to the victim it feels like much longer. Her powers
are psionic manipulation and telepathy, but only during the moment that
her bell's ring is echoing. Eliza was put with her to be like a mother
figure for her, since she was secretly stolen from her real parents
when she was little.
Team 11: Seth and Ryan
Seth has elasticity, enabling him to get out of most any situation. With his
elastic abilities, he is able to use advanced gymnastics with ease.
However, Seth is not a very dedicated Agent, and is often scolded by
Ryan.
Team 12: Marissa and Lenore
Marissa has the ability to turn into water. This ability can make her immune to things
such as bullets, but very vulnerable to cold temperatures and such. If
she comes in contact with a large body of water, Marissa is able to
travel at extremely high speeds to any part that water touches. Simply
put: If she dips her toe in the ocean, she can go from China to Venice
is a matter of minutes. However, as a spy for SYNG, she uses her
ability to slip through pipes to gain access to houses, or use her
ability to slip under doors undetected.
Charm- Posts : 693
Join date : 2010-01-25
Re: Gotham City's Midnight Riders (BEGUN)
Carillon sat awkwardly among the unique hippies. "So tell me," one of them said cheerfully as he flopped down next to her, "You're a buddy of OUR Karmy?" Carillon blushed slightly. She looked downward with her dark brown eyes, the campfire gently glistening upon them. "Yes... yes I suppose we are..." she replied, as though she were reaffirming this to herself. "Well, that is simply apic!" yelled the man as he slapped his thigh in joyful expression. Carillon was not used to such outward expressions, or such unique vocabulary, but she liked it. There was something about the warm fire, the welcoming people, and the serene environment that made her feel at home. She delicately held her golden bell in her hands. "Want to see a trick?" she asked shyly. The others nodded, smiling brightly at this little 6-year-old girl.
Carillon took a deep breath, then smiled. Suddenly her little bell alighted upon the air, releasing a high, sweet note that rang out. The world did not shatter like glass, but rather burst into rainbows of splendor. Like water they rained all around, creating hues of purple, gold, red and blue. In but a moment these raindrops flew back upward into the sky, becoming the Northern Lights. As the lights glimmered in the sky, the group soon found themselves sitting in a peaceful meadow covered in flowers. It was still night time, but the stars above glimmered like a thousand diamonds. Hundreds of fireflies flew up from the ground, encircling the clan. They formed beautiful waves of gold, sparkling radiantly. "Welcome to my happy place..." Carillon said with a smile. She had never felt more at home.
Carillon took a deep breath, then smiled. Suddenly her little bell alighted upon the air, releasing a high, sweet note that rang out. The world did not shatter like glass, but rather burst into rainbows of splendor. Like water they rained all around, creating hues of purple, gold, red and blue. In but a moment these raindrops flew back upward into the sky, becoming the Northern Lights. As the lights glimmered in the sky, the group soon found themselves sitting in a peaceful meadow covered in flowers. It was still night time, but the stars above glimmered like a thousand diamonds. Hundreds of fireflies flew up from the ground, encircling the clan. They formed beautiful waves of gold, sparkling radiantly. "Welcome to my happy place..." Carillon said with a smile. She had never felt more at home.
Charm- Posts : 693
Join date : 2010-01-25
Re: Gotham City's Midnight Riders (BEGUN)
(NICE CHARMY XD!! Also I'm really sorry about yesterday >_< I was just DEAD to the world I was so tired)
"Sooo..." Karmy said, guns still raised. "Care to spill everything on SYNG? What do they want with us?"
"Sooo..." Karmy said, guns still raised. "Care to spill everything on SYNG? What do they want with us?"
Fishing4Infinity- Active Member
- Posts : 7129
Join date : 2009-12-16
Age : 33
Location : Buddah
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